Hannes Kaufmann

Orcid: 0000-0002-0322-9869

According to our database1, Hannes Kaufmann authored at least 96 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Supporting Human-Robot Interaction by Projected Augmented Reality and a Brain Interface.
IEEE Trans. Hum. Mach. Syst., October, 2024

Stiffness Simulation with Haptic Feedback Using Robotic Gripper and Paper Origami as End-Effector.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Assistive AR Glasses for People with Vision Impairments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
A systematic evaluation of an RTK-GPS device for wearable augmented reality.
Virtual Real., December, 2023

Evaluation and improvement of HMD-based and RGB-based hand tracking solutions in VR.
Frontiers Virtual Real., March, 2023

Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck.
CoRR, 2023

CoboDeck: A Large-Scale Haptic VR System Using a Collaborative Mobile Robot.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Exploring Locomotion Techniques for Seated Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Action-Origami Inspired Haptic Devices for Virtual Reality.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

Evaluation of Virtual Reality for Early-Stage Structure and Production Planning for Industrial Buildings.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

MR.Sketch. Immediate 3D Sketching via Mixed Reality Drawing Canvases.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Ownership Estimation for Tracked Hands in a Colocated VR Environment.
Proceedings of the Virtual Environments 2023, 2023

Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality.
Proceedings of the Virtual Environments 2023, 2023

2022
BIMFlexi-VR: A Virtual Reality Framework for Early-Stage Collaboration in Flexible Industrial Building Design.
Frontiers Virtual Real., 2022

Precomputed fast rejection ray-triangle intersection.
Graph. Vis. Comput., 2022

Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Point cloud to BIM registration for robot localization and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Immersive training of first responder squad leaders in untethered virtual reality.
Virtual Real., 2021

StARboard & TrACTOr: Actuated Tangibles in an Educational TAR Application.
Multimodal Technol. Interact., 2021

Automatic object annotation in streamed and remotely explored large 3D reconstructions.
Comput. Vis. Media, 2021

Colocation for SLAM-Tracked VR Headsets with Hand Tracking.
Comput., 2021

Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Adopting Microservices for Industrial Control Systems: A Five Step Migration Path.
Proceedings of the 26th IEEE International Conference on Emerging Technologies and Factory Automation, 2021

2020
Correction to: DeepLight: light source estimation for augmented reality using deep learning.
Vis. Comput., 2020

EarVR: Using Ear Haptics in Virtual Reality for Deaf and Hard-of-Hearing People.
IEEE Trans. Vis. Comput. Graph., 2020

Motion Similarity Modeling - A State of the Art Report.
CoRR, 2020

VR Bridges: Simulating Smooth Uneven Surfaces in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

The Influence of Full-Body Representation on Translation and Curvature Gain.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
DeepLight: light source estimation for augmented reality using deep learning.
Vis. Comput., 2019

Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Towards Eye-Friendly VR: How Bright Should It Be?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
DARGS: Dynamic AR Guiding System for Indoor Environments.
Comput., 2018

Co-presence and proxemics in shared walkable virtual environments with mixed colocation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Automatic Furniture Arrangement Using Greedy Cost Minimization.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Mutual collision avoidance during walking in real and collaborative virtual environments.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

2017
Compressing VR: Fitting Large Virtual Environments within Limited Physical Space.
IEEE Computer Graphics and Applications, 2017

Automated interior design using a genetic algorithm.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

VRRobot: Robot actuated props in an infinite virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017

VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Discovering New Monte Carlo Noise Filters with Genetic Programming.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

Towards efficient spatial compression in self-overlapping virtual environments.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
HyMoTrack: A Mobile AR Navigation System for Complex Indoor Environments.
Sensors, 2016

Immersivedeck: a large-scale wireless VR system for multiple users.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

A Retargeting Approach for Mesopic Vision: Simulation and Compensation.
Proceedings of the Color Imaging XXI: Displaying, 2016

A Hybrid Sound Model for 3D Audio Games with Real Walking.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Design of a Health Monitoring Toy for Children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Markerless 3D Interaction in an Unconstrained Handheld Mixed Reality Setup.
Int. J. Virtual Real., 2015

Backward compatible HDR stereo matching: a hybrid tone-mapping-based framework.
EURASIP J. Image Video Process., 2015

High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Mobile Multiview Diffuse Texture Extraction.
Proceedings of the Italian Chapter Conference 2015, 2015

Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

2014
SmartCopter: Enabling autonomous flight in indoor environments with a smartphone as on-board processing unit.
Int. J. Pervasive Comput. Commun., 2014

Evaluating RGB+D hand posture detection methods for mobile 3D interaction.
Proceedings of the 2014 Virtual Reality International Conference, 2014

ACTO: A Modular Actuated Tangible User Interface Object.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Development of tests to evaluate the sensory abilities of children with Autism Spectrum Disorder using touch and force sensors.
Proceedings of the 4th International Conference on Wireless Mobile Communication and Healthcare: "Transforming healthcare through innovations in mobile and wireless technologies", 2014

2013
Improving data fusion in personal positioning systems for outdoor environments.
Inf. Fusion, 2013

Wide Area Motion Tracking Using Consumer Hardware.
Int. J. Virtual Real., 2013

3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

DrillSample: precise selection in dense handheld augmented reality environments.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Flexible spaces: A virtual step outside of reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

3D building reconstruction and thermal mapping in fire brigade operations.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Parallel tracking and mapping in Hofburg Festsaal.
Proceedings of the 2013 IEEE Virtual Reality, 2013

The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Autonomous Flight using a Smartphone as On-Board Processing Unit in GPS-Denied Environments.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

Differential Irradiance Caching for fast high-quality light transport between virtual and real worlds.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Wide area optical user tracking in unconstrained indoor environments.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Flexible spaces: Dynamic layout generation for infinite walking in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
ARTiFICe - Augmented Reality Framework for Distributed Collaboration.
Int. J. Virtual Real., 2012

AR Record&Replay: situated compositing of video content in mobile augmented reality.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Event-driven body motion analysis for real-time gesture recognition.
Proceedings of the 2012 IEEE International Symposium on Circuits and Systems, 2012

Multimodal motion guidance: techniques for adaptive and dynamic feedback.
Proceedings of the International Conference on Multimodal Interaction, 2012

Physically-Based Depth of Field in Augmented Reality.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Full body interaction for serious games in motor rehabilitation.
Proceedings of the 2nd Augmented Human International Conference, 2011

Wireless Displays in Educational Augmented Reality Applications.
Proceedings of the Handbook of Augmented Reality, 2011

2009
Playmancer Project: A Serious Videogame as an Additional Therapy Tool for Eating and Impulse Control Disorders.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

2008
A rigid-body target design methodology for optical pose-tracking systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Simulating educational physical experiments in augmented reality.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

PlayMancer: A European Serious Gaming 3D Environment.
Proceedings of the EHST 2008, 2008

2007
Multiple Head Mounted Displays in Virtual and Augmented Reality Applications.
Int. J. Virtual Real., 2007

Summary of Usability Evaluations of an Educational Augmented Reality Application.
Proceedings of the Virtual Reality, 2007

Analysis of a Kalman Approach for a Pedestrian Positioning System in Indoor Environments.
Proceedings of the Euro-Par 2007, 2007

Distributed Virtual Reality in Education.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2006
Designing Immersive Virtual Reality for Geometry Education.
Proceedings of the IEEE Virtual Reality Conference, 2006

An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Long Distance Distribution of Educational Augmented Reality Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Virtual and augmented reality as spatial ability training tools.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

2005
Virtual Reality and Spatial Ability.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2003
Mathematics and geometry education with collaborative augmented reality.
Comput. Graph., 2003

2002
Construct3D: an augmented reality application for mathematics and geometry education.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

2000
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education.
Educ. Inf. Technol., 2000


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