Gustavo Recio

According to our database1, Gustavo Recio authored at least 14 papers between 2008 and 2022.

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Bibliography

2022
From Dynamics to Novelty: An Agent-Based Model of the Economic System.
Artif. Life, 2022

2020
A Study of Severe Disruption in an Artificial Economy.
Proceedings of the 2020 Conference on Artificial Life, 2020

2015
Learning Levels of Mario AI Using Genetic Algorithms.
Proceedings of the Advances in Artificial Intelligence, 2015

2014
Performance of the most common non-cryptographic hash functions.
Softw. Pract. Exp., 2014

Automatic Design of Noncryptographic Hash Functions using Genetic Programming.
Comput. Intell., 2014

Selection of solutions in multi-objective optimization: Decision making and robustness.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Multi-Criteria Decision-Making, 2014

2013
Solving clustering problems using bi-objective evolutionary optimisation and knee finding algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
AntBot: Ant Colonies for Video Games.
IEEE Trans. Comput. Intell. AI Games, 2012

A Novel Multiobjective Formulation of the Robust Software Project Scheduling Problem.
Proceedings of the Applications of Evolutionary Computation, 2012

2010
Car Setup Optimisation.
Proceedings of the Simulated Evolution and Learning - 8th International Conference, 2010

Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
Improved Accuracy Rates of a Prototype Based Classifier Using Evolutionary Computation.
Proceedings of the Ninth International Conference on Intelligent Systems Design and Applications, 2009

Evolving a fuzzy controller for a Car Racing Competition.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Evolving a rule system controller for automatic driving in a car racing competition.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008


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