Hansong Zhang

Affiliations:
  • Intrinsic Graphics Inc., Mountain View, CA, USA (1999 - 2002)
  • University of North Carolina at Chapel Hill, Department of Computer Science, Chapel Hill, NC, USA (PhD 1998)
  • Chinese Academy of Sciences, Institute of Computing Technology, Beijing, China (1992 - 1995)


According to our database1, Hansong Zhang authored at least 10 papers between 1995 and 1999.

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Bibliography

1999
A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics.
J. Graphics, GPU, & Game Tools, 1999

MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Forward Shadow Mapping.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Visibility culling using hierarchical occlusion maps.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Fast Backface Culling Using Normal Masks.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Accelerated Walkthrough of Large Spline Models.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Accelerated Occlusion Culling using Shadow Frusta.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

1996
Pattern generation with color map gouraud shading.
Comput. Graph., 1996

1995
Order of Pixel Traversal and Parallel Volume Ray-tracing on the Distributed Shared Volume Buffer.
Proceedings of the Visualization in Scientific Computing '95, 1995


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