Hao-Chiang Koong Lin
Orcid: 0000-0001-9824-6938
According to our database1,
Hao-Chiang Koong Lin
authored at least 35 papers
between 2011 and 2024.
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Bibliography
2024
Exploring the Integration of Phenomenon-Based Learning Approach in Programming and Critical Thinking Intent.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
2023
The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
2022
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models.
IEEE Trans. Learn. Technol., 2022
Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design.
Int. J. Online Pedagog. Course Des., 2022
The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
2021
The design and evaluation of a multimodal ubiquitous learning application for EFL writers.
Digit. Creativity, 2021
Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021
Employing STEAM 6E Teaching Methods to Analyze the Academic Emotions of the Digital Video Practice Course.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021
2020
Applying sentiment analysis to automatically classify consumer comments concerning marketing 4Cs aspects.
Appl. Soft Comput., 2020
2019
J. Inf. Technol. Res., 2019
Using an Augmented-Reality Board Game for Drug Addiction Prevention at a University in Taiwan.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
2018
Int. J. Distance Educ. Technol., 2018
Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
Augmented Reality Applied to Smartphones and Wearable Devices - Virtual Furniture Simulation System.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
2017
A Study on the Behavioral Patterns Formed by Subjects with Different Cognitive Styles in Playing Augmented Reality Interaction Games.
Proceedings of the Emerging Technologies for Education - Second International Symposium, 2017
Proceedings of the Emerging Technologies for Education - Second International Symposium, 2017
2016
Multi-Modal Affective Computing Technology Design the Interaction between Computers and Human of Intelligent Tutoring Systems.
Int. J. Online Pedagog. Course Des., 2016
Guest Editorial: Intelligent and Affective Learning Environments: New Trends and Challenges.
J. Educ. Technol. Soc., 2016
Construction of Multi-mode Affective Learning System: Taking Affective Design as an Example.
J. Educ. Technol. Soc., 2016
2015
Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system.
Interact. Learn. Environ., 2015
Influence of Cognitive Style and Cooperative Learning on Application of Augmented Reality to Natural Science Learning.
Int. J. Technol. Hum. Interact., 2015
2014
Elucidating the role of IT/IS assessment and resource allocation in IT/IS performance in hospitals.
Inf. Manag., 2014
The influence of using affective tutoring system in accounting remedial instruction on learning performance and usability.
Comput. Hum. Behav., 2014
Behav. Inf. Technol., 2014
2013
An Automatic Mechanism to Recognize and Generate Emotional MIDI Sound Arts Based on Affective Computing Techniques.
Int. J. Online Pedagog. Course Des., 2013
2012
An emotion recognition mechanism based on the combination of mutual information and semantic clues.
J. Ambient Intell. Humaniz. Comput., 2012
Using the Analytic Hierarchy Process Methodology to Assess the Drivers Affecting the Implementation of Interactive Digital Television as a Commerce Platform.
Int. J. Wirel. Networks Broadband Technol., 2012
The Establishment and Usability Evaluation on a Markerless AR-Based Hairstyle Simulation System.
Int. J. Online Pedagog. Course Des., 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the 2011 IEEE Workshop on Affective Computational Intelligence, 2011