H. Jaap van den Herik

Orcid: 0000-0001-9751-761X

Affiliations:
  • Leiden University, LCDS, The Netherlands


According to our database1, H. Jaap van den Herik authored at least 338 papers between 1981 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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PhD thesis 
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Online presence:

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Bibliography

2024
Designing an Intelligent Contract with Communications and Risk Data.
SN Comput. Sci., August, 2024

Fair tree classifier using strong demographic parity.
Mach. Learn., May, 2024

2023
Towards a Foundation for Intelligent Contracts.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023

A Visual Analysis of Hazardous Events in Contract Risk Management.
Proceedings of the 12th International Conference on Data Science, 2023

2022
A tribute to Jan Krabbenbos (1964-2022).
J. Int. Comput. Games Assoc., 2022

Fair automated assessment of noncompliance in cargo ship networks.
EPJ Data Sci., 2022

2021
Supervised temporal link prediction in large-scale real-world networks.
Soc. Netw. Anal. Min., 2021

A tribute to Guy Haworth.
J. Int. Comput. Games Assoc., 2021

Large-scale zero-shot learning in the wild: Classifying zoological illustrations.
Ecol. Informatics, 2021

2020
The ACG 2019 Conference.
J. Int. Comput. Games Assoc., 2020

The eXPose Approach to Crosslier Detection.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

A Moderating Role of Absorptive Capacity within Incubation Support.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Experimental Evaluation of Train and Test Split Strategies in Link Prediction.
Proceedings of the Complex Networks & Their Applications IX, 2020

2019
Semantic annotation of natural history collections.
J. Web Semant., 2019

WSCC 2019: The World Speed Chess Championship.
J. Int. Comput. Games Assoc., 2019

WCSC 2019: The 9<sup>th</sup> World Chess Software Championship.
J. Int. Comput. Games Assoc., 2019

WCCC 2019: The 25<sup>th</sup> World Computer Chess Championship.
J. Int. Comput. Games Assoc., 2019

A Bayesian Approach for Accurate Classification-Based Aggregates.
Proceedings of the 2019 SIAM International Conference on Data Mining, 2019

Imputation Methods Outperform Missing-Indicator for Data Missing Completely at Random.
Proceedings of the 2019 International Conference on Data Mining Workshops, 2019

Probability based Proof Number Search.
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019

Air Quality Forecast through Integrated Data Assimilation and Machine Learning.
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019

Automated Semantic Annotation of Species Names in Handwritten Texts.
Proceedings of the Advances in Information Retrieval, 2019

Understanding Dynamics of Truck Co-Driving Networks.
Proceedings of the Complex Networks and Their Applications VIII, 2019

2018
WSCC 2018: The World Speed Computer Chess Championship.
J. Int. Comput. Games Assoc., 2018

WCSC 2018: The 8<sup>th</sup> World Chess Software Championship.
J. Int. Comput. Games Assoc., 2018

WCCC 2018: The 24<sup>th</sup> World Computer Chess Championship.
J. Int. Comput. Games Assoc., 2018

WSCC 2017: The World Speed Computer Chess Championship.
J. Int. Comput. Games Assoc., 2018

WCSC 2017: The 7<sup>th</sup> World Chess Software Championship.
J. Int. Comput. Games Assoc., 2018

Computer chess: From idea to DeepMind.
J. Int. Comput. Games Assoc., 2018

The Effectiveness of Finance Mobilization by Business Incubators on the Performance of NTBFs.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

The Relation Between Support by Business Incubators and Performance of NTBFs.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Pipeline Pattern for Parallel MCTS.
Proceedings of the 10th International Conference on Agents and Artificial Intelligence, 2018

A Lock-free Algorithm for Parallel MCTS.
Proceedings of the 10th International Conference on Agents and Artificial Intelligence, 2018

From Handwritten Manuscripts to Linked Data.
Proceedings of the Digital Libraries for Open Knowledge, 2018

Understanding Behavioral Patterns in Truck Co-driving Networks.
Proceedings of the Complex Networks and Their Applications VII, 2018

2017
WCCC 2017: The 23<sup>rd</sup> World Computer Chess Championship.
J. Int. Comput. Games Assoc., 2017

WSCC 2016: The World Speed Computer Chess Championship.
J. Int. Comput. Games Assoc., 2017

WCSC 2016: The 6th World Chess Software Championship.
J. Int. Comput. Games Assoc., 2017

WCCC 2016: The 22nd World Computer Chess Championship.
J. Int. Comput. Games Assoc., 2017

Structured Parallel Programming for Monte Carlo Tree Search.
CoRR, 2017

Triadic split-merge sampler.
Proceedings of the Tenth International Conference on Machine Vision, 2017

An Analysis of Virtual Loss in Parallel MCTS.
Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2017

Building a Game to Build Competencies.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Deep df-pn and Its Efficient Implementations.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
Recent Advances in Computer Games.
Theor. Comput. Sci., 2016

Depth-based detection with region comparison features.
J. Vis. Commun. Image Represent., 2016

Comparing Voluntary and Mandatory Gameplay.
Int. J. Serious Games, 2016

A New Method for Parallel Monte Carlo Tree Search.
CoRR, 2016

Nonparametric Segment Detection.
Proceedings of the STAIRS 2016, 2016

Fundamentals of Nonparametric Bayesian Line Detection.
Proceedings of the Pattern Recognition Applications and Methods, 2016

Nonparametric Bayesian Line Detection - Towards Proper Priors for Robotic Computer Vision.
Proceedings of the 5th International Conference on Pattern Recognition Applications and Methods, 2016

A New Perspective on Business Incubators.
Proceedings of the 2016 International Conference on Engineering, 2016

Ensemble UCT Needs High Exploitation.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Digital Analysis of Beautiful Facial Expressions.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Speech Emotion Recognition with Log-Gabor Filters.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Rapid Adaptation of Air Combat Behaviour.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Speech Emotion Recognition Using Voiced Segment Selection Algorithm.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Making Sense of Illustrated Handwritten Archives.
Proceedings of the 11th Annual International Conference of the Alliance of Digital Humanities Organizations, 2016

Innovation and Big Data.
Proceedings of the Computer Information Systems and Industrial Management, 2016

2015
Past Our Prime: A Study of Age and Play Style Development in Battlefield 3.
IEEE Trans. Comput. Intell. AI Games, 2015

WCSC 2015: The 4<sup>th</sup> World Chess Software Championship.
J. Int. Comput. Games Assoc., 2015

WCCC 2015: The 21<sup>st</sup> World Computer Chess Championship.
J. Int. Comput. Games Assoc., 2015

The World Computer Speed Chess Championship 2015.
J. Int. Comput. Games Assoc., 2015

The 18<sup>th</sup> Computer Olympiad 2015.
J. Int. Comput. Games Assoc., 2015

Computers and Intuition.
J. Int. Comput. Games Assoc., 2015

Ensemble UCT Needs High Exploitation.
CoRR, 2015

Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Rewarding Air Combat Behavior in Training Simulations.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Scaling Monte Carlo Tree Search on Intel Xeon Phi.
Proceedings of the 21st IEEE International Conference on Parallel and Distributed Systems, 2015

Transfer Learning of Air Combat Behavior.
Proceedings of the 14th IEEE International Conference on Machine Learning and Applications, 2015

Voluntary Play in Serious Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Transfer Learning by Inductive Logic Programming.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

Reducing the Seesaw Effect with Deep Proof-Number Search.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
Genetic Algorithms for Evolving Computer Chess Programs.
IEEE Trans. Evol. Comput., 2014

Team Omid E. David wins the 11<sup>th</sup> Annual "Humies" Award.
J. Int. Comput. Games Assoc., 2014

Plagiarism in game programming competitions.
Entertain. Comput., 2014

HEPGAME and the Simplification of Expressions.
CoRR, 2014

Why Local Search Excels in Expression Simplification.
CoRR, 2014

Performance analysis of a 240 thread tournament level MCTS Go program on the Intel Xeon Phi.
CoRR, 2014

Dynamic Scripting with Team Coordination in Air Combat Simulation.
Proceedings of the Modern Advances in Applied Intelligence, 2014

Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification.
Proceedings of the ICAART 2014, 2014

2013
The 3<sup>rd</sup> World Chess Software Championship.
J. Int. Comput. Games Assoc., 2013

The 20<sup>th</sup> World Computer Chess Championship.
J. Int. Comput. Games Assoc., 2013

The 2013 World Computer Speed-Chess Championship.
J. Int. Comput. Games Assoc., 2013

The Brain and Mind Sports Computer Olympiad (Part 2).
J. Int. Comput. Games Assoc., 2013

The Brain and Mind Sports Olympiad.
J. Int. Comput. Games Assoc., 2013

The 8<sup>th</sup> Computers and Games Conference (Part 2).
J. Int. Comput. Games Assoc., 2013

The 8<sup>th</sup> Computers and Games Conference.
J. Int. Comput. Games Assoc., 2013

Alexander Bitman, an Obituary.
J. Int. Comput. Games Assoc., 2013

Improving multivariate Horner schemes with Monte Carlo tree search.
Comput. Phys. Commun., 2013

Investigations with Monte Carlo Tree Search for Finding Better Multivariate Horner Schemes.
Proceedings of the Agents and Artificial Intelligence - 5th International Conference, 2013

Connecting Sciences.
Proceedings of the ICAART 2013, 2013

PsyOps: Personality assessment through gaming behavior.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Play style: Showing your age.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Density-Based Anomaly Detection in the Maritime Domain.
Proceedings of the Situation Awareness with Systems of Systems, 2013

2012
The 2<sup>nd</sup> World Chess Software Championship.
J. Int. Comput. Games Assoc., 2012

The 16<sup>th</sup> Computer Olympiad (Part 3).
J. Int. Comput. Games Assoc., 2012

The 16<sup>th</sup> Computer Olympiad (Part 2).
J. Int. Comput. Games Assoc., 2012

The 16<sup>th</sup> Olympiad.
J. Int. Comput. Games Assoc., 2012

The 13<sup>th</sup> Advances in Computer Games Conference.
J. Int. Comput. Games Assoc., 2012

Results of Other Tournaments.
J. Int. Comput. Games Assoc., 2012

2011
Understanding the Artificial.
Int. J. Soc. Robotics, 2011

The 19<sup>th</sup> World Computer-Chess Championship.
J. Int. Comput. Games Assoc., 2011

The 2011 World Computer Speed-Chess Championship.
J. Int. Comput. Games Assoc., 2011

The JAIST Computer Olympiad (Part 4).
J. Int. Comput. Games Assoc., 2011

Obituaries: Dennis A. Ritchie.
J. Int. Comput. Games Assoc., 2011

What is Original?
J. Int. Comput. Games Assoc., 2011

Adaptive Gaze Control for Object Detection.
Cogn. Comput., 2011

Games as personality profiling tools.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Learning with Whom to Communicate Using Relational Reinforcement Learning.
Proceedings of the Interactive Collaborative Information Systems, 2010

Change of Email Addresses.
J. Int. Comput. Games Assoc., 2010

A Change to Aesthetics.
J. Int. Comput. Games Assoc., 2010

Farewell to the Turing Test?
J. Int. Comput. Games Assoc., 2010

The Drosophila Revisited.
J. Int. Comput. Games Assoc., 2010

Welcome to the New Deputy Editor.
J. Int. Comput. Games Assoc., 2010

Stonehenge Solved.
J. Int. Comput. Games Assoc., 2010

Circadian Robot Metamorphosis.
Proceedings of the Tenth International Conference on Epigenetic Robotics (EpiRob 2010), 2010

Extraversion in Games.
Proceedings of the Computers and Games - 7th International Conference, 2010

2009
Rapid and Reliable Adaptation of Video Game AI.
IEEE Trans. Comput. Intell. AI Games, 2009

Automatic extraction of brushstroke orientation from paintings.
Mach. Vis. Appl., 2009

Rhythms and Robot Relations.
Int. J. Soc. Robotics, 2009

The ROC isometrics approach to construct reliable classifiers.
Intell. Data Anal., 2009

Between E5 and F5.
J. Int. Comput. Games Assoc., 2009

Spotlights on Amazons and Hangman.
J. Int. Comput. Games Assoc., 2009

Opponent modelling for case-based adaptive game AI.
Entertain. Comput., 2009

Simulating human grandmasters: evolution and coevolution of evaluation functions.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Randomized Parallel Proof-Number Search.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

Incongruity-Based Adaptive Game Balancing.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

2008
Proof-Number Search and Its Variants.
Proceedings of the Oppositional Concepts in Computational Intelligence, 2008

Toward a Visual Cognitive System Using Active Top-Down Saccadic Control.
Int. J. Humanoid Robotics, 2008

Cross-Entropy for Monte-Carlo Tree Search.
J. Int. Comput. Games Assoc., 2008

Rapid adaptation of video game AI.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

Single-Player Monte-Carlo Tree Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

Parallel Monte-Carlo Tree Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

2007
Paintings and writings in the hands of scientists.
Pattern Recognit. Lett., 2007

Accuracy versus speed in context-based object detection.
Pattern Recognit. Lett., 2007

Computer analysis of Van Gogh's complementary colours.
Pattern Recognit. Lett., 2007

Towards patient-related information needs.
Int. J. Medical Informatics, 2007

Fanorona is a Draw.
J. Int. Comput. Games Assoc., 2007

Multi-agent Learning Dynamics: A Survey.
Proceedings of the Cooperative Information Agents XI, 11th International Workshop, 2007

Multi-level Clustering in Sarcoidosis: A Preliminary Study.
Proceedings of the Artificial Intelligence in Medicine, 2007

Automatic Rule Ordering for Dynamic Scripting.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

2006
A situated model for sensory-motor coordination in gaze control.
Pattern Recognit. Lett., 2006

Context-based object detection in still images.
Image Vis. Comput., 2006

Information Retrieval in Medicine: The Visual and the Invisible.
it Inf. Technol., 2006

Wikipedia: organisation from a bottom-up approach
CoRR, 2006

Modeling Recognition Memory Using the Similarity Structure of Natural Input.
Cogn. Sci., 2006

Avoiding Literature Overload in the Medical Domain.
Proceedings of the Ubiquity: Technologies for Better Health in Aging Societies, 2006

Proactive Identification of a Physician's Information Needs.
Proceedings of the ECAI 2006, 17th European Conference on Artificial Intelligence, August 29, 2006

Monte-Carlo Proof-Number Search for Computer Go.
Proceedings of the Computers and Games, 5th International Conference, 2006

Similarity Pruning in PrOM Search.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

2005
Learning to score final positions in the game of Go.
Theor. Comput. Sci., 2005

Foreword.
Theor. Comput. Sci., 2005

Selecting evaluation functions in Opponent-Model search.
Theor. Comput. Sci., 2005

Towards Automatic Formulation of a Physician's Information Needs.
J. Digit. Inf. Manag., 2005

Enhanced forward pruning.
Inf. Sci., 2005

Learning to predict life and death from Go game records.
Inf. Sci., 2005

The Sacrifice Move.
J. Int. Comput. Games Assoc., 2005

Reactive Agents and Perceptual Ambiguity.
Adapt. Behav., 2005

A Tutoring System for Commercial Games.
Proceedings of the Entertainment Computing, 2005

Authentic: Computerized Brushstroke Analysis.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, 2005

Sensory-Motor Coordination in Gaze Control.
Proceedings of the Applications of Evolutionary Computing, 2005

Keeping Plan Execution Healthy.
Proceedings of the Multi-Agent Systems and Applications IV, 2005

A Situated Model of Active Vision.
Proceedings of the BNAIC 2005, 2005

Towards Automatic Formulation of a Physician's Inforrnation Needs.
Proceedings of the BNAIC 2005, 2005

2004
An effective two-level proof-number search algorithm.
Theor. Comput. Sci., 2004

Information retrieval by metabrowsing.
J. Assoc. Inf. Sci. Technol., 2004

Macroscopic analysis of robot foraging behaviour.
Connect. Sci., 2004

A Unifying Version-Space Representation.
Ann. Math. Artif. Intell., 2004

Games, Theory and Applications.
Proceedings of the SOFSEM 2004: Theory and Practice of Computer Science, 2004

Probabilistic Opponent-Model Search in Bao.
Proceedings of the Entertainment Computing, 2004

A Context-Based Model of Attention.
Proceedings of the 16th Eureopean Conference on Artificial Intelligence, 2004

One-Sided Instance-Based Boundary Sets.
Proceedings of the Database Support for Data Mining Applications: Discovering Knowledge with Inductive Queries, 2004

The Relative History Heuristic.
Proceedings of the Computers and Games, 4th International Conference, 2004

Learning to Estimate Potential Territory in the Game of Go.
Proceedings of the Computers and Games, 4th International Conference, 2004

Dao: A Benchmark Game.
Proceedings of the Computers and Games, 4th International Conference, 2004

2003
Admissibility in opponent-model search.
Inf. Sci., 2003

Solving Go on Small Boards.
J. Int. Comput. Games Assoc., 2003

Two Learning Algorithms for Forward Pruning.
J. Int. Comput. Games Assoc., 2003

Superchess.
J. Int. Comput. Games Assoc., 2003

An Evaluation Function for Lines of Action.
Proceedings of the Advances in Computer Games, 2003

Opponent-Model Search in Bao: Conditions for a Successful Application.
Proceedings of the Advances in Computer Games, 2003

2002
Games, computers, and artificial intelligence.
Artif. Intell., 2002

Games solved: Now and in the future.
Artif. Intell., 2002

New Version-Space Representations for Efficient Instance Retraction.
Proceedings of the First International Workshop on Inductive Databases, 2002

Complex games and palm computers.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Adaptable Boundary Sets.
Proceedings of the International Symposium on Artificial Intelligence and Mathematics, 2002

Learning in Lines of Action.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Solving Ponnuki-Go on Small Boards.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

PDS-PN: A New Proof-Number Search Algorithm.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

Local Move Prediction in Go.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

The Neural MoveMap Heuristic in Chess.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

Efficient Instance Retraction.
Proceedings of the Artificial Intelligence: Methodology, 2002

2001
Papers from CG 1998 - Foreword.
Theor. Comput. Sci., 2001

Strategies anticipating a difference in search depth using opponent-model search.
Theor. Comput. Sci., 2001

A solution to the GHI problem for best-first search.
Theor. Comput. Sci., 2001

Probabilistic opponent-model search.
Inf. Sci., 2001

The Quad Heuristic in Lines of Action.
J. Int. Comput. Games Assoc., 2001

Evolution of Visual Resolution Constrained by a Trade-off.
Artif. Life, 2001

Entertainement Computing.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Move Ordering Using Neural Networks.
Proceedings of the Engineering of Intelligent Systems, 2001

2000
Solving 8×8 Domineering.
Theor. Comput. Sci., 2000

The Advantage of the Initiative.
Inf. Sci., 2000

AVIS: a connectionist-based framework for integrated auditory and visual information processing.
Inf. Sci., 2000

The Innovated Art of Chess Analysis.
J. Int. Comput. Games Assoc., 2000

Table of Contents / Editorial.
J. Int. Comput. Games Assoc., 2000

The Fifth Computer Olympiad.
J. Int. Comput. Games Assoc., 2000

The Belgian Dutch Artificial Intelligence Association (Belgisch-Nederlandse Verebiging voor Kunstmatige Intelligentie).
AI Commun., 2000

Learning Time Allocation Using Neural Networks.
Proceedings of the Computers and Games, Second International Conference, 2000

Applying Preference Biases to Conjunctive and Disjunctive Version Spaces.
Proceedings of the Artificial Intelligence: Methodology, 2000

Combining Local Search and Constraint Propagation to Find a Minimal Change Solution for a Dynamic CSP.
Proceedings of the Artificial Intelligence: Methodology, 2000

1999
A principled approach to developing legal knowledge systems.
Int. J. Hum. Comput. Stud., 1999

Two Strategic Shortcomings in Chess Programs.
J. Int. Comput. Games Assoc., 1999

The Latest Information on the 9<sup>th</sup> World Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1999

More Information on the 9<sup>th</sup> World Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1999

Programme of the ACC9 Conference.
J. Int. Comput. Games Assoc., 1999

Call for Participation: Advances in Computer Chess 9 Conference.
J. Int. Comput. Games Assoc., 1999

Computers and Games.
J. Int. Comput. Games Assoc., 1999

Knowledge criteria for the evaluation of legal beliefs.
Proceedings of the Seventh International Conference on Artificial Intelligence and Law, 1999

1998
Planning a Strategy in Chess.
J. Int. Comput. Games Assoc., 1998

Call for Papers Advances in Computer Chess 9 Conference.
J. Int. Comput. Games Assoc., 1998

David Hooper (1915-1998): A Tribute.
J. Int. Comput. Games Assoc., 1998

A Eulogy for Bob Herschberg.
J. Int. Comput. Games Assoc., 1998

An Integrated View on Rules and Principles.
Artif. Intell. Law, 1998

Enhancing recognition systems through an integrated processing of visual and audio information.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

Interpretable Neural Networks with BP-SOM.
Proceedings of the Machine Learning: ECML-98, 1998

Spatio-chromatic Features for Image Recognition.
Proceedings of the 13th European Conference on Artificial Intelligence, 1998

A Speculative Strategy.
Proceedings of the Computers and Games, First International Conference, 1998

1997
SCAN: A Scalable Model of Attentional Selection.
Neural Networks, 1997

Two Decades.
J. Int. Comput. Games Assoc., 1997

Early Retirement.
J. Int. Comput. Games Assoc., 1997

An Apology.
J. Int. Comput. Games Assoc., 1997

Congratulations.
J. Int. Comput. Games Assoc., 1997

Augmented Ideas.
J. Int. Comput. Games Assoc., 1997

Behavioural Aspects of Combining Backpropagation Learning and Self-organizing Maps.
Connect. Sci., 1997

A Method for Conceptualising Legal Domains: An Example from the Dutch Unemployment Benefits Act.
Artif. Intell. Law, 1997

Avoiding Overfitting with BP-SOM.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997

1996
Robust Feedforward Processing in Synfire Chains.
Int. J. Neural Syst., 1996

Paradigms Fork: All Must Join.
J. Int. Comput. Games Assoc., 1996

Chess or Beyond?
J. Int. Comput. Games Assoc., 1996

Konrad Zuse: An Obituary.
J. Int. Comput. Games Assoc., 1996

Matchless.
J. Int. Comput. Games Assoc., 1996

Source of Inspiration.
J. Int. Comput. Games Assoc., 1996

P. Schreiner (ed.): Der Schachcomputerkatalog 1996.
J. Int. Comput. Games Assoc., 1996

Expectations on Chess, Computer Chess and AEGON.
J. Int. Comput. Games Assoc., 1996

Replacement Schemes and Two-Level Tables.
J. Int. Comput. Games Assoc., 1996

The Exhibition Games.
J. Int. Comput. Games Assoc., 1996

Go-Moku Solved by New Search Techniques.
Comput. Intell., 1996

1995
Peter Schreiner and Carsten Bauermeister (eds.): Der Schachcomputerkatalog.
J. Int. Comput. Games Assoc., 1995

Dieter Steinwender and Frederic A. Friedel: Schach am PC.
J. Int. Comput. Games Assoc., 1995

Breakage and Seepage.
J. Int. Comput. Games Assoc., 1995

Aegonics.
J. Int. Comput. Games Assoc., 1995

Bright and Beautiful, Great and Small.
J. Int. Comput. Games Assoc., 1995

Mood Indigo.
J. Int. Comput. Games Assoc., 1995

Ply the Random.
J. Int. Comput. Games Assoc., 1995

Mikhail Moiseivich Botvinnik: An Obituary.
J. Int. Comput. Games Assoc., 1995

1994
Potential Applications of Opponent-Model Search.
J. Int. Comput. Games Assoc., 1994

The Five Powers.
J. Int. Comput. Games Assoc., 1994

A Fine for Speeding.
J. Int. Comput. Games Assoc., 1994

Reviews.
J. Int. Comput. Games Assoc., 1994

Twinkle Chess.
J. Int. Comput. Games Assoc., 1994

Time to Evaluate.
J. Int. Comput. Games Assoc., 1994

In tuition - hi-fi and high fee?
J. Int. Comput. Games Assoc., 1994

Replacement Schemes for Transposition Tables.
J. Int. Comput. Games Assoc., 1994

Proof-Number Search.
Artif. Intell., 1994

Attentional Scanning.
Proceedings of the Eleventh European Conference on Artificial Intelligence, 1994

1993
Treacherous Terabytes.
J. Int. Comput. Games Assoc., 1993

A Muse A-Musing.
J. Int. Comput. Games Assoc., 1993

The Village Voice.
J. Int. Comput. Games Assoc., 1993

Back to Fifty.
J. Int. Comput. Games Assoc., 1993

Secrets of Rook Endings.
J. Int. Comput. Games Assoc., 1993

1992
A Winner Takes Thought.
J. Int. Comput. Games Assoc., 1992

Equal at Last.
J. Int. Comput. Games Assoc., 1992

Every Bit a Champion.
J. Int. Comput. Games Assoc., 1992

A Second Helping.
J. Int. Comput. Games Assoc., 1992

The 7th World Computer-Chess Championship Report on the Tournament.
J. Int. Comput. Games Assoc., 1992

An Interview with Richard D. Greenblatt.
J. Int. Comput. Games Assoc., 1992

A Database as a Second.
J. Int. Comput. Games Assoc., 1992

1991
Chess is in the Eye of the Beholder.
J. Int. Comput. Games Assoc., 1991

To the Test Bed, with Love.
J. Int. Comput. Games Assoc., 1991

Arrayed for Battle?
J. Int. Comput. Games Assoc., 1991

Doubting Castle.
J. Int. Comput. Games Assoc., 1991

Report on the ICCA Meeting.
J. Int. Comput. Games Assoc., 1991

An "Intelligence" Computer Chess Tournament.
J. Int. Comput. Games Assoc., 1991

1990
Force Comes to Mind.
J. Int. Comput. Games Assoc., 1990

Our Hostile Friend.
J. Int. Comput. Games Assoc., 1990

Dizzy Now - and Still Spinning Up.
J. Int. Comput. Games Assoc., 1990

Finessing in Games.
J. Int. Comput. Games Assoc., 1990

Perfect Knowledge Revisited
Artif. Intell., 1990

1989
Verifying and Codifying Strategies in the KNNKP(h) Endgame.
J. Int. Comput. Games Assoc., 1989

Thank You, Dr. Shannon.
J. Int. Comput. Games Assoc., 1989

The Sixty-Four-Square Hegel.
J. Int. Comput. Games Assoc., 1989

Playing for Matches?
J. Int. Comput. Games Assoc., 1989

Broad Brush or Fine Nib?
J. Int. Comput. Games Assoc., 1989

Edmontonia, Mostly.
J. Int. Comput. Games Assoc., 1989

Rank Discrimination.
J. Int. Comput. Games Assoc., 1989

Disqualification at Portorož.
J. Int. Comput. Games Assoc., 1989

1988
Modelling uncertainty in ESATS by classification inference: An expert system for the analysis of thallium-201 scintigrams.
Pattern Recognit. Lett., 1988

Botvinnik Interviewed.
J. Int. Comput. Games Assoc., 1988

By Any Other Name.
J. Int. Comput. Games Assoc., 1988

Fighting the Good FIDE.
J. Int. Comput. Games Assoc., 1988

Pitting Bits against Brains.
J. Int. Comput. Games Assoc., 1988

A Reply to R. Sattler's Remarks on the KRP(a2)KbBP(a3) Database.
J. Int. Comput. Games Assoc., 1988

Karpov Amends Timman's Analysis.
J. Int. Comput. Games Assoc., 1988

Computer Checks on Human Analyses of the KRKB Endgame.
J. Int. Comput. Games Assoc., 1988

1987
Corrections and Substantiations to KBNK.
J. Int. Comput. Games Assoc., 1987

Brain and Brawn.
J. Int. Comput. Games Assoc., 1987

A Watershed?
J. Int. Comput. Games Assoc., 1987

More Truth on KBBK Database Results.
J. Int. Comput. Games Assoc., 1987

By Crawls and Creeps.
J. Int. Comput. Games Assoc., 1987

Count Your Blessings.
J. Int. Comput. Games Assoc., 1987

A Six-Men-Endgame Database: KRP(a2)KbBP(a3).
J. Int. Comput. Games Assoc., 1987

The KBBKN Statistics: New Data from Ken Thompson.
J. Int. Comput. Games Assoc., 1987

Complexity Starts at Five.
J. Int. Comput. Games Assoc., 1987

1986
Times Past and Times Future.
J. Int. Comput. Games Assoc., 1986

Elusive Truths.
J. Int. Comput. Games Assoc., 1986

By the Waters of Cologne.
J. Int. Comput. Games Assoc., 1986

Thompson's New Data-Base Results.
J. Int. Comput. Games Assoc., 1986

Three Generations Meeting.
J. Int. Comput. Games Assoc., 1986

A Note on KBBK.
J. Int. Comput. Games Assoc., 1986

A Data Base on Data Bases.
J. Int. Comput. Games Assoc., 1986

Reviews.
J. Int. Comput. Games Assoc., 1986

1985
A Gauge of Endgames.
J. Int. Comput. Games Assoc., 1985

The Beckoning Horizon.
J. Int. Comput. Games Assoc., 1985

The Jungle and the Polder.
J. Int. Comput. Games Assoc., 1985

Botvinnik in Delft.
J. Int. Comput. Games Assoc., 1985

Calling All Mates.
J. Int. Comput. Games Assoc., 1985

Hope Progressing?
J. Int. Comput. Games Assoc., 1985

Elementary Theory Improved, A Conjecture Refuted.
J. Int. Comput. Games Assoc., 1985

The Construction of an Omniscient Endgame Data Base.
J. Int. Comput. Games Assoc., 1985

1984
Going on while going up?
J. Int. Comput. Games Assoc., 1984

Hither and Thither Moves, and Mates, and Slays ...
J. Int. Comput. Games Assoc., 1984

Computer Chess: Trick or Treat?
J. Int. Comput. Games Assoc., 1984

Korchnoi Defeats Nuchess in Half a Jiffy.
J. Int. Comput. Games Assoc., 1984

1983
Modern Times.
J. Int. Comput. Games Assoc., 1983

Representation of Experts' Knowledge in a Subdomain of Chess Intelligence.
Proceedings of the 8th International Joint Conference on Artificial Intelligence. Karlsruhe, 1983

1982
Christiaan Huygens Computer Chess Day.
J. Int. Comput. Games Assoc., 1982

1981
Progress in Computer Chess.
J. Int. Comput. Games Assoc., 1981


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