Gustavo Marfia
Orcid: 0000-0003-3058-8004
According to our database1,
Gustavo Marfia
authored at least 135 papers
between 2006 and 2024.
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Bibliography
2024
Analyzing cultural relationships visual cues through deep learning models in a cross-dataset setting.
Neural Comput. Appl., July, 2024
DanXe: An extended artificial intelligence framework to analyze and promote dance heritage.
Digit. Appl. Archaeol. Cult. Heritage, 2024
Heritage elements and Artificial Intelligence as storytelling tools for virtual retail environments.
Digit. Appl. Archaeol. Cult. Heritage, 2024
WiXaRd: Towards a Holistic Distributed Platform for Multi-Party and Cross-Reality WebXR Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Flying in XR: Bridging Desktop Applications in eXtended Reality through Deep Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
XR4LAW: Implementing an Immersive Ergonomic User Interface for Legislative and Deliberative Institutions.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the IEEE International Conference on Metaverse Computing, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Investigating eXtended Reality-powered Digital Twins for Sequential Instruction Learning: the Case of the Rubik's Cube.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
The Influence of Audiovisual Elements on the Realism of Generative AI Videos: The Case of Sora.
Proceedings of the 3rd Workshop on Artificial Intelligence and Creativity co-located with 27th European Conference on Artificial Intelligence (ECAI 2024), 2024
Preserving and Annotating Dance Heritage Material through Deep Learning Tools: A Case Study on Rudolf Nureyev.
Proceedings of the 3rd Workshop on Artificial Intelligence and Creativity co-located with 27th European Conference on Artificial Intelligence (ECAI 2024), 2024
2023
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D.
Comput. Hum. Behav., December, 2023
Digital Twin Collaborative Platforms: Applications to Humans-in-the-Loop Crafting of Urban Areas.
IEEE Consumer Electron. Mag., November, 2023
Efficient Memory-Enhanced Transformer for Long-Document Summarization in Low-Resource Regimes.
Sensors, April, 2023
Effects of the Uncertainty of Interpersonal Communications on Behavioral Responses of the Participants in an Immersive Virtual Reality Experience: A Usability Study.
Sensors, February, 2023
AnnHoloTator: A Mixed Reality Collaborative Platform for Manufacturing Work Instruction Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
HOCTOPUS: An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Toward a Shared Experience of Uncertainty of Interpersonal Communication Through an Immersive Virtual Reality Serious Game.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Evaluating Human Aesthetic and Emotional Aspects of 3D Generated Content through eXtended Reality.
Proceedings of the 2nd Workshop on Artificial Intelligence and Creativity co-located with 22nd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2023), 2023
2022
Virtual Real. Intell. Hardw., 2022
Virtual Real. Intell. Hardw., 2022
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena.
Virtual Real., 2022
ACM Trans. Multim. Comput. Commun. Appl., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 1st International Virtual Conference on Visual Pattern Extraction and Recognition for Cultural Heritage Understanding, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022
2021
Multim. Tools Appl., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
Towards an immersive visualization of consumer-level simulations of vehicular traffic.
Proceedings of the 25th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2021
2020
IMAGO: A family photo album dataset for a socio-historical analysis of the twentieth century.
CoRR, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 24th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2020
2019
Qualitative Activity Recognition using Machine and Deep Learning: Experimenting with Data-Human Interfaces for non Data-scientists.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019
Proceedings of the 23rd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications DS-RT 2019, 2019
2018
Can we monitor the natural environment analyzing online social network posts? A literature review.
Online Soc. Networks Media, 2018
IEEE Commun. Lett., 2018
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018
2017
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks.
SIGMETRICS Perform. Evaluation Rev., 2017
Pervasive Mob. Comput., 2017
On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
Netw. Model. Anal. Health Informatics Bioinform., 2017
A practical computer based vision system for posture and movement sensing in occupational medicine.
Multim. Tools Appl., 2017
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
J. Multimodal User Interfaces, 2017
Comput. Networks, 2017
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017
2016
Unleashing the true potential of social networks: confirming <i>infliximab</i> medical trials through Facebook posts.
Netw. Model. Anal. Health Informatics Bioinform., 2016
Mob. Networks Appl., 2016
J. Netw. Comput. Appl., 2016
Proceedings of the 10th EAI International Conference on Performance Evaluation Methodologies and Tools, 2016
Proceedings of the 14th ACM International Symposium on Mobility Management and Wireless Access, 2016
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
Proceedings of the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2016
2015
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015
Proceedings of the International Conference on Computing, Networking and Communications, 2015
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits.
Proceedings of the International Conference on Computing, Networking and Communications, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015
Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information.
Proceedings of the 2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2015
2014
Multim. Tools Appl., 2014
Proceedings of the 13th Annual Mediterranean Ad Hoc Networking Workshop, 2014
Proceedings of the 16th IEEE International Conference on e-Health Networking, 2014
Proceedings of the IEEE International Black Sea Conference on Communications and Networking, 2014
2013
A new traffic congestion prediction model for advanced traveler information and management systems.
Wirel. Commun. Mob. Comput., 2013
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever.
IEEE Trans. Veh. Technol., 2013
Behind the scenes: Lessons learned from the greatest intervehicular accident detection test ever.
Proceedings of the 10th Annual Conference on Wireless On-demand Network Systems and Services, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Listening to unanimated objects' stories for treatment and repair: A computer vision approach.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App.
Proceedings of the Arts and Technology, Third International Conference, 2013
2012
J. Vis. Commun. Image Represent., 2012
IEEE Commun. Mag., 2012
First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience.
Proceedings of the IFIP Wireless Days Conference 2012, Ireland, November 21-23, 2012, 2012
To live and drive in L.A.: Measurements from a real intervehicular accident alert test.
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference Workshops, 2012
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012
Technoculture of handcraft: fine gesture recognition for <i>haute couture</i> skills preservation and transfer in Italy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012
Proceedings of the 11th Annual Mediterranean Ad Hoc Networking Workshop, 2012
Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012
Augmenting augmented reality with pairwise interactions: The case of Count Luigi Ferdinando Marsili shooting game.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012
Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
IEEE Trans. Veh. Technol., 2011
On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks.
IEEE Trans. Intell. Transp. Syst., 2011
IEEE Trans. Inf. Technol. Biomed., 2011
Going realistic and optimal: A distributed multi-hop broadcast algorithm for vehicular safety.
Comput. Networks, 2011
Entertainment beyond divertissment: using computer games for city road accessibility.
Comput. Entertain., 2011
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011
On the design and player satisfaction evaluation of an immersive gestural game: the case of tortellino x-perience at the Shanghai world expo.
Proceedings of the 29th ACM international conference on Design of communication, 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Proceedings of the 4th IFIP International Conference on New Technologies, 2011
Efficient vehicle-to-pedestrian exchange of medical data: an empirical model with preliminary results.
Proceedings of the First ACM MobiHoc Workshop on Pervasive Wireless Healthcare, 2011
Proceedings of 20th International Conference on Computer Communications and Networks, 2011
Proceedings of 20th International Conference on Computer Communications and Networks, 2011
Proceedings of 20th International Conference on Computer Communications and Networks, 2011
<i>Cognitive cars</i>: constructing a cognitive playground for VANET research testbeds.
Proceedings of the CogART 2011, 2011
Recognizing intuitive pre-defined gestures for cultural specific interactions: An image-based approach.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011
From theory to reality: testing an accident warning system on a real highway scenario.
Proceedings of the AINTEC '11, Asian Internet Engineering Conference, Bangkok, Thailand, November 09, 2011
2010
IEEE Trans. Inf. Technol. Biomed., 2010
IEEE Trans. Consumer Electron., 2010
Comput. Networks, 2010
The art and craft of making the Tortellino: playing with a digital gesture recognizer for preparing pasta culinary recipes.
Comput. Entertain., 2010
Comput. Entertain., 2010
Vehicular congestion modeling and estimation for advanced traveler information systems.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010
Dealing with wireless links in the ERA of bandwidth demanding wireless home entertainment.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
Modeling and Experimenting with Vehicular Congestion for Distributed Advanced Traveler Information Systems.
Proceedings of the Computer Performance Engineering, 2010
2009
Proceedings of the 2nd IFIP Wireless Days, 2009
On developing smart applications for VANETs: Where are we now? some insights on technical issues and open problems.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009
2008
FairCast: fair multi-media streaming in ad hoc networks through local congestion control.
Proceedings of the 11th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, 2008
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008
2007
IEEE Commun. Mag., 2007
Proceedings of the NETWORKING 2007. Ad Hoc and Sensor Networks, 2007
Evaluating vehicle network strategies for downtown Portland: opportunistic infrastructure and the importance of realistic mobility models.
Proceedings of the 1st international MobiSys workshop on Mobile opportunistic networking, 2007
Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 2007
2006
Proceedings of the 2nd International ICST Conference on Wireless Internet, 2006
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006