Gwo-Dong Chen
Orcid: 0000-0001-5741-5512
According to our database1,
Gwo-Dong Chen
authored at least 123 papers
between 1988 and 2024.
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Bibliography
2024
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance.
IEEE Trans. Learn. Technol., 2024
Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students' Grit and Growth Mindset for Improving Learning Outcomes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance.
Comput. Educ., 2022
Audience participation digital drama-based learning activities for situational learning in the classroom.
Br. J. Educ. Technol., 2022
An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2020
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Design and Implementation of Smart Multi-Touch Interface Using Special Purpose CORDIC Processor.
IEEE Trans. Consumer Electron., 2019
Novel Adaptive Kalman Filter with Fuzzy Neural Network for Trajectory Estimation System.
Int. J. Fuzzy Syst., 2019
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
2018
Development and evaluation of a novel e-book interface for scaffolding thinking context to learn from writing examples.
Interact. Learn. Environ., 2018
Designing and Implementing a Robot in a Digital Theater for Audience Involved Drama-Based Learning.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
A Digital Tool for Argumentation Construction that Assists Users in Writing Argumentative Essays.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2016
Effects of a computer-assisted argument map learning strategy on sixth-grade students' argumentative essay reading comprehension.
Multim. Tools Appl., 2016
Comput. Hum. Behav., 2016
Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall.
Comput. Educ., 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
2015
The development of a robot-based learning companion: a user-centered design approach.
Interact. Learn. Environ., 2015
2014
Modeling the Helpful Opinion Mining of Online Consumer Reviews as a Classification Problem.
Int. J. Comput. Linguistics Chin. Lang. Process., 2014
The Effects of the E-Book System with the Reading Guidance and the Annotation Map on the Reading Performance of College Students.
J. Educ. Technol. Soc., 2014
Self-Observation Model Employing an Instinctive Interface for Classroom Active Learning.
J. Educ. Technol. Soc., 2014
Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training.
Br. J. Educ. Technol., 2014
Mining the user clusters on Facebook fan pages based on topic and sentiment analysis.
Proceedings of the 15th IEEE International Conference on Information Reuse and Integration, 2014
Using Resource of Classroom and Content of Textbook to Build Immersive Interactive Learning Playground.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Digital Learning Playground: supporting authentic learning experiences in the classroom.
Interact. Learn. Environ., 2013
Interact. Learn. Environ., 2013
Comput. Educ., 2013
RoLo: A dictionary interface that minimizes extraneous cognitive load of lookup and supports incidental and incremental learning of vocabulary.
Comput. Educ., 2013
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013
Combine Virtual Context and Self-Image as Video Portfolios to Increase Student's Reflection.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Improving E-Book Reading with Information Cues: An User Investigation and Suggestion.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
2012
An Empathic Avatar in a Computer-Aided Learning Program to Encourage and Persuade Learners.
J. Educ. Technol. Soc., 2012
Br. J. Educ. Technol., 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
The Effect of Utilizing the Learning Skill of Highlighting and Constructing a Map in a Networked Hyperlink Condition on Learning Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
An Approach of Building an Engaging Virtual Authentic Environment for Classroom Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
High-Interactive Gaming Learning: Bring Different Learning Benefits to Team Players and Individual Players.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms.
Comput. Educ., 2011
Behav. Inf. Technol., 2011
How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks.
Proceedings of the ICALT 2011, 2011
The Influence of a Motion-sensing and Game-based Mobile Learning System on Learning Achievement and Learning Retention.
Proceedings of the ICALT 2011, 2011
Proceedings of the ICALT 2011, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
Contributing, Exchanging and Linking for Learning: Supporting Web Co-Discovery in One-to-One Environments.
J. Educ. Technol. Soc., 2010
A Web Browser Interface to Manage the Searching and Organizing of Information on the Web by Learners.
J. Educ. Technol. Soc., 2010
Developing a Cross-media System to Facilitate Question-Driven Digital Annotations on Paper Textbooks.
J. Educ. Technol. Soc., 2010
Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School.
J. Educ. Technol. Soc., 2010
Improving the authentic learning experience by integrating robots into the mixed-reality environment.
Comput. Educ., 2010
Proceedings of the ICALT 2010, 2010
2009
A Coursework Support System for Offering Challenges and Assistance by Analyzing Students' Web Portfolios.
J. Educ. Technol. Soc., 2009
Design an empathic virtual human to encourage and persuade learners in e-learning systems.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Augmenting Traditional Books with Context-Aware Learning Supports from Online Learning Communities.
J. Educ. Technol. Soc., 2008
Users' attitudes toward Web-based collaborative learning systems for knowledge management.
Comput. Educ., 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Design an Interactive Agent by Multi-Empathic Strategies to Reduce Student's Negative Emotion.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
2007
An activity-theoretical approach to investigate learners' factors toward e-learning systems.
Comput. Hum. Behav., 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Constructing an authentic learning community through Wiki for advanced group collaboration and knowledge sharing.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Building an Interactive Caring Agent for Students in Computer-based Learning Environments.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
The Interactive Multimedia Textbook: Using A Digital Pen to Support Learning for Computer Programming.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
A methodology to facilitate Inter-Trust in Computer Supported Collaborative Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
2006
Neural Process. Lett., 2006
Collaborative mentor support in a learning context using a ubiquitous discussion forum to facilitate knowledge sharing for lifelong learning.
Br. J. Educ. Technol., 2006
Wristbands as Interaction Devices: a Vision-Based Interaction Space for Facilitating Full-Body Learning.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006
A Multi-User Educational Online Game with Web Based Mathematic Learning by Using Activity Theory Analysis.
Proceedings of the WEBIST 2006, 2006
Tangible books with context-aware supports: A mobile phone to augment reading practice with virtual learning community.
Proceedings of the IEEE International Conference on Sensor Networks, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Integrated Textbook: Augmenting Paper Textbooks with Digital Learning Support Using Digital Pens.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Interacting with paper: coordinate systems as tools to link paper with mobile phones.
Proceedings of the 2005 IEEE International Conference on Wireless And Mobile Computing, 2005
2004
Extending e-books with annotation, online support and assessment mechanisms to increase efficiency of learning.
Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2004
Supporting Adaptive Mentor by Student Preference within Context of Problem-Solving Learning.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
Extending e-Books with Contextual Knowledge Recommenders by Analyzing Personal Portfolio and Annotation to Help Learners Solve Problems in Time.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
2003
J. Comput. Assist. Learn., 2003
Using Mobile Techniques in Improving Information Awareness to Promote Learning Performance.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003
Using Database Technologies in Building Learning Community to Improve Knowledge Exchange.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003
2002
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
2001
J. Comput. Assist. Learn., 2001
Analyzing Logs of a Media Server for Diagnosing Learners' Behaviors in a Video-based Learning Environment.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001
2000
J. Vis. Lang. Comput., 2000
Instructional instruments for Web group learning systems: the grouping, intervention, and strategy.
Proceedings of the 5th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2000
Proceedings of the Database and Expert Systems Applications, 11th International Conference, 2000
1999
Knowl. Inf. Syst., 1999
Int. J. Artif. Intell. Tools, 1999
1998
Pattern Recognit., 1998
Maintaining Execution Histories for Understanding the Execution of Business Processes.
Proceedings of the COMPSAC '98, 1998
1997
J. Comput. Assist. Learn., 1997
Proceedings of the 21st International Computer Software and Applications Conference (COMPSAC '97), 1997
1996
Proceedings of the COMPSAC '96, 1996
Proceedings of the COMPSAC '96, 1996
1994
Extending SQL with Graph Matching and Set Covering for Decision Support Applications.
J. Manag. Inf. Syst., 1994
1993
Query Processing Techniques in the Team-Oriented Database Query Language.
Proceedings of the 3rd International Conference on Database Systems for Advanced Applications (DASFAA), 1993
1990
Proceedings of the 27th ACM/IEEE Design Automation Conference. Orlando, 1990
1988
Proceedings of the 25th ACM/IEEE Conference on Design Automation, 1988