Guoyu Sun
Orcid: 0009-0007-8175-2552
According to our database1,
Guoyu Sun
authored at least 13 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Flowing with Zen: Exploring Empowering the Intangible Cultural Heritage via Immersive Mixed Reality Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions.
Proceedings of the Human-Computer Interaction, 2024
Developing an Intermediate Framework for Enhancing Comic Creation Through Generative AI.
Proceedings of the Human-Computer Interaction, 2024
Silk Road Journey: A Real-time AI-based Interactive Art Installation for Silk Road Cultural Reenactment and Experience.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Exploring the design space of virtual tutors for children with autism spectrum disorder.
Educ. Inf. Technol., December, 2023
The "rebirth" of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes.
Comput. Animat. Virtual Worlds, 2023
Multi-sensory Interactive Experience Design of Museum Musical Instrument Collections.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2021
Relationship Between Human-Computer Interaction Features and Players' Decision-Making in Music Games.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021
2015
An Approach to Ballet Dance Training through MS Kinect and Visualization in a CAVE Virtual Reality Environment.
ACM Trans. Intell. Syst. Technol., 2015
2014
An Advanced Computational Intelligence System for Training of Ballet Dance in a Cave Virtual Reality Environment.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014
2011
2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009