Guodong Rong

Orcid: 0000-0001-8822-0136

Affiliations:
  • Meta, USA
  • NVIDIA Corporation, Santa Clara, CA, USA (former)


According to our database1, Guodong Rong authored at least 17 papers between 2006 and 2024.

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Bibliography

2024
Single Distance Clipping in Vertex Shader for VR Portal.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

2020
LGSVL Simulator: A High Fidelity Simulator for Autonomous Driving.
Proceedings of the 23rd IEEE International Conference on Intelligent Transportation Systems, 2020

2015
WebPhysics: A Parallel Rigid Body Simulation Framework for Web Applications.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2014
Parallel L-BFGS-B algorithm on GPU.
Comput. Graph., 2014

2012
Optimal surface deployment problem in wireless sensor networks.
Proceedings of the IEEE INFOCOM 2012, Orlando, FL, USA, March 25-30, 2012, 2012

2011
GPU-Assisted Computation of Centroidal Voronoi Tessellation.
IEEE Trans. Vis. Comput. Graph., 2011

Centroidal Voronoi tessellation in universal covering space of manifold surfaces.
Comput. Aided Geom. Des., 2011

Generalized Voronoi Diagram Computation on GPU.
Proceedings of the Eighth International Symposium on Voronoi Diagrams in Science and Engineering, 2011

2010
Real-time hybrid solid simulation: spectral unification of deformable and rigid materials.
Comput. Animat. Virtual Worlds, 2010

Streaming 3D shape deformations in collaborative virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2010

Hyperbolic centroidal Voronoi tessellation.
Proceedings of the ACM Symposium on Solid and Physical Modeling, 2010

Spectral simulation of hybrid bodies with deformable and rigid materials.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2008
Spectral mesh deformation.
Vis. Comput., 2008

Computing two-dimensional Delaunay triangulation using graphics hardware.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams.
Proceedings of the 4th International Symposium on Voronoi Diagrams in Science and Engineering, 2007

2006
Utilizing jump flooding in image-based soft shadows.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Jump flooding in GPU with applications to Voronoi diagram and distance transform.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006


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