Gwo-Jen Hwang
Orcid: 0000-0001-5155-276X
According to our database1,
Gwo-Jen Hwang
authored at least 386 papers
between 1992 and 2024.
Collaborative distances:
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Bibliography
2024
Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach.
Educ. Inf. Technol., October, 2024
Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning.
Br. J. Educ. Technol., September, 2024
Creating in the metaverse: An SSRL-based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.
J. Comput. Assist. Learn., August, 2024
Enhancing students' learning achievements, self-efficacy, and motivation using mobile augmented reality.
J. Comput. Assist. Learn., August, 2024
A concept map-based community of inquiry framework for virtual learning contexts to enhance students' earth science learning achievement and reflection tendency.
Educ. Inf. Technol., August, 2024
Motivating students to become self-regulatory learners: A gamified mobile self-regulated learning approach.
Educ. Inf. Technol., August, 2024
Fostering students' scientific literacy by reflective questioning: An identification, summarization, self-reflective questioning, and application (ISSA)-based flipped learning approach.
Educ. Inf. Technol., April, 2024
Artificial intelligence-supported art education: a deep learning-based system for promoting university students' artwork appreciation and painting outcomes.
Interact. Learn. Environ., March, 2024
Effects of metalinguistic corrective feedback on novice EFL students' digital game-based grammar learning performances, perceptions and behavioural patterns.
Br. J. Educ. Technol., March, 2024
Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model-based digital gaming approach.
J. Comput. Assist. Learn., February, 2024
Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020.
Interact. Learn. Environ., February, 2024
Promoting students' higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach.
Educ. Inf. Technol., February, 2024
How artificial intelligence (AI) supports nursing education: profiling the roles, applications, and trends of AI in nursing education research (1993-2020).
Interact. Learn. Environ., January, 2024
Broad sense and narrow sense perspectives on the metaverse in education: roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories.
Int. J. Mob. Learn. Organisation, 2024
Facilitating creativity, collaboration, and computational thinking in group website design: a concept mapping-based mobile flipped learning approach.
Int. J. Mob. Learn. Organisation, 2024
A metaphor-based robot programming approach to facilitating young children's computational thinking and positive learning behaviors.
Comput. Educ., 2024
Enhancing EFL learners' speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective.
Comput. Educ., 2024
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners' empathy and writing performance.
Comput. Educ., 2024
2023
Learning with digital technology-facilitated empathy: an augmented reality approach to enhancing students' flow experience, motivation, and achievement in a biology program.
Interact. Learn. Environ., December, 2023
Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments.
Interact. Learn. Environ., December, 2023
Effects of a contextualised reflective mechanism-based augmented reality learning model on students' scientific inquiry learning performances, behavioural patterns, and higher order thinking.
Interact. Learn. Environ., December, 2023
A concept mapping-based self-regulated learning approach to promoting students' learning achievement and self-regulation in STEM activities.
Interact. Learn. Environ., December, 2023
Roles, applications, and trends of concept map-supported learning: a systematic review and bibliometric analysis of publications from 1992 to 2020 in selected educational technology journals.
Interact. Learn. Environ., December, 2023
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns.
Comput. Educ., December, 2023
Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training.
Interact. Learn. Environ., November, 2023
An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training.
Interact. Learn. Environ., November, 2023
Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications.
Interact. Learn. Environ., October, 2023
Roles and research foci of artificial intelligence in language education: an integrated bibliographic analysis and systematic review approach.
Interact. Learn. Environ., October, 2023
Interact. Learn. Environ., October, 2023
Engaging EFL students' critical thinking tendency and in-depth reflection in technology-based writing contexts: A peer assessment-incorporated automatic evaluation approach.
Educ. Inf. Technol., October, 2023
Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels.
Comput. Educ., October, 2023
From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours.
Comput. Educ., September, 2023
Fostering professional trainers with robot-based digital storytelling: A brainstorming, selection, forming and evaluation model for training guidance.
Comput. Educ., September, 2023
Progressive flowchart development scaffolding to improve university students' computational thinking and programming self-efficacy.
Interact. Learn. Environ., August, 2023
Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020.
Interact. Learn. Environ., August, 2023
Technological support to foster students' artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach.
Comput. Educ., August, 2023
A robot-based digital storytelling approach to enhancing EFL learners' multimodal storytelling ability and narrative engagement.
Comput. Educ., August, 2023
Comput. Educ., August, 2023
A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
Interact. Learn. Environ., July, 2023
Effects of a mobile-based progressive peer-feedback scaffolding strategy on students' creative thinking performance, metacognitive awareness, and learning attitude.
Interact. Learn. Environ., July, 2023
Effects of a collective problem-solving promotion-based flipped classroom on students' learning performances and interactive patterns.
Interact. Learn. Environ., July, 2023
Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts.
Comput. Educ., June, 2023
Trends in artificial intelligence-supported e-learning: a systematic review and co-citation network analysis (1998-2019).
Interact. Learn. Environ., May, 2023
Effects of a virtual reality-based pottery making approach on junior high school students' creativity and learning engagement.
Interact. Learn. Environ., May, 2023
Research trends in the use of E-books in English as a foreign language (EFL) education from 2011 to 2020: a bibliometric and content analysis.
Interact. Learn. Environ., May, 2023
Facilitating EFL learners' active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts.
Interact. Learn. Environ., May, 2023
Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles.
Educ. Inf. Technol., May, 2023
Trends and issues of social annotation in education: A systematic review from 2000 to 2020.
J. Comput. Assist. Learn., April, 2023
Roles and research trends of touchscreen mobile devices in early childhood education: review of journal publications from 2010 to 2019 based on the technology-enhanced learning model.
Interact. Learn. Environ., April, 2023
Impacts of interactions between peer assessment and learning styles on students' mobile learning achievements and motivations in vocational design certification courses.
Interact. Learn. Environ., April, 2023
Interaction of visual interface and academic levels with young students' anxiety, playfulness, and enjoyment in programming for robot control.
Univers. Access Inf. Soc., March, 2023
Fostering complex professional skills with interactive simulation technology: A virtual reality-based flipped learning approach.
Br. J. Educ. Technol., March, 2023
Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts.
Br. J. Educ. Technol., March, 2023
Promoting students' artwork appreciation: An experiential learning-based virtual reality approach.
Br. J. Educ. Technol., March, 2023
From competition to social interaction: a mobile team-based competition approach to promoting students' professional identity and perceptions.
Interact. Learn. Environ., February, 2023
Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach.
Interact. Learn. Environ., January, 2023
An assistive environment for EAL academic writing using formulaic sequences classification.
Interact. Learn. Environ., January, 2023
Game-Based Language Learning in Technological Contexts: An Integrated Systematic Review and Bibliometric Analysis.
Int. J. Online Pedagog. Course Des., 2023
Effects and core design parameters of digital game-based language learning in the mobile era: a meta-analysis and systematic review.
Int. J. Mob. Learn. Organisation, 2023
A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan.
Int. J. Mob. Learn. Organisation, 2023
Roles and research issues of robots in education: a review of the 2011-2021 publications.
Int. J. Mob. Learn. Organisation, 2023
Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach.
Comput. Educ., 2023
2022
A contextual learning model for developing interactive e-books to improve students' performances of learning the Analects of Confucius.
Interact. Learn. Environ., 2022
What "seams" have been bridged in seamless vocabulary learning?- A review of the literature.
Interact. Learn. Environ., 2022
The effect of online <i>vs.</i> blended learning in developing English language skills by nursing student: an experimental study.
Interact. Learn. Environ., 2022
Outcomes-based appropriation of context-aware ubiquitous technology across educational levels.
Interact. Learn. Environ., 2022
A WSQ-based flipped learning approach to improving students' dance performance through reflection and effort promotion.
Interact. Learn. Environ., 2022
Advancement and the foci of investigation of MOOCs and open online courses for language learning: a review of journal publications from 2009 to 2018.
Interact. Learn. Environ., 2022
Critical research advancements of flipped learning: a review of the top 100 highly cited papers.
Interact. Learn. Environ., 2022
Findings and implications of flipped science learning research: A review of journal publications.
Interact. Learn. Environ., 2022
Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles.
Interact. Learn. Environ., 2022
Pedagogical Design Perspective of Digital Game-Based English Language Learning: An Analysis of Journal Publications From 2000 to 2021.
Int. J. Online Pedagog. Course Des., 2022
Employee Attitudes Towards Ubiquitous Library-Supported Professional Learning: An Empirical Investigation Into the Beauty Spa Industry.
Int. J. Online Pedagog. Course Des., 2022
A reading engagement-promoting strategy to facilitate EFL students' mobile learning achievement, behaviour and engagement.
Int. J. Mob. Learn. Organisation, 2022
Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis.
Entertain. Comput., 2022
Effects of ASQE-based learning on the information literacy, problem-solving and critical thinking of students with different growth mindsets.
Electron. Libr., 2022
Effects of a collaborative design approach on pre-service teachers' ability of designing for learning with a digital game.
Educ. Inf. Technol., 2022
Fostering motor skills in physical education: A mobile technology-supported ICRA flipped learning model.
Comput. Educ., 2022
Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies.
Comput. Educ., 2022
Technological solutions for promoting employees' knowledge levels and practical skills: An SVVR-based blended learning approach for professional training.
Comput. Educ., 2022
Empowering the collective reflection-based argumentation mapping strategy to enhance students' argumentative speaking.
Comput. Educ., 2022
A structured reflection-based graphic organizer approach for professional training: A technology-supported AQSR approach.
Comput. Educ., 2022
Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective.
Comput. Educ. Artif. Intell., 2022
Artificial intelligence-based robots in education: A systematic review of selected SSCI publications.
Comput. Educ. Artif. Intell., 2022
An MDRE approach to promoting students' learning performances in the era of the pandemic: A quasi-experimental design.
Br. J. Educ. Technol., 2022
A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training.
Br. J. Educ. Technol., 2022
An integrated concept mapping and image recognition approach to improving students' scientific inquiry course performance.
Br. J. Educ. Technol., 2022
A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.
Br. J. Educ. Technol., 2022
Promoting deep writing with immersive technologies: An SVVR-supported Chinese composition writing approach for primary schools.
Br. J. Educ. Technol., 2022
Promoting students' learning achievement and self-efficacy: A mobile chatbot approach for nursing training.
Br. J. Educ. Technol., 2022
Effects of Technology-Supported Cross-cultural Communications on Learners' Culture and Communication Competences.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2021
Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy.
J. Comput. Assist. Learn., 2021
Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model.
Interact. Learn. Environ., 2021
Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017.
Interact. Learn. Environ., 2021
Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017.
Interact. Learn. Environ., 2021
Usage patterns and effects of mobile learning activities using social learning apps on the achievement of undergraduate students in a history of art course.
Int. J. Mob. Learn. Organisation, 2021
Advancements and hot research topics of artificial intelligence in mobile learning: a review of journal publications from 1995 to 2019.
Int. J. Mob. Learn. Organisation, 2021
Facilitating learning by the visually impaired: development and usability evaluation of a specially designed ubiquitous library.
Electron. Libr., 2021
Differences between LIS and non-LIS undergraduates' conceptions of smart libraries: a drawing analysis approach.
Electron. Libr., 2021
University students' attitudes towards ubiquitous library-supported learning: an empirical investigation in the context of the Line@Library.
Electron. Libr., 2021
Analysing reader behaviours in self-service library stations using a bibliomining approach.
Electron. Libr., 2021
Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped learning approach to promoting students' billiards skills, strategies, motivation and self-efficacy.
Comput. Educ., 2021
Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context.
Comput. Educ., 2021
Effects of a concept mapping-based two-tier test strategy on students' digital game-based learning performances and behavioral patterns.
Comput. Educ., 2021
Effects of a social regulation-based online learning framework on students' learning achievements and behaviors in mathematics.
Comput. Educ., 2021
Effect sizes and research directions of peer assessments: From an integrated perspective of meta-analysis and co-citation network.
Comput. Educ., 2021
Modelling and exploiting taxonomic knowledge for developing mobile learning systems to enhance children's structural and functional categorization.
Comput. Educ. Artif. Intell., 2021
From experiencing to expressing: A virtual reality approach to facilitating pupils' descriptive paper writing performance and learning behavior engagement.
Br. J. Educ. Technol., 2021
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach.
Br. J. Educ. Technol., 2021
Effects of a concept mapping-based problem-posing approach on students' learning achievements and critical thinking tendency: An application in Classical Chinese learning contexts.
Br. J. Educ. Technol., 2021
A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.
Br. J. Educ. Technol., 2021
Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach.
Br. J. Educ. Technol., 2021
A creative problem solving-based flipped learning strategy for promoting students' performing creativity, skills and tendencies of creative thinking and collaboration.
Br. J. Educ. Technol., 2021
Enhancing students' choreography and reflection in university dance courses: A mobile technology-assisted peer assessment approach.
Br. J. Educ. Technol., 2021
Key to the Success of e-Learning Studies: Strategies of Finding Innovative Research Topics.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
An individualized intervention approach to improving university students' learning performance and interactive behaviors in a blended learning environment.
Interact. Learn. Environ., 2020
Trends and research issues of mobile learning studies in physical education: a review of academic journal publications.
Interact. Learn. Environ., 2020
Effects of blended learning pedagogical practices on students' motivation and autonomy for the teaching of short stories in upper secondary English.
Interact. Learn. Environ., 2020
Trends and research issues of mobile learning studies in hospitality, leisure, sport and tourism education: a review of academic publications from 2002 to 2017.
Interact. Learn. Environ., 2020
Effects of the group leadership promotion approach on students' higher order thinking awareness and online interactive behavioral patterns in a blended learning environment.
Interact. Learn. Environ., 2020
Trends and strategies for conducting effective STEM research and applications: a mobile and ubiquitous learning perspective.
Int. J. Mob. Learn. Organisation, 2020
Int. J. Mob. Learn. Organisation, 2020
A Contribution-Oriented Self-Directed Mobile Learning Ecology Approach to Improving EFL Students' Vocabulary Retention and Second Language Motivation.
J. Educ. Technol. Soc., 2020
Facilitating Students' Critical Thinking and Decision Making Performances: A Flipped Classroom for Neonatal Health Care Training.
J. Educ. Technol. Soc., 2020
Transformation of educational roles of library-supported mobile learning: a literature review from 2009 to 2018.
Electron. Libr., 2020
Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors.
Comput. Educ., 2020
Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions.
Comput. Educ., 2020
Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach.
Comput. Educ., 2020
Effects of a multi-level concept mapping-based question-posing approach on students' ubiquitous learning performance and perceptions.
Comput. Educ., 2020
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students' English-Speaking performance and learning perceptions.
Comput. Educ., 2020
From design to reflection: Effects of peer-scoring and comments on students' behavioral patterns and learning outcomes in musical theater performance.
Comput. Educ., 2020
Vision, challenges, roles and research issues of Artificial Intelligence in Education.
Comput. Educ. Artif. Intell., 2020
A fuzzy expert system-based adaptive learning approach to improving students' learning performances by considering affective and cognitive factors.
Comput. Educ. Artif. Intell., 2020
Comput. Educ. Artif. Intell., 2020
A multi-perspective study on Artificial Intelligence in Education: grants, conferences, journals, software tools, institutions, and researchers.
Comput. Educ. Artif. Intell., 2020
Cognitive regulations in ICT-supported flipped classroom interactions: An activity theory perspective.
Br. J. Educ. Technol., 2020
Learning to be a writer: A spherical video-based virtual reality approach to supporting descriptive article writing in high school Chinese courses.
Br. J. Educ. Technol., 2020
From reflective thinking to learning engagement awareness: A reflective thinking promoting approach to improve students' dance performance, self-efficacy and task load in flipped learning.
Br. J. Educ. Technol., 2020
Effects of a concept mapping-based flipped learning approach on EFL students' English speaking performance, critical thinking awareness and speaking anxiety.
Br. J. Educ. Technol., 2020
2019
Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses.
Univers. Access Inf. Soc., 2019
Context-aware language-learning application in the green technology building: Which group can benefit the most?
J. Comput. Assist. Learn., 2019
Effects of embedding a problem-posing-based learning guiding strategy into interactive e-books on students' learning performance and higher order thinking tendency.
Interact. Learn. Environ., 2019
Effectiveness of ontology-based learning content generation for preschool cognitive skills learning.
Interact. Learn. Environ., 2019
Research trends of flipped classroom studies for medical courses: a review of journal publications from 2008 to 2017 based on the technology-enhanced learning model.
Interact. Learn. Environ., 2019
The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems.
Interact. Learn. Environ., 2019
Trends in the research design and application of mobile language learning: a review of 2007-2016 publications in selected SSCI journals.
Interact. Learn. Environ., 2019
Lessons learned from integrating concept mapping and gaming approaches into learning scenarios using mobile devices: analysis of an activity for a geology course.
Int. J. Mob. Learn. Organisation, 2019
Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016.
Int. J. Mob. Learn. Organisation, 2019
Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles.
Int. J. Hum. Comput. Interact., 2019
Facilitating Inpatients' Family Members to Learn: A Learning Engagement-Promoting Model to Develop Interactive E-Book Systems for Patient Education.
J. Educ. Technol. Soc., 2019
Expert Syst. J. Knowl. Eng., 2019
Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017.
Comput. Educ., 2019
Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions.
Comput. Educ., 2019
Impacts of a mind mapping-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course.
Comput. Educ., 2019
A review of experimental mobile learning research in 2010-2016 based on the activity theory framework.
Comput. Educ., 2019
Effects of the use of interactive E-books by intensive care unit patients' family members: Anxiety, learning performances and perceptions.
Br. J. Educ. Technol., 2019
Mitigating the urban-rural educational gap in developing countries through mobile technology-supported learning.
Br. J. Educ. Technol., 2019
Effects of integrating a concept mapping-based summarization strategy into flipped learning on students' reading performances and perceptions in Chinese courses.
Br. J. Educ. Technol., 2019
From reflective observation to active learning: A mobile experiential learning approach for environmental science education.
Br. J. Educ. Technol., 2019
A reflective thinking-promoting approach to enhancing graduate students' flipped learning engagement, participation behaviors, reflective thinking and project learning outcomes.
Br. J. Educ. Technol., 2019
An IRS-facilitated collective issue-quest approach to enhancing students' learning achievement, self-regulation and collective efficacy in flipped classrooms.
Br. J. Educ. Technol., 2019
2018
Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing".
IEEE Trans. Learn. Technol., 2018
Impacts of integrating the repertory grid into an augmented reality-based learning design on students' learning achievements, cognitive load and degree of satisfaction.
Interact. Learn. Environ., 2018
A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning.
Interact. Learn. Environ., 2018
Facilitating deep-strategy behaviors and positive learning performances in science inquiry activities with a 3D experiential gaming approach.
Interact. Learn. Environ., 2018
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy.
Interact. Learn. Environ., 2018
A Peer Tutoring-Based Concept Mapping Approach to Improving Students' Learning Achievements and Attitudes for a Social Studies Course.
Int. J. Online Pedagog. Course Des., 2018
The roles of sensing technologies and learning strategies in library-associated mobile learning: a review of 2007-2016 journal publications.
Int. J. Mob. Learn. Organisation, 2018
Trends of mobile technology-enhanced medical education: a review of journal publications from 1998 to 2016.
Int. J. Mob. Learn. Organisation, 2018
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data.
J. Educ. Technol. Soc., 2018
A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors.
J. Educ. Technol. Soc., 2018
A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom.
J. Educ. Technol. Soc., 2018
Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses.
J. Educ. Technol. Soc., 2018
Guest Editorial: Digital Citizenship: Trends and Research Issues of Learning Analytics and Educational Big Data.
J. Educ. Technol. Soc., 2018
Trends of library-associated mobile learning based on a review of academic studies published from 2007 to 2016.
Electron. Libr., 2018
Comput. Educ., 2018
Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016.
Comput. Educ., 2018
Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016.
Comput. Educ., 2018
Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions.
Comput. Educ., 2018
Mobile-based collaborative learning in the fitness center: A case study on the development of English listening comprehension with a context-aware application.
Br. J. Educ. Technol., 2018
2017
Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions.
Interact. Learn. Environ., 2017
Effects of concept-mapping-based interactive e-books on active and reflective-style students' learning performances in junior high school law courses.
Interact. Learn. Environ., 2017
Interact. Learn. Environ., 2017
Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach.
Interact. Learn. Environ., 2017
A Test Sheet Optimization Approach to Supporting Web-based Learning Diagnosis Using Group Testing Methods.
Int. J. Online Pedagog. Course Des., 2017
Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan.
Int. J. Mob. Learn. Organisation, 2017
Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt.
J. Educ. Technol. Soc., 2017
Facilitating and Bridging Out-Of-Class and In-Class Learning: An Interactive E-Book-Based Flipped Learning Approach for Math Courses.
J. Educ. Technol. Soc., 2017
Effects of a Structured Resource-based Web Issue-Quest Approach on Students' Learning Performances in Computer Programming Courses.
J. Educ. Technol. Soc., 2017
Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication.
J. Educ. Technol. Soc., 2017
Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning.
Comput. Educ., 2017
Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns.
Comput. Educ., 2017
Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009-2014.
Br. J. Educ. Technol., 2017
Influences of an inquiry-based ubiquitous gaming design on students' learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving.
Br. J. Educ. Technol., 2017
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: Based on the Evidence of Mining Sequential Behavioral Patterns.
Proceedings of the 2017 IEEE 7th International Symposium on Cloud and Service Computing, 2017
Effects of Integrating a Situated Gaming Mechanism Into an Issue-Quest Flipped Learning Approach on Undergraduate Students' Learning Achievement and Motivation in Chinese Character Course.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students' Learning Achievements.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
Developing a context-aware ubiquitous learning system based on a hyper-heuristic approach by taking real-world constraints into account.
Univers. Access Inf. Soc., 2016
Development and Evaluation of an Active Learning Support System for Context-Aware Ubiquitous Learning.
IEEE Trans. Learn. Technol., 2016
Development of a mobile learning system based on a collaborative problem-posing strategy.
Interact. Learn. Environ., 2016
Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations.
Interact. Learn. Environ., 2016
Identifying learning features and models for context-aware ubiquitous learning with phenomenological research method.
Int. J. Mob. Learn. Organisation, 2016
A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course.
Int. J. Mob. Learn. Organisation, 2016
Effects of a Question Prompt-based Concept Mapping Approach on Students' Learning Achievements, Attitudes and 5C Competences in Project-based Computer Course Activities.
J. Educ. Technol. Soc., 2016
A self-regulated flipped classroom approach to improving students' learning performance in a mathematics course.
Comput. Educ., 2016
Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies.
Comput. Educ., 2016
Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course.
Comput. Educ., 2016
Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses.
Br. J. Educ. Technol., 2016
A web-based peer-assessment approach to improving junior high school students' performance, self-efficacy and motivation in performing arts courses.
Br. J. Educ. Technol., 2016
Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation.
Br. J. Educ. Technol., 2016
Effects of Knowledge Construction Tools on Students' Learning Patterns in Collaborative Game-Based Learning Activities.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016
Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Experiences of Using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course.
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016
2015
A spreadsheet-based visualized Mindtool for improving students' learning performance in identifying relationships between numerical variables.
Interact. Learn. Environ., 2015
Transforming the educational settings: innovative designs and applications of learning technologies and learning environments.
Interact. Learn. Environ., 2015
High school teachers' perspectives on applying different mobile learning strategies to science courses: the national mobile learning program in Taiwan.
Int. J. Mob. Learn. Organisation, 2015
Effects of a personalised ubiquitous learning support system on university students' learning performance and attitudes in computer-programming courses.
Int. J. Mob. Learn. Organisation, 2015
Measuring Knowledge Elaboration Based on a Computer-Assisted Knowledge Map Analytical Approach to Collaborative Learning.
J. Educ. Technol. Soc., 2015
A Two-Tier Test-based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment.
J. Educ. Technol. Soc., 2015
Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach.
J. Educ. Technol. Soc., 2015
An Integrated Contextual and Web-based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking.
J. Educ. Technol. Soc., 2015
The influences of a two-tier test strategy on student learning: A lag sequential analysis approach.
Comput. Educ., 2015
Development of a contextual decision-making game for improving students' learning performance in a health education course.
Comput. Educ., 2015
An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices.
Comput. Educ., 2015
A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses.
Comput. Educ., 2015
Development of a Contextual Game for Improving English Vocabulary Learning Performance of Elementary School Students in Taiwan.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
A Comparison on Mobile Learning Preferences of High School Teachers with Different Academic Backgrounds.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
The Pilot Study of the Cooperative Learning Interactive Model in e-Classroom towards Students' Learning Behaviors.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
Improving Learning Achievements, Motivations and Flow with a Progressive Prompt-Based Mobile Gaming Approach.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
2014
Definition, framework and research issues of smart learning environments - a context-aware ubiquitous learning perspective.
Smart Learn. Environ., 2014
A Progressive Prompting Approach to Conducting Context-Aware Learning Activities for Natural Science Courses.
Interact. Comput., 2014
A context-aware ubiquitous learning approach for providing instant learning support in personal computer assembly activities.
Interact. Learn. Environ., 2014
Effects of mobile learning time on students' conception of collaboration, communication, complex problem-solving, meta-cognitive awareness and creativity.
Int. J. Mob. Learn. Organisation, 2014
Applications, impacts and trends of mobile technology-enhanced learning: a review of 2008-2012 publications in selected SSCI journals.
Int. J. Mob. Learn. Organisation, 2014
Effects of an integrated mind-mapping and problem-posing approach on students' in-field mobile learning performance in a natural science course.
Int. J. Mob. Learn. Organisation, 2014
J. Educ. Technol. Soc., 2014
A Five-Phase Learning Cycle Approach to Improving the Web-based Problem-Solving Performance of Students.
J. Educ. Technol. Soc., 2014
Guest Editorial: Powering Up: Insights from Distinguished Mobile and Ubiquitous Learning Projects across the World.
J. Educ. Technol. Soc., 2014
Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan.
J. Educ. Technol. Soc., 2014
A Problem-based Ubiquitous Learning Approach to Improving the Questioning Abilities of Elementary School Students.
J. Educ. Technol. Soc., 2014
An Automatic Caption Filtering and Partial Hiding Approach to Improving the English Listening Comprehension of EFL Students.
J. Educ. Technol. Soc., 2014
An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities.
J. Educ. Technol. Soc., 2014
Designing dynamic English: a creative reading system in a context-aware fitness centre using a smart phone and QR codes.
Digit. Creativity, 2014
A prompt-based annotation approach to conducting mobile learning activities for architecture design courses.
Comput. Educ., 2014
A creative thinking approach to enhancing the web-based problem solving performance of university students.
Comput. Educ., 2014
Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads.
Comput. Educ., 2014
A context-aware video prompt approach to improving students' in-field reflection levels.
Comput. Educ., 2014
Comput. Educ., 2014
Effects of an Integrated Scratch and Project-Based Learning Approach on the Learning Achievements of Gifted Students in Computer Courses.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
An Investigation of Junior High School Students' Online Historical-Documents Reading Literacy.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
Investigation on Collaboration Competency of Elementary School Students in Ubiquitous Problem-Based Learning.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
A Peer-Assessment Criteria Development Approach to Improving Critical Thinking of Students.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
An Integrated Contextual and Web-Based Problem-Solving Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
Effects of In-Field Mobile Game-Based Learning Activities on Students Local Culture Identity.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
Development of an Interactive Test System for Students' Improving Learning Outcomes in a Computer Programming Course.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students.
Interact. Learn. Environ., 2013
Activity Theory Approach to Developing Context-Aware Mobile Learning Systems for Understanding Scientific Phenomenon and Theories.
Int. J. Distance Educ. Technol., 2013
Developing and Implementing a Framework of Participatory Simulation for Mobile Learning Using Scaffolding.
J. Educ. Technol. Soc., 2013
Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities.
J. Educ. Technol. Soc., 2013
Development of an Adaptive Learning System with Multiple Perspectives based on Students? Learning Styles and Cognitive Styles.
J. Educ. Technol. Soc., 2013
An Evaluation of the Learning Effectiveness of Concept Map- Based Science Book Reading via Mobile Devices.
J. Educ. Technol. Soc., 2013
An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities.
J. Educ. Technol. Soc., 2013
Effects of Touch Technology-based Concept Mapping on Students' Learning Attitudes and Perceptions.
J. Educ. Technol. Soc., 2013
A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems.
J. Educ. Technol. Soc., 2013
Seamless Connection between Learning and Assessment- Applying Progressive Learning Tasks in Mobile Ecology Inquiry.
J. Educ. Technol. Soc., 2013
Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices.
J. Educ. Technol. Soc., 2013
A collaborative game-based learning approach to improving students' learning performance in science courses.
Comput. Educ., 2013
A concept map-embedded educational computer game for improving students' learning performance in natural science courses.
Comput. Educ., 2013
A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students.
Comput. Educ., 2013
A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge.
Br. J. Educ. Technol., 2013
A group decision approach to developing concept-effect models for diagnosing student learning problems in mathematics.
Br. J. Educ. Technol., 2013
A Multi-dimensional Personalization Approach to Developing Adaptive Learning Systems.
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013
A Prompt-Based Annotation Approach to Conducting Mobile Learning Activities for Architecture Design Courses.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013
2012
Developing a survey for assessing preferences in constructivist context-aware ubiquitous learning environments.
J. Comput. Assist. Learn., 2012
The characteristics of gifted students' ecology inquiries in ubiquitous learning activities.
Int. J. Mob. Learn. Organisation, 2012
A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training.
J. Educ. Technol. Soc., 2012
An Electronic Library-based Learning Environment for Supporting Web-based Problem-Solving Activities.
J. Educ. Technol. Soc., 2012
A Cognitive Apprenticeship Approach to Facilitating Web-based Collaborative Problem Solving.
J. Educ. Technol. Soc., 2012
A Project-based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement.
J. Educ. Technol. Soc., 2012
Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals.
J. Educ. Technol. Soc., 2012
The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL).
Comput. Educ., 2012
A hybrid approach to promoting students' web-based problem-solving competence and learning attitude.
Comput. Educ., 2012
An online game approach for improving students' learning performance in web-based problem-solving activities.
Comput. Educ., 2012
A cognitive component analysis approach for developing game-based spatial learning tools.
Comput. Educ., 2012
An innovative concept map approach for improving students' learning performance with an instant feedback mechanism.
Br. J. Educ. Technol., 2012
Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010.
Br. J. Educ. Technol., 2012
Effects on learners' performance of using selected and open network resources in a problem-based learning activity.
Br. J. Educ. Technol., 2012
A Mind Map-oriented Mobile Learning Approach to Promoting Creative Thinking Ability of Students in a Business Course.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
The Differences of Collaborative Learning and Scientific Inquiry Competencies between Experienced and Novice Learners in Ubiquitous Problem-Based Learning.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Effect of Learning Styles on Students' Motivation and Learning Achievement in Digital Game-based Learning.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012
Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a Context-Aware U-Learning Environment.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Effects of Computerized Collaborative Concept Map Approach on Students' Learning Achievements and Cognitive Loads.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Int. J. Mob. Learn. Organisation, 2011
The correlates of Taiwan teachers' epistemological beliefs concerning Internet environments, online search strategies, and search outcomes.
Internet High. Educ., 2011
Expert Syst. Appl., 2011
An investigation-based learning model for using digital libraries to support mobile learning activities.
Electron. Libr., 2011
Developing multi-dimensional evaluation criteria for English learning websites with university students and professors.
Comput. Educ., 2011
An interactive concept map approach to supporting mobile learning activities for natural science courses.
Comput. Educ., 2011
A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment.
Comput. Educ., 2011
A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students.
Comput. Educ., 2011
Effects of teaching and learning styles on students' reflection levels for ubiquitous learning.
Comput. Educ., 2011
Development of a ubiquitous learning platform based on a real-time help-seeking mechanism.
Br. J. Educ. Technol., 2011
Research trends in mobile and ubiquitous learning: a review of publications in selected journals from 2001 to 2010.
Br. J. Educ. Technol., 2011
A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning.
Br. J. Educ. Technol., 2011
The Effect of Integrating STS Strategy to Online Inquiry-Based Learning on Students' Learning Performance.
Proceedings of the 2011 IEEE International Conference on Internet of Things (iThings) & 4th IEEE International Conference on Cyber, 2011
2010
Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan.
Int. J. Mob. Learn. Organisation, 2010
Development and instructional application of u-library on butterfly and wetland ecology for context-aware ubiquitous learning.
Int. J. Mob. Learn. Organisation, 2010
Factors influencing teachers' adoption of a ubiquitous technology application in supporting teacher performance.
Int. J. Mob. Learn. Organisation, 2010
An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness.
J. Educ. Technol. Soc., 2010
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment.
J. Educ. Technol. Soc., 2010
J. Educ. Technol. Soc., 2010
An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning.
Electron. Libr., 2010
Optimal self-explanation prompt design in dynamic multi-representational learning environments.
Comput. Educ., 2010
A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model.
Comput. Educ., 2010
A Heuristic Algorithm for planning personalized learning paths for context-aware ubiquitous learning.
Comput. Educ., 2010
Development of a reading material recommendation system based on a knowledge engineering approach.
Comput. Educ., 2010
A two-tier test approach to developing location-aware mobile learning systems for natural science courses.
Comput. Educ., 2010
A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning.
Comput. Educ., 2010
An adaptive navigation support system for conducting context-aware ubiquitous learning in museums.
Comput. Educ., 2010
A key step to understanding paradigm shifts in e-learning: towards context-aware ubiquitous learning.
Br. J. Educ. Technol., 2010
Proceedings of the 6th IEEE International Conference on Wireless, 2010
Proceedings of the 6th IEEE International Conference on Wireless, 2010
An Investigation on Students' Cognitive Load and Learning Achievements for Participating in a Local Culture Mobile Learning Activity.
Proceedings of the 6th IEEE International Conference on Wireless, 2010
A Collaborative Ubiquitous Learning Approach for Conducting Personal Computer-Assembling Activities.
Proceedings of the ICALT 2010, 2010
2009
An innovative approach for promoting information exchanges and sharing in a Web 2.0-based learning environment.
Interact. Learn. Environ., 2009
A Computer-Assisted Approach for Conducting Information Technology Applied Instructions.
Int. J. Distance Educ. Technol., 2009
Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant.
J. Educ. Technol. Soc., 2009
Multi-Objective Parallel Test-Sheet Composition Using Enhanced Particle Swarm Optimization.
J. Educ. Technol. Soc., 2009
A context-aware ubiquitous learning environment for conducting complex science experiments.
Comput. Educ., 2009
An auto-scoring mechanism for evaluating problem-solving ability in a web-based learning environment.
Comput. Educ., 2009
A Computer-Assisted Collaborative Approach for Developing Enterprise e-Training Courses on the Internet.
J. Res. Pract. Inf. Technol., 2009
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009
Development of a Reading Material Recommendation System Based on a Multi-expert Knowledge Acquisition Approach.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009
Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009
2008
Interact. Comput., 2008
Int. J. Distance Educ. Technol., 2008
J. Educ. Technol. Soc., 2008
An Enhanced Genetic Approach to Composing Cooperative Learning Groups for Multiple Grouping Criteria.
J. Educ. Technol. Soc., 2008
J. Educ. Technol. Soc., 2008
A Delphi-based approach to developing expert systems with the cooperation of multiple experts.
Expert Syst. Appl., 2008
Electron. Libr., 2008
Development of an adaptive learning system with two sources of personalization information.
Comput. Educ., 2008
An enhanced genetic approach to optimizing auto-reply accuracy of an e-learning system.
Comput. Educ., 2008
A novel approach for assisting teachers in analyzing student web-searching behaviors.
Comput. Educ., 2008
An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests.
Comput. Educ., 2008
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
A Computer-Assisted Approach for Designing Context-Aware Ubiquitous Learning Activities.
Proceedings of the IEEE International Conference on Sensor Networks, 2008
2007
IEEE Trans. Syst. Man Cybern. Part C, 2007
J. Inf. Sci. Eng., 2007
Int. J. Distance Educ. Technol., 2007
Int. J. Distance Educ. Technol., 2007
Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Int. J. Distance Educ. Technol., 2007
Electron. Commer. Res. Appl., 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
2006
IEEE Trans. Educ., 2006
A Particle Swarm Optimization Approach to Composing Serial Test Sheets for Multiple Assessment Criteria.
J. Educ. Technol. Soc., 2006
Expert Syst. Appl., 2006
Comput. Educ., 2006
Proceedings of the IEEE International Conference on Sensor Networks, 2006
2005
On the development of a computer-assisted testing system with genetic test sheet-generating approach.
IEEE Trans. Syst. Man Cybern. Part C, 2005
Int. J. Distance Educ. Technol., 2005
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
Analyzing Domain Expertise by Considering Variants of Knowledge in Multiple Time Scales.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
A Novel Approach for Composing Test Sheets from Large Item Banks to Meet Multiple Assessment Criteria.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
2004
Proceedings of the Pacific Asia Conference on Information Systems, 2004
I-Designer: a Computer-Assisted System for Conducting Information Technology Applied Instructions.
Proceedings of the Pacific Asia Conference on Information Systems, 2004
2003
IEEE Trans. Educ., 2003
A Computer-Assisted Approach to Diagnosing Student Learning Problems in Science courses.
J. Inf. Sci. Eng., 2003
Comput. Educ., 2003
2002
IEEE Trans. Syst. Man Cybern. Part C, 2002
A Minimal Perfect Hashing Approach for Mining Association Rules form Very large Databases.
Proceedings of the Internet and Multimedia Systems and Applications, 2002
1999
1995
1994
J. Inf. Sci. Eng., 1994
1992
Proceedings of the SEKE'92, 1992