Hai-Ning Liang
Orcid: 0000-0003-3600-8955
According to our database1,
Hai-Ning Liang
authored at least 216 papers
between 2003 and 2025.
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Bibliography
2025
IEEE Trans. Vis. Comput. Graph., January, 2025
2024
TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
IEEE Trans. Vis. Comput. Graph., November, 2024
Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR Environments.
IEEE Trans. Vis. Comput. Graph., November, 2024
Int. J. Hum. Comput. Interact., November, 2024
Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., September, 2024
Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality.
Int. J. Hum. Comput. Interact., September, 2024
Cross-cultural factors influencing the adoption of virtual reality for practical learning.
Univers. Access Inf. Soc., August, 2024
Pers. Ubiquitous Comput., August, 2024
Correction to: Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality.
Pers. Ubiquitous Comput., August, 2024
Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality.
Pers. Ubiquitous Comput., August, 2024
Pers. Ubiquitous Comput., August, 2024
Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments.
IEEE Trans. Vis. Comput. Graph., May, 2024
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
Virtual Real., March, 2024
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool.
Univers. Access Inf. Soc., March, 2024
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting.
Int. J. Hum. Comput. Interact., March, 2024
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts.
Behav. Inf. Technol., March, 2024
In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment.
Behav. Inf. Technol., February, 2024
IEEE Trans. Vis. Comput. Graph., January, 2024
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats.
Int. J. Hum. Comput. Stud., January, 2024
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work.
Int. J. Hum. Comput. Stud., January, 2024
Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted Displays.
Proc. ACM Hum. Comput. Interact., 2024
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024
Exploration of exocentric perspective interfaces for virtual reality collaborative tasks.
Displays, 2024
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Tangible Progress: Employing Visual Metaphors and Physical Interfaces in AI-based English Language Learning.
Proceedings of Workshops at the 50th International Conference on Very Large Data Bases, 2024
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations.
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024
Design and Evaluation of Controller-based Raycasting Methods for Secure and Efficient Text Entry in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Exploring the Effects of Spatial Constraints and Curvature for 3D Piloting in Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality.
Proceedings of the Cross-Cultural Design, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning.
Virtual Real., December, 2023
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Virtual Real., September, 2023
A mixed reality framework for microsurgery simulation with visual-tactile perception.
Vis. Comput., August, 2023
Vis. Comput., August, 2023
IEEE Trans. Games, June, 2023
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations.
J. Vis., June, 2023
Proc. ACM Hum. Comput. Interact., May, 2023
IEEE Trans. Vis. Comput. Graph., April, 2023
J. Vis., April, 2023
Int. J. Hum. Comput. Interact., March, 2023
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
Int. J. Hum. Comput. Stud., 2023
Artif. Intell. Eng. Des. Anal. Manuf., 2023
TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks.
Proceedings of the 16th IEEE Pacific Visualization Symposium, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review.
Proceedings of the Advances in Web-Based Learning - ICWL 2023, 2023
Proceedings of the Computer-Human Interaction Research and Applications, 2023
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
2022
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles.
IEEE Trans. Haptics, 2022
GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction.
Proc. ACM Hum. Comput. Interact., 2022
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proc. ACM Comput. Graph. Interact. Tech., 2022
Examining cross-modal correspondence between ambient color and taste perception in virtual reality.
Frontiers Virtual Real., 2022
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022
Mirror-Yolo: An attention-based instance segmentation and detection model for mirrors.
CoRR, 2022
Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2nd International Conference on Interactive Media, 2022
Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the International Conference on Multimodal Interaction, 2022
Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model.
Proceedings of the 7th International Conference on Frontiers of Signal Processing, 2022
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism.
Proceedings of the 2022 IEEE Haptics Symposium, 2022
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022
2021
Sensors, 2021
On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks.
Sensors, 2021
Proc. ACM Comput. Graph. Interact. Tech., 2021
Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation.
CoRR, 2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020
BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems.
Sensors, 2020
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China.
Proc. ACM Hum. Comput. Interact., 2020
Personal Mobile devices at work: factors affecting the adoption of security mechanisms.
Multim. Tools Appl., 2020
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.
Hum. centric Comput. Inf. Sci., 2020
CoRR, 2020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
A Hybrid Hierarchical Model for Accessing Physical Activity Recognition towards Free-living Environments.
Proceedings of the IEEE International Conference on Parallel & Distributed Processing with Applications, 2020
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Influence of Hand Representation Design on Presence and Embodiment in Virtual Environment.
Proceedings of the 13th International Symposium on Computational Intelligence and Design, 2020
Exploring the Vulnerabilities and Advantages of SWIPE or Pattern authentication in Virtual Reality (VR).
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions".
IEEE Trans. Vis. Comput. Graph., 2019
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.
IEEE Trans. Vis. Comput. Graph., 2019
Modeling endpoint distribution of pointing selection tasks in virtual reality environments.
ACM Trans. Graph., 2019
Smart Learn. Environ., 2019
Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study.
Multimodal Technol. Interact., 2019
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019
Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform.
CoRR, 2019
The Smart<sup>2</sup> Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers.
CoRR, 2019
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Protein Image Classification based on Convolutional Neural Network and Recurrent Neural Network.
Proceedings of the CSAI 2019: 2019 3rd International Conference on Computer Science and Artificial Intelligence, 2019
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Seventh International Symposium of Chinese CHI, 2019
Translate and Summarize Complaints of Patient to Electronic Health Record by BiLSTM-CNN Attention model.
Proceedings of the 12th International Congress on Image and Signal Processing, 2019
Proceedings of the 12th International Congress on Image and Signal Processing, 2019
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives.
Comput. Animat. Virtual Worlds, 2018
Infrared motion detection and electromyographic gesture recognition for navigating 3D environments.
Comput. Animat. Virtual Worlds, 2018
J. Univers. Comput. Sci., 2018
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018
SemanticLock: An authentication method for mobile devices using semantically-linked images.
CoRR, 2018
Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
A Review of Multimodal Facial Biometric Authentication Methods in Mobile Devices and Their Application in Head Mounted Displays.
Proceedings of the 2018 IEEE SmartWorld, 2018
Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Comparing Event Related Arousal-Valence and Focus Among Different Viewing Perspectives in VR Gaming.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2018
Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017
Visualization Principles for Facilitating Strategy Development Process in the Organization.
Proceedings of the Advances in Visual Informatics, 2017
Proceedings of the International SoC Design Conference, 2017
Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Supporting Sensemaking of Complex Objects with Visualizations: Visibility and Complementarity of Interactions.
Informatics, 2016
VRMController: an input device for navigation activities in virtual reality environments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
New directions for preserving intangible cultural heritage through the use of mobile technologies.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
Proceedings of the 2016 IEEE Asia Pacific Conference on Circuits and Systems, 2016
2015
Learning Structured Knowledge from Social Tagging Data: A Critical Review of Methods and Techniques.
Proceedings of the 2015 IEEE International Conference on Smart City/SocialCom/SustainCom/DataCom/SC2 2015, 2015
Proceedings of the 18th International Conference on Network-Based Information Systems, 2015
Proceedings of the 2015 IEEE International Conference on Data Mining, 2015
2014
Proceedings of the 2014 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, 2014
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014
2013
Int. J. Distributed Sens. Networks, 2013
Proceedings of the First International Conference on Information Technology and Quantitative Management, 2013
Internet of Things: A practical implementation based on a Wireless Sensor Network approach.
Proceedings of the East-West Design & Test Symposium, 2013
A WSN approach to unmanned aerial surveillance of traffic anomalies: Some challenges and potential solutions.
Proceedings of the East-West Design & Test Symposium, 2013
2012
Proceedings of the Mobile HCI '12, 2012
How to position the cursor?: an exploration of absolute and relative cursor positioning for back-of-device input.
Proceedings of the Mobile HCI '12, 2012
A review of information communication technology applied on common tasks during times of emergency.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012
See me, see you: a lightweight method for discriminating user touches on tabletop displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
User-defined surface+motion gestures for 3d manipulation of objects at a distance through a mobile device.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
An exploration of interaction styles in mobile devices for navigating 3d environments.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
2010
Role of Interaction in Enhancing the Epistemic Utility of 3D Mathematical Visualizations.
Int. J. Comput. Math. Learn., 2010
Can interactive visualization tools engage and support pre-university students in exploring non-trivial mathematical concepts?
Comput. Educ., 2010
Proceedings of the E-Health - First IMIA/IFIP Joint Symposium, 2010
Role of externalization and composite interactions in the exploration of complex visualization spaces: a usability study.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
2009
Interact. Learn. Environ., 2009
2005
Designing interfaces that support formation of cognitive maps of transitional processes: an empirical study.
Interact. Comput., 2005
2003
Application of information visualization techniques to the design of a mathematical mindtool: a usability study.
Inf. Vis., 2003