Han-Yu Sung

Orcid: 0000-0001-5439-3098

According to our database1, Han-Yu Sung authored at least 33 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Effects of ASQ-Based E-books on Nursing Students' Learning Performance.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024

Building Knowledge-Based Applications in Technical Guide Based on Semantic Web Technology.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024

2023
Effects of Interactive E-books Based on Graduated-Prompting Strategies to Enhance Self-efficacy of Medical Radiologic Technologists.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Building the Knowledge Base of Folk Beliefs Based on Semantic Web Technology.
Proceedings of the Cross-Cultural Design, 2023

2022
A contextual learning model for developing interactive e-books to improve students' performances of learning the Analects of Confucius.
Interact. Learn. Environ., 2022

Effects of spherical video-based virtual reality on nursing students' learning performance in childbirth education training.
Interact. Learn. Environ., 2022

2021
Applications of Semantic Web in integrating open data and bibliographic records: a development example of an infomediary of Taiwanese indigenous people.
Electron. Libr., 2021

2020
A knowledge-based system to find over-the-counter medicines for self-medication.
J. Biomed. Informatics, 2020

Trends and research issues of mobile learning studies in physical education: a review of academic journal publications.
Interact. Learn. Environ., 2020

Effects of a mobile technology-supported peer assessment approach on students' learning motivation and perceptions in a college flipped dance class.
Int. J. Mob. Learn. Organisation, 2020

A fuzzy expert system-based adaptive learning approach to improving students' learning performances by considering affective and cognitive factors.
Comput. Educ. Artif. Intell., 2020

Towards the Ethnic Understanding of Taiwanese Indigenous Peoples: A Mashup Based on Semantic Web and Open Data.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

2019
Effects of embedding a problem-posing-based learning guiding strategy into interactive e-books on students' learning performance and higher order thinking tendency.
Interact. Learn. Environ., 2019

Effects of integrating a concept mapping-based summarization strategy into flipped learning on students' reading performances and perceptions in Chinese courses.
Br. J. Educ. Technol., 2019

2018
Facilitating deep-strategy behaviors and positive learning performances in science inquiry activities with a 3D experiential gaming approach.
Interact. Learn. Environ., 2018

Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy.
Interact. Learn. Environ., 2018

2017
Effects of concept-mapping-based interactive e-books on active and reflective-style students' learning performances in junior high school law courses.
Interact. Learn. Environ., 2017

Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning.
Comput. Educ., 2017

A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students' Learning Achievements.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Development of a mobile learning system based on a collaborative problem-posing strategy.
Interact. Learn. Environ., 2016

Effects of Knowledge Construction Tools on Students' Learning Patterns in Collaborative Game-Based Learning Activities.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

2015
An Integrated Contextual and Web-based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking.
J. Educ. Technol. Soc., 2015

Development of a contextual decision-making game for improving students' learning performance in a health education course.
Comput. Educ., 2015

2014
A prompt-based annotation approach to conducting mobile learning activities for architecture design courses.
Comput. Educ., 2014

An Integrated Contextual and Web-Based Problem-Solving Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014

2013
Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities.
J. Educ. Technol. Soc., 2013

A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems.
J. Educ. Technol. Soc., 2013

A collaborative game-based learning approach to improving students' learning performance in science courses.
Comput. Educ., 2013

A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge.
Br. J. Educ. Technol., 2013

A Prompt-Based Annotation Approach to Conducting Mobile Learning Activities for Architecture Design Courses.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

2012
Analysing Research Trends of Mobile Learning with the Milky Way.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Effect of Learning Styles on Students' Motivation and Learning Achievement in Digital Game-based Learning.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012

2011
The Effect of Integrating STS Strategy to Online Inquiry-Based Learning on Students' Learning Performance.
Proceedings of the 2011 IEEE International Conference on Internet of Things (iThings) & 4th IEEE International Conference on Cyber, 2011


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