Hans-Werner Gellersen

Orcid: 0000-0003-2233-2121

Affiliations:
  • Lancaster University, UK


According to our database1, Hans-Werner Gellersen authored at least 246 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024

Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024

GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing.
Proc. ACM Hum. Comput. Interact., 2024

Design Principles and Challenges for Gaze + Pinch Interaction in XR.
IEEE Computer Graphics and Applications, 2024

Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Eye-Hand Movement of Objects in Near Space Extended Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Eye-Hand Movement of Objects in Near Space.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024

VR/AR for Users with Tic Disorders: Challenges and Opportunities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., November, 2023

PACMHCI V7, ETRA, May 2023 Editorial.
Proc. ACM Hum. Comput. Interact., May, 2023

Exploring Eye Expressions for Enhancing EOG-Based Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Speech-Augmented Cone-of-Vision for Exploratory Data Analysis.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR.
Proc. ACM Hum. Comput. Interact., 2022

PACMHCI V6, ETRA, May 2022 Editorial.
Proc. ACM Hum. Comput. Interact., 2022

Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Excerpt from "Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena".
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

Real-time head-based deep-learning model for gaze probability regions in collaborative VR.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality.
ACM Trans. Comput. Hum. Interact., 2020

Motion Coupling of Earable Devices in Camera View.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

KryptonEyed: Playing with Gaze Without Looking.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction.
Proceedings of the Halfway to the Future Symposium 2019, 2019

SaccadeMachine: software for analyzing saccade tests (anti-saccade and pro-saccade).
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Monocular gaze depth estimation using the vestibulo-ocular reflex.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SuperVision: Playing with Gaze Aversion and Peripheral Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Correlation between gaze and hovers during decision-making interaction.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Smooth-i: smart re-calibration using smooth pursuit eye movements.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Motion Correlation: Selecting Objects by Matching Their Movement.
ACM Trans. Comput. Hum. Interact., 2017

Look together: using gaze for assisting co-located collaborative search.
Pers. Ubiquitous Comput., 2017

Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Gaze + pinch interaction in virtual reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Touch Input and Gaze Correlation on Tablets.
Proceedings of the Intelligent Decision Technologies 2017 - Proceedings of the 9th KES International Conference on Intelligent Decision Technologies (KES-IDT 2017), 2017

2016
Gaze and Touch Interaction on Tablets.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

TraceMatch: a computer vision technique for user input by tracing of animated controls.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

How do you look at what you touch?: a study of touch interaction and gaze correlation on tablets.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

Gaussian processes as an alternative to polynomial gaze estimation functions.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

AmbiGaze: Direct Control of Ambient Devices by Gaze.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Eye tracking for public displays in the wild.
Pers. Ubiquitous Comput., 2015

Select & Apply: understanding how users act upon objects across devices.
Pers. Ubiquitous Comput., 2015

Connected Tools in Digital Design.
IEEE Pervasive Comput., 2015

Connecting devices for collaborative interactions.
Interactions, 2015

The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction.
ACM Comput. Surv., 2015

ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

SPATA: Spatio-Tangible Tools for Fabrication-Aware Design.
Proceedings of the Ninth International Conference on Tangible, 2015

An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays?
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

A collaborative gaze aware information display.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Orbits: enabling gaze interaction in smart watches using moving targets.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Comparing indirect and direct touch in a stereoscopic interaction task.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Pursuits: Spontaneous Eye-Based Interaction for Dynamic Interfaces.
GetMobile Mob. Comput. Commun., 2014

A Revolution in the Making [Guest editors' introduction].
IEEE Pervasive Comput., 2014

A Survey of User Interaction for Spontaneous Device Association.
ACM Comput. Surv., 2014

Gaze-touch: combining gaze with multi-touch for interaction on the same surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

GazeHorizon: enabling passers-by to interact with public displays by gaze.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Cross-device gaze-supported point-to-point content transfer.
Proceedings of the Eye Tracking Research and Applications, 2014

EyePlay: applications for gaze in games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

MixFab: a mixed-reality environment for personal fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Feet movement in desktop 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Cooperative augmentation of mobile smart objects with projected displays.
ACM Trans. Interact. Intell. Syst., 2013

Pursuit calibration: making gaze calibration less tedious and more flexible.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Enclosed: a component-centric interface for designing prototype enclosures.
Proceedings of the Seventh International Conference on Tangible, 2013

Eye drop: an interaction concept for gaze-supported point-to-point content transfer.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Technical framework supporting a cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

A cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

SideWays: a gaze interface for spontaneous interaction with situated displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Pursuits: eye-based interaction with moving targets.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

MotionMA: motion modelling and analysis by demonstration.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Personal clipboards for individual copy-and-paste on shared multi-user surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

AffectCam: arousal- augmented sensecam for richer recall of episodic memories.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

How groups of users associate wireless devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

EyeContext: recognition of high-level contextual cues from human visual behaviour.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Qualitative activity recognition of weight lifting exercises.
Proceedings of the 4th Augmented Human International Conference, 2013

AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Multimodal recognition of reading activity in transit using body-worn sensors.
ACM Trans. Appl. Percept., 2012

Usability classification for spontaneous device association.
Pers. Ubiquitous Comput., 2012

Personal Projectors for Pervasive Computing.
IEEE Pervasive Comput., 2012

Virtual lifeline: Multimodal sensor data fusion for robust navigation in unknown environments.
Pervasive Mob. Comput., 2012

Novel Interactions on the Keyboard.
Computer, 2012

Wearable eye tracking for mental health monitoring.
Comput. Commun., 2012

MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

Towards pervasive eye tracking using low-level image features.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Detection of smooth pursuits using eye movement shape features.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Extending the visual field of a head-mounted eye tracker for pervasive eye-based interaction.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

A cross-device interaction style for mobiles and surfaces.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Performance metrics for activity recognition.
ACM Trans. Intell. Syst. Technol., 2011

Guest Editors' Introduction: Smart Energy Systems.
IEEE Pervasive Comput., 2011

Beyond Context Awareness.
IEEE Pervasive Comput., 2011

Eye Movement Analysis for Activity Recognition Using Electrooculography.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Discrimination of gaze directions using low-level eye image features.
Proceedings of the 1st International Workshop on Pervasive Eye Tracking & Mobile Eye-Based Interaction, 2011

Analysing EOG signal features for the discrimination of eye movements with wearable devices.
Proceedings of the 1st International Workshop on Pervasive Eye Tracking & Mobile Eye-Based Interaction, 2011

Towards qualitative assessment of weight lifting exercises using body-worn sensors.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Combining gaze with manual interaction to extend physical reach.
Proceedings of the 1st International Workshop on Pervasive Eye Tracking & Mobile Eye-Based Interaction, 2011

How users associate wireless devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Cooperative Relative Positioning.
IEEE Pervasive Comput., 2010

Location and Navigation Support for Emergency Responders: A Survey.
IEEE Pervasive Comput., 2010

Toward Mobile Eye-Based Human-Computer Interaction.
IEEE Pervasive Comput., 2010

PhoneTouch: a technique for direct phone interaction on surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

IdLenses: dynamic personal areas on shared surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

HandsDown: hand-contour-based user identification for interactive surfaces.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

The impact of cognitive load on the perception of time.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Space-multiplexed input on mouse-extended notebooks.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Two-handed input in a standard configuration of notebook with external mouse.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

GesturePIN: using discrete gestures for associating mobile devices.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Ubiquitous computing for sustainable energy (UCSE2010).
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Touch-display keyboards: transforming keyboards into interactive surfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A study of two-handed scrolling and selection on standard notebook computers.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
Shake Well Before Use: Intuitive and Secure Pairing of Mobile Devices.
IEEE Trans. Mob. Comput., 2009

Supporting device discovery and spontaneous interaction with spatial references.
Pers. Ubiquitous Comput., 2009

Projected interfaces: enabling serendipitous interaction with smart tangible objects.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces.
Proceedings of the Human-Computer Interaction, 2009

Eye movement analysis for activity recognition.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

Intelligent Mobility Systems: Some Socio-technical Challenges and Opportunities.
Proceedings of the Communications Infrastructure. Systems and Applications in Europe, 2009

2008
Spontaneous mobile device authentication based on sensor data.
Inf. Secur. Tech. Rep., 2008

A malleable physical interface for copying, pasting, and organizing digital clips.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

VoodooSketch: extending interactive surfaces with adaptable interface palettes.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Pen and paper techniques for physical customisation of tabletop interfaces.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography.
Proceedings of the Pervasive Computing, 2008

Ultrasound-aided pedestrian dead reckoning for indoor navigation.
Proceedings of the ACM International Workshop on Mobile Entity Localization and Tracking in GPS-less Environments, 2008

Usage of spatial information for selection of co-located devices.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Vision-Based Detection of Mobile Smart Objects.
Proceedings of the Smart Sensing and Context, Third European Conference, 2008

2007
The VoodooIO gaming kit: a real-time adaptable gaming controller.
Comput. Entertain., 2007

A malleable control structure for softwired user interfaces.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

VoodooFlash: authoring across physical and digital form.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Shake Well Before Use: Authentication Based on Accelerometer Data.
Proceedings of the Pervasive Computing, 2007

The ColorDex DJ System: A New Interface for Live Music Mixing.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

On the Security of Ultrasound as Out-of-band Channel.
Proceedings of the 21th International Parallel and Distributed Processing Symposium (IPDPS 2007), 2007

Cooperative Augmentation of Smart Objects with Projector-Camera Systems.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Security by Spatial Reference: Using Relative Positioning to Authenticate Devices for Spontaneous Interaction.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

2006
VoodooIO.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fair Dice: A Tilt and Motion-Aware Cube with a Conscience.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

The Friday Afternoon Project: A Two-Hour VoodooIO Prototyping Exercise.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

Locating Physical Interface Objects on Interactive Surfaces.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

Long-Term Activity Monitoring with a Wearable Sensor Node.
Proceedings of the 2006 International Workshop on Wearable and Implantable Body Sensor Networks (BSN 2006), 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

Smart-Its: computers for artifacts in the physical world.
Commun. ACM, 2005

Sensing and visualizing spatial relations of mobile devices.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

Pin&Play&Perform: A rearrangeable tangible interface for musical composition and performance.
Proceedings of the New Interfaces for Musical Expression, 2005

A relative positioning system for co-located mobile devices.
Proceedings of the 3rd International Conference on Mobile Systems, 2005

Using Fine-Grained Infrared Positioning to Support the Surface-Based Activities of Mobile Users.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Cooperative systems of physical objects.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005

2004
Physical Prototyping with Smart-Its.
IEEE Pervasive Comput., 2004

Building Intelligent Environments with Smart-Its.
IEEE Computer Graphics and Applications, 2004

Augmenting Collections of Everyday Objects: A Case Study of Clothes Hangers As an Information Display.
Proceedings of the Pervasive Computing, 2004

Spine versus Porcupine: A Study in Distributed Wearable Activity Recognition.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Cooperative Artefacts: Assessing Real World Situations with Embedded Technology.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

A physical notice board with digital logic and display.
Proceedings of the Adjunct Proceedings of the 2nd European Union symposium on Ambient intelligence, 2004

Using Cooperative Artefacts as Basis for Activity Recognition.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Towards a Playful User Interface for Home Entertainment Systems.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Cooperative Artefacts.
Proceedings of the On the Move to Meaningful Internet Systems 2004: CoopIS, 2004

The drift table: designing for ludic engagement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Selected papers of the ARCS02 conference: an introduction.
Pers. Ubiquitous Comput., 2003

Pin&Play: the surface as network medium.
IEEE Commun. Mag., 2003

Interacting with proactive public displays.
Comput. Graph., 2003

Embedded Interactive Systems: Toward Everyday Environments as the Interface.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003

Mobile Ad Hoc Communication Issues in Ubiquitous Computing - The Smart-Its Experimentation Platforms.
Proceedings of the Personal Wireless Communications, IFIP-TC6 8th International Conference, 2003

Using an autonomous cube for basic navigation and input.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

2002
Beyond Prototypes: Challenges in Deploying Ubiquitous Systems.
IEEE Pervasive Comput., 2002

Guest Editors' Introduction: Context-Aware Computing.
IEEE Pervasive Comput., 2002

Multi-Sensor Context-Awareness in Mobile Devices and Smart Artifacts.
Mob. Networks Appl., 2002

Look who's visiting: supporting visitor awareness in the web.
Int. J. Hum. Comput. Stud., 2002

Ubiquitous Interaction - Using Surfaces in Everyday Environments as Pointing Devices.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Multi-Sensor Context Aware Clothing.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Context Acquisition Based on Load Sensing.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

Pin&Play: Networking Objects through Pins.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

Mobile ad hoc collaboration.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Nutzung von Kontext in ubiquitären Informationssystemen (Context-Awareness in Ubiquitous Computing).
Informationstechnik Tech. Inform., 2001

Ensemble Computing.
Int. J. Hum. Comput. Interact., 2001

Modell, Architektur und Plattform für Informationssysteme mit Kontextbezug.
Inform. Forsch. Entwickl., 2001

Mediacups: experience with design and use of computer-augmented everyday artefacts.
Comput. Networks, 2001

Visitor awareness in the web.
Proceedings of the Tenth International World Wide Web Conference, 2001

Paper-to-Web: Papier als Eingabemedium für Formulare im World-Wide Web.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Mensch-Computer-Interaktion in allgegenwärtigen Informationssystemen.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Entwicklung von WAP-Anwendungen.
Proceedings of the Kommunikation in Verteilten Systemen (KiVS), 2001

Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

2000
Editoral.
Pers. Ubiquitous Comput., 2000

Adding some smartness to devices and everyday things.
Proceedings of the 3rd IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2000), 2000

Adapation in a Ubiquitous Computing Management Architecture.
Proceedings of the Applied Computing 2000, 2000

WCML: Paving the Way for Reuse in Object-Oriented Web Engineering.
Proceedings of the Applied Computing 2000, 2000

Enabling Implicit Human Computer Interaction: A Wearable RFID-Tag Reader.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

Web Engineering - Introduction.
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 2000

1999
Matching Information and Ambient Media.
Pers. Ubiquitous Comput., 1999

Handheld CSCW: Personal Technologies for Collaboration.
Pers. Ubiquitous Comput., 1999

Object-Oriented Web Application Development.
IEEE Internet Comput., 1999

Suchen im Internet - Finden und Gefunden werden.
HMD Prax. Wirtsch., 1999

Wearable Computing - Technologie und Anwendung tragbarer Rechner.
HMD Prax. Wirtsch., 1999

There is more to context than location.
Comput. Graph., 1999

Environment-Mediated Mobile Computing.
Proceedings of the 1999 ACM Symposium on Applied Computing, 1999

A Wearable Context-Awareness Component: Finally a Good Reason to Wear a Tie.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

The MediaCup: Awareness Technology Embedded in a Everyday Object.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Object-oriented Web Engineering for Large-scale Web Service Management.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

Sensor-based adaptive mobile user interfaces.
Proceedings of the Human-Computer Interaction: Communication, 1999

Recognition and reasoning in an awareness support system for generation of storyboard-like views of recent activity.
Proceedings of GROUP'99, 1999

Using Components in Web Document Engineering.
Proceedings of the German-Argentinian Workshop on Information Technology, 1999

1998
Web Content Delivery to Heterogeneous Mobile Platforms.
Proceedings of the Advances in Database Technologies, 1998

1997
Web Engineering: Softwaretechnik für Anwendungen im World-Wide Web.
HMD Prax. Wirtsch., 1997

WebComposition: An Object-Oriented Support System for the Web Engineering Lifecycle.
Comput. Networks, 1997

Multimedia Client Implementation on Personal Digital Assistants.
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 1997

1996
Methodische Entwicklung flexibler interaktiver Software.
PhD thesis, 1996

1995
Arbeitsplatzintegration und Medienintegration: Mensch-Computer-Interaktion in kooperativen Anwendungen.
Proceedings of the Software-Ergonomie '95, Mensch - Computer, 1995

Software Engineering Meets Human-Computer Interaction: Integrating User Interface Design in an Object-Oriented Methodology.
Proceedings of the SOFSEM '95, 22nd Seminar on Current Trends in Theory and Practice of Informatics, Milovy, Czech Republic, November 23, 1995

1994
Support of User Interface Design Aspects in a Framework for Distributed Cooperative Applications.
Proceedings of the Software Engineering and Human-Computer Interaction, 1994

Aspects in User Interface Design for Mobile Multi-User Applications.
Proceedings of the Innovationen bei Rechen- und Kommunikationssystemen, Eine Herausforderung für die Informatik, 24. GI-Jahrestagung im Rahmen des 13th World Computer Congress, IFIP Congress '94, Hamburg, 28. August, 1994

Developing Cooperative Media-Integrated Software.
Proceedings of the Innovationen bei Rechen- und Kommunikationssystemen, Eine Herausforderung für die Informatik, 24. GI-Jahrestagung im Rahmen des 13th World Computer Congress, IFIP Congress '94, Hamburg, 28. August, 1994

1993
Graphical Design Support for DCE Applications.
Proceedings of the DCE, 1993


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