Günter Wallner
Orcid: 0000-0002-0815-5985Affiliations:
- Johannes Kepler University, Linz, Austria
- University of Applied Arts Vienna, Austria
According to our database1,
Günter Wallner
authored at least 95 papers
between 2005 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging.
Proceedings of Mensch und Computer 2024, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of Legends.
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Spatio-temporal Analysis of Multi-agent Scheduling Behaviors on Fixed-track Networks.
Proceedings of the 15th IEEE Pacific Visualization Symposium, 2022
2021
Proceedings of the VINCI 2021: The 14th International Symposium on Visual Information Communication and Interaction, Potsdam, Germany, September 6, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game.
Comput. Graph. Forum, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the 24th International Conference on Information Visualisation, 2020
Proceedings of the 24th International Conference on Information Visualisation, 2020
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020
A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience.
Proceedings of the Human-Centered Software Engineering, 2020
Influence of Shape, Density, and Edge Crossings on the Perception of Graph Differences - An Investigation Under Time Constraints.
Proceedings of the Diagrammatic Representation and Inference, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity.
IEEE Trans. Games, 2019
Beyond the individual: Understanding social structures of an online player matchmaking website.
Entertain. Comput., 2019
Perception of Differences in Directed Acyclic Graphs: Influence Factors & Cognitive Strategies.
Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Visualisation of trip chaining behaviour and mode choice using household travel survey data.
Public Transp., 2018
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors and Similarity Judgment Strategies.
J. Graph Algorithms Appl., 2018
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play.
Comput. Hum. Behav., 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Investigating Graph Similarity Perception: A Preliminary Study and Methodological Challenges.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 3: IVAPP, Porto, Portugal, February 27, 2017
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors.
Proceedings of the Graph Drawing and Network Visualization - 25th International Symposium, 2017
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny".
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Using lag-sequential analysis for understanding interaction sequences in visualizations.
Int. J. Hum. Comput. Stud., 2016
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the Diagrammatic Representation and Inference, 2016
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the Advances in Conceptual Modeling, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes.
Proceedings of the BPM Demo Session 2015 Co-located with the 13th International Conference on Business Process Management (BPM 2015), 2015
2014
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Entertain. Comput., 2013
Proceedings of the International Conference on Making Sense of Converging Media, 2013
Play-Graph: A methodology and visualization approach for the analysis of gameplay data.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic.
Proceedings of the Business Process Management - 11th International Conference, 2013
2012
Proceedings of the 4th International Conference on Fun and Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study.
Proceedings of the IMAGAPP & IVAPP 2011, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
An Empirical Evaluation of a GPU Radiosity Solver.
Proceedings of the GRAPP 2010, 2010
Proceedings of the CISIS 2010, 2010
2009
2008
GPU Radiosity for Triangular Meshes with Support of Normal Mapping and Arbitrary Light Distributions.
J. WSCG, 2008
2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005