Hanqiu Sun

Orcid: 0000-0002-3244-4111

According to our database1, Hanqiu Sun authored at least 171 papers between 1988 and 2024.

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Bibliography

2024
Spatial attention for human-centric visual understanding: An Information Bottleneck method.
Comput. Vis. Image Underst., 2024

2023
Vector solid texture synthesis using unified RBF-based representation and optimization.
Vis. Comput., September, 2023

2022
Weakly Supervised Visual Saliency Prediction.
IEEE Trans. Image Process., 2022

2021
Understanding More About Human and Machine Attention in Deep Neural Networks.
IEEE Trans. Multim., 2021

Information Bottleneck Approach to Spatial Attention Learning.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

2020
Effective Video Stabilization via Joint Trajectory Smoothing and Frame Warping.
IEEE Trans. Vis. Comput. Graph., 2020

Multi-View Video Synopsis via Simultaneous Object-Shifting and View-Switching Optimization.
IEEE Trans. Image Process., 2020

Collision-Free Video Synopsis Incorporating Object Speed and Size Changes.
IEEE Trans. Image Process., 2020

Video Saliency Prediction Using Spatiotemporal Residual Attentive Networks.
IEEE Trans. Image Process., 2020

Adaptive Nonlocal Random Walks for Image Superpixel Segmentation.
IEEE Trans. Circuits Syst. Video Technol., 2020

Interactive Contour Extraction via Sketch-Alike Dense-Validation Optimization.
IEEE Trans. Circuits Syst. Video Technol., 2020

Video super-resolution via pre-frame constrained and deep-feature enhanced sparse reconstruction.
Pattern Recognit., 2020

Detail-preserving smoke simulation using an efficient high-order numerical scheme.
Sci. China Inf. Sci., 2020

2019
Robust Object Tracking Using Manifold Regularized Convolutional Neural Networks.
IEEE Trans. Multim., 2019

Multiobject Tracking by Submodular Optimization.
IEEE Trans. Cybern., 2019

Better Dense Trajectories by Motion in Videos.
IEEE Trans. Cybern., 2019

Layered leaf texturing using structure-guided model.
Graph. Model., 2019

Human vs Machine Attention in Neural Networks: A Comparative Study.
CoRR, 2019

2018
Incremental Voronoi sets for instant stippling.
Vis. Comput., 2018

Animating Wall-Bounded Turbulent Smoke via Filament-Mesh Particle-Particle Method.
IEEE Trans. Vis. Comput. Graph., 2018

Corrections to "Dynamic Video Stitching via Shakiness Removing".
IEEE Trans. Image Process., 2018

Dynamic Video Stitching via Shakiness Removing.
IEEE Trans. Image Process., 2018

Video Co-Saliency Guided Co-Segmentation.
IEEE Trans. Circuits Syst. Video Technol., 2018

Robust Stereoscopic Crosstalk Prediction.
IEEE Trans. Circuits Syst. Video Technol., 2018

Illumination-aware live videos background replacement using antialiasing optimization.
Multim. Tools Appl., 2018

Synthetic fluid details for the vorticity loss in advection.
Comput. Animat. Virtual Worlds, 2018

Instant Stippling on 3D Scenes.
Comput. Graph. Forum, 2018

Temporal Coherent Video Super-resolution via Pre-frame-constrained Sparse Reconstruction.
Proceedings of Computer Graphics International 2018, 2018

Parallel Pencil Drawing Stylization via Structure-Aware Optimization.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2017
Cloth compression using local cylindrical coordinates.
Vis. Comput., 2017

Homography Propagation and Optimization for Wide-Baseline Street Image Interpolation.
IEEE Trans. Vis. Comput. Graph., 2017

Palette-Based Image Recoloring Using Color Decomposition Optimization.
IEEE Trans. Image Process., 2017

Multi-video object synopsis integrating optimal view switching.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Structure-guided texturing with embedded randomness.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Multi-contact frictional rigid dynamics using impulse decomposition.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

2016
Video Supervoxels Using Partially Absorbing Random Walks.
IEEE Trans. Circuits Syst. Video Technol., 2016

Density-enhanced perceptual mosaic on GPU.
Comput. Animat. Virtual Worlds, 2016

Real-time video stylization using spatial-temporal gabor filtering.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Video stitching for handheld inputs via combined video stabilization.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Real-Time Cloud Simulation Using Lennard-Jones Approximation.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Content-aware model resizing with symmetry-preservation.
Vis. Comput., 2015

Parallel-optimizing SPH fluid simulation for realistic VR environments.
Comput. Animat. Virtual Worlds, 2015

Quadratic Contact Energy Model for Multi-impact Simulation.
Comput. Graph. Forum, 2015

Vortex Filaments in Grids for Scalable, Fine Smoke Simulation.
IEEE Computer Graphics and Applications, 2015

Color correspondence of image warping using plane constraints.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Vector solid texture synthesis using two-scale shaping model.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Adaptive level set for fluid surface tracking.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Generate Accurate Soft Shadows Using Complete Occluder Buffer.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2014
Efficient texture synthesis of aggregate solid material.
Vis. Comput., 2014

Object Movements Synopsis viaPart Assembling and Stitching.
IEEE Trans. Vis. Comput. Graph., 2014

Video Colorization Using Parallel Optimization in Feature Space.
IEEE Trans. Circuits Syst. Video Technol., 2014

Perception-motivated multiresolution rendering on sole-cube maps.
Multim. Tools Appl., 2014

Re-texturing by intrinsic video.
Inf. Sci., 2014

Perception-based model simplification for motion blur rendering.
Graph. Model., 2014

Hybrid vortex model for efficiently simulating turbulent smoke.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

The subdivision wavelet transform with local shape control.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

2013
Intent-aware image cloning.
Vis. Comput., 2013

Compact Video Synopsis via Global Spatiotemporal Optimization.
IEEE Trans. Vis. Comput. Graph., 2013

Sketch-based design for green geometry and image deformation.
Multim. Tools Appl., 2013

Efficient fluids simulation and rendering on GPU.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Parallel iso/aniso-scale surface texturing guided in Gabor space.
Proceedings of the SIGGRAPH Asia 2013, 2013

Dynamic Fluids Mixed with Local-Control Effects.
Proceedings of the Seventh International Conference on Image and Graphics, 2013

2012
Selective color transferring via ellipsoid color mixture map.
J. Vis. Commun. Image Represent., 2012

Hdr Image Rerendering Using GPU-Based Processing.
Int. J. Image Graph., 2012

Image stylization with enhanced structure on GPU.
Sci. China Inf. Sci., 2012

Interactive image/video retexturing using GPU parallelism.
Comput. Graph., 2012

High-resolution satellite image registration using local feature and contour fragment.
Proceedings of the 2012 IEEE International Geoscience and Remote Sensing Symposium, 2012

2011
Efficient wavelet-based geometry compression.
Comput. Animat. Virtual Worlds, 2011

Interactive soft-fabrics watering simulation on GPU.
Comput. Animat. Virtual Worlds, 2011

Efficient Image Stitching in the Presence of Dynamic Objects and Structure Misalignment.
J. Signal Inf. Process., 2011

MCGIM-Based Model Streaming for Realtime Progressive Rendering.
J. Comput. Sci. Technol., 2011

Colorization Using the Rotation-Invariant Feature Space.
IEEE Computer Graphics and Applications, 2011

1-ring interpolatory wavelet using function vectors for mobile computing.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Efficient image/video retexturing using parallel bilateral grids.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Multi-keyframe abstraction from videos.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Color-Mood-Aware Clothing Re-texturing.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Differential geometry images: remeshing and morphing with local shape preservation.
Vis. Comput., 2010

A unified framework for designing textures using energy optimization.
Pattern Recognit., 2010

Haptic-constraint modeling based on interactive metaballs.
Comput. Animat. Virtual Worlds, 2010

Cage-based deformation transfer.
Comput. Graph., 2010

Efficient deformable geometry image-maps.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Fast soft shadow by depth peeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Computing Efficient Matrix-valued Wavelets for Meshes.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

GPU-accelerated Image Retexturing in Gradient Domain.
Proceedings of the IMAGAPP 2010 - Proceedings of the International Conference on Imaging Theory and Applications and IVAPP 2010 - Proceedings of the International Conference on Information Visualization Theory and Applications, Angers, France, May 17, 2010

2009
Fast approximation of trilateral filter for tone mapping using a signal processing approach.
Signal Process., 2009

Furstyling on angle-split shell textures.
Comput. Animat. Virtual Worlds, 2009

Real-time dynamics for geometric textures in shell.
Comput. Animat. Virtual Worlds, 2009

Compound Biorthogonal Wavelets on Quadrilaterals and Polar Structures.
Algorithms, 2009

Multi-resolution tree motion synthesis in angular shell space.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

GPU-based refraction and caustics rendering on depth textures.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Interactive image deformation using cage coordinates on GPU.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

An Aliasing Theory of Shadow Mapping.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

Ram-based tone mapping for high dynamic range images.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

Image-Based Material Restyling with Fast Non-local Means Filtering.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

Multi-level tree branch modeling and animation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Bilateral filtering using fuzzy-median for image manipulations.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Sketching freeform meshes using graph rotation functions.
Vis. Comput., 2008

Layer-Based Representation of Polyhedrons for Point Containment Tests.
IEEE Trans. Vis. Comput. Graph., 2008

Mesh-Guided Optimized Retexturing for Image and Video.
IEEE Trans. Vis. Comput. Graph., 2008

Generalized minimum-norm perspective shadow maps.
Comput. Animat. Virtual Worlds, 2008

Multi-resolution parametric synthesis of manipulative dynamic textures.
Comput. Animat. Virtual Worlds, 2008

Hardware-Accelerated Parallel-Split Shadow Maps.
Int. J. Image Graph., 2008

A Biorthogonal Wavelet Approach based on Dual Subdivision.
Comput. Graph. Forum, 2008

Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures.
IEEE Computer Graphics and Applications, 2008

NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics.
Comput. Graph., 2008

2007
Touch-enabled haptic modeling of deformable multi-resolution surfaces.
Virtual Real., 2007

High dynamic range image tone mapping and retexturing using fast trilateral filtering.
Vis. Comput., 2007

v3-Subdivision-Based Biorthogonal Wavelets.
IEEE Trans. Vis. Comput. Graph., 2007

Learning-based 3D face detection using geometric context.
Comput. Animat. Virtual Worlds, 2007

Dynamic touch-enabled virtual palpation.
Comput. Animat. Virtual Worlds, 2007

Interactive soft-touch dynamic deformations.
Comput. Animat. Virtual Worlds, 2007

Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.
Proceedings of the Entertainment Computing, 2007

Dynamic Texture Synthesis in the YUV Color-Space.
Proceedings of the Entertainment Computing, 2007

B-spline Surfaces of Clustered Point Sets with Normal Maps.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Mesh fusion using functional blending on topologically incompatible sections.
Vis. Comput., 2006

Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments.
Presence Teleoperators Virtual Environ., 2006

A Haptic Needle Manipulation Simulator for Chinese Acupuncture Learning and Training.
Int. J. Image Graph., 2006

Generalized linear perspective shadow map reparameterization.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Parallel-split shadow maps for large-scale virtual environments.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Interactive fur modeling based on hierarchical texture layers.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Interactive haptic deformation of dynamic soft objects.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Progressive out-of-core compression based on multi-level adaptive octree.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
Blob-based liquid morphing.
Comput. Animat. Virtual Worlds, 2005

Image and video retexturing.
Comput. Animat. Virtual Worlds, 2005

Mesh morphing using polycube-based cross-parameterization.
Comput. Animat. Virtual Worlds, 2005

Projective Volume Rendering By Excluding Occluded Voxels.
Int. J. Image Graph., 2005

Evaluation of Non-uniform Doo-sabin Surfaces.
Int. J. Comput. Geom. Appl., 2005

A novel constrained texture mapping method based on harmonic map.
Comput. Graph., 2005

Curve modeling with constrained B-spline wavelets.
Comput. Aided Geom. Des., 2005

Dynamic labeling management in virtual and augmented environments.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Deformable simulation using force propagation model with finite element optimization.
Comput. Graph., 2004

An efficient and scalable deformable model for virtual reality-based medical applications.
Artif. Intell. Medicine, 2004

Multi-resolution haptic interaction of hybrid virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Haptic-dependent navigation & interaction of hybrid virtual models.
Proceedings of the Proceedings VRCAI 2004, 2004

Unlifted Loop Subdivision Wavelets.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

2003
Interactive deformation of soft tissues with haptic feedback for medical learning.
IEEE Trans. Inf. Technol. Biomed., 2003

Modelling and rendering of snowy natural scenery using multi-mapping techniques.
Comput. Animat. Virtual Worlds, 2003

Subdivision interpolating implicit surfaces.
Comput. Graph., 2003

2002
Rendering of virtual environments based on polygonal & point-based models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Real-time haptic sculpting in virtual volume space.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

A scalable force propagation approach for web-baseddeformable simulation of soft tissues.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

2001
Interactive Navigation of Virtual Vessel Tracking with 3D Intelligent Scissors.
Int. J. Image Graph., 2001

2000
Fuzzy Posture Input for Virtual-Hand Models.
Presence Teleoperators Virtual Environ., 2000

A framework for interactive responsive animation.
Comput. Animat. Virtual Worlds, 2000

Virtual Bronchoscopy.
Int. J. Virtual Real., 2000

Interactive texture mapping for polygonal models.
Comput. Geom., 2000

A hybrid method of image synthesis in IBR for novel viewpoints.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Direct haptic rendering of isosurface by intermediate representation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Progressive Geometry Compression for Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Direct Virtual-hand Interface in Robot Assembly Programming.
J. Vis. Lang. Comput., 1999

RECODE: an image-based collision detection algorithm.
Comput. Animat. Virtual Worlds, 1999

Interactive task planning in virtual assembly.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

A fuzzy approach to hand functioning in virtual programming.
Proceedings of the Proceedings 1999 IEEE International Symposium on Computational Intelligence in Robotics and Automation, 1999

1998
An efficient posture recognition method using fuzzy logic.
Virtual Real., 1998

Virtual world modeler.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Reconstruction of 3D virtual buildings from 2D architectural floor plans.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Hardware-assisted virtual collisions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Feature-based interactive visualization of volumetric medical data.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

Physics-based virtual-hand picking in robotic manipulation.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

A framework for the symbolic computation of HolorGraphic models.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

A graph-theoretic model for simultaneous collisions in virtual environments.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

Interactive Volume Cutting.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
A relation-based model for animating adaptive behavior in dynamic environments.
IEEE Trans. Syst. Man Cybern. Part A, 1997

P-buffer: a hidden-line algorithm in image-space.
Comput. Graph., 1997

Data Input Devices and Application in Virtual Reality.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Complexity Analysis of Molecular Specification and Processing of Scene Animations.
Comput. Animat. Virtual Worlds, 1996

Hand interface in traditional modeling and animation tasks.
J. Comput. Sci. Technol., 1996

1995
A behavioural test-bed using a dataglove input device.
Virtual Real., 1995

1988
Interactive animation: a language and system for procedural modeling and motion.
IEEE Computer Graphics and Applications, 1988


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