Hannes Kaufmann
Orcid: 0000-0002-0322-9869
According to our database1,
Hannes Kaufmann
authored at least 96 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on d-nb.info
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
Supporting Human-Robot Interaction by Projected Augmented Reality and a Brain Interface.
IEEE Trans. Hum. Mach. Syst., October, 2024
Stiffness Simulation with Haptic Feedback Using Robotic Gripper and Paper Origami as End-Effector.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Virtual Real., December, 2023
Frontiers Virtual Real., March, 2023
Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck.
CoRR, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023
Evaluation of Virtual Reality for Early-Stage Structure and Production Planning for Industrial Buildings.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the Virtual Environments 2023, 2023
Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality.
Proceedings of the Virtual Environments 2023, 2023
2022
BIMFlexi-VR: A Virtual Reality Framework for Early-Stage Collaboration in Flexible Industrial Building Design.
Frontiers Virtual Real., 2022
Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
Virtual Real., 2021
Multimodal Technol. Interact., 2021
Automatic object annotation in streamed and remotely explored large 3D reconstructions.
Comput. Vis. Media, 2021
Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the 26th IEEE International Conference on Emerging Technologies and Factory Automation, 2021
2020
Correction to: DeepLight: light source estimation for augmented reality using deep learning.
Vis. Comput., 2020
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Vis. Comput., 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Co-presence and proxemics in shared walkable virtual environments with mixed colocation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Mutual collision avoidance during walking in real and collaborative virtual environments.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018
2017
IEEE Computer Graphics and Applications, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Sensors, 2016
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
Proceedings of the Color Imaging XXI: Displaying, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Int. J. Virtual Real., 2015
EURASIP J. Image Video Process., 2015
High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the Italian Chapter Conference 2015, 2015
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015
2014
SmartCopter: Enabling autonomous flight in indoor environments with a smartphone as on-board processing unit.
Int. J. Pervasive Comput. Commun., 2014
Proceedings of the 2014 Virtual Reality International Conference, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Development of tests to evaluate the sensory abilities of children with Autism Spectrum Disorder using touch and force sensors.
Proceedings of the 4th International Conference on Wireless Mobile Communication and Healthcare: "Transforming healthcare through innovations in mobile and wireless technologies", 2014
2013
Inf. Fusion, 2013
3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013
Autonomous Flight using a Smartphone as On-Board Processing Unit in GPS-Denied Environments.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013
Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013
Differential Irradiance Caching for fast high-quality light transport between virtual and real worlds.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Int. J. Virtual Real., 2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 2012 IEEE International Symposium on Circuits and Systems, 2012
Proceedings of the International Conference on Multimodal Interaction, 2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
2011
Proceedings of the 2nd Augmented Human International Conference, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2009
Playmancer Project: A Serious Videogame as an Additional Therapy Tool for Eating and Impulse Control Disorders.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
PlayMancer: A European Serious Gaming 3D Environment.
Proceedings of the EHST 2008, 2008
2007
Int. J. Virtual Real., 2007
Proceedings of the Virtual Reality, 2007
Analysis of a Kalman Approach for a Pedestrian Positioning System in Indoor Environments.
Proceedings of the Euro-Par 2007, 2007
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007
2006
Proceedings of the IEEE Virtual Reality Conference, 2006
An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
2003
Comput. Graph., 2003
2002
Construct3D: an augmented reality application for mathematics and geometry education.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002
2000
Educ. Inf. Technol., 2000