Hanseob Kim

Orcid: 0000-0002-3623-8171

According to our database1, Hanseob Kim authored at least 21 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
RPG: Rotation Technique in VR Locomotion using Peripheral Gaze.
Proc. ACM Hum. Comput. Interact., 2024

Lifter for VR Headset: Enhancing Immersion, Presence, Flow, and Alleviating Mental and Physical Fatigue during Prolonged Use.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

PianoFMS: Real-time Evaluation of Cybersickness by Keyboard Fingering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

u-DFOV: User-Activated Dynamic Field of View Restriction for Managing Cybersickness and Task Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Super-Resolution AR: Enhanced Image Visibility for AR Imagery.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Keep Your Eyes on the Target: Enhancing Immersion and Usability by Designing Natural Object Throwing with Gaze-based Targeting.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
The Effects of Engaging and Affective Behaviors of Virtual Agents in Group Decision-Making.
CoRR, 2023

BalanceVR: VR based Balance Training to Increase Tolerance to VR Sickness.
CoRR, 2023

The Effects of Customized Strategies for Reducing VR Sickness.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Digital Agent's Engagement and Affective Posture Impact Its Social Presence and Trustworthiness in Group Decision-Making.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Masked FER-2013: Augmented Dataset for Facial Expression Recognition.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
No-code Digital Human for Conversational Behavior.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

2021
The Impacts of Visual Effects on User Perception With a Virtual Human in Augmented Reality Conflict Situations.
IEEE Access, 2021

Auto-generating Virtual Human Behavior by Understanding User Contexts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

ASAP: Auto-generating Storyboard And Previz with Virtual Humans.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Don't Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020


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