Günter Daniel Rey

Orcid: 0000-0001-9717-8478

Affiliations:
  • TU Chemnitz, E-Learning and New Media, Germany


According to our database1, Günter Daniel Rey authored at least 36 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
The influence of content-relevant background color as a retrieval cue on learning with multimedia.
Educ. Inf. Technol., August, 2024

2023
How to insert visual information into a whiteboard animation with a human hand? Effects of different insertion styles on learning.
Smart Learn. Environ., December, 2023

BeeLife: a mobile application to foster environmental awareness in classroom settings.
Frontiers Comput. Sci., 2023

Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations.
Comput. Educ., 2023

2022
The impact of video lecturers' nonverbal communication on learning - An experiment on gestures and facial expressions of pedagogical agents.
Comput. Educ., 2022

Towards a Vowel Formant Based Quality Metric for Text-to-Speech Systems: Measuring Monophthong Naturalness.
Proceedings of the IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2022

2021
Correction to: The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

2020
Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?
Comput. Hum. Behav., 2020

Investigating the effects of beat and deictic gestures of a lecturer in educational videos.
Comput. Educ., 2020

2019
Boundary conditions of the politeness effect in online mathematical learning.
Comput. Hum. Behav., 2019

Social entities in educational videos: Combining the effects of addressing and professionalism.
Comput. Hum. Behav., 2019

An ACT-R approach to investigating mechanisms of performance-related changes in an interrupted learning task.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
Realistic details in visualizations require color cues to foster retention.
Comput. Educ., 2018

Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos.
Comput. Educ., 2018

CoLoSS: Cognitive Load Corpus with Speech and Performance Data from a Symbol-Digit Dual-Task.
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018

2017
Ageism - Age coherence within learning material fosters learning.
Comput. Hum. Behav., 2017

Leaderboards within educational videogames: The impact of difficulty, effort and gameplay.
Comput. Educ., 2017

Auswirkung systeminduzierter Delays auf die menschliche Gedächtnisleistung in einem virtuellen agentenbasierten Trainingssetting.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Lernförderliche Gestaltung computerbasierter Instruktionen zur Roboterkonstruktion.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Modeling cognitive load effects in an interrupted learning task: An ACT-R approach.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.
J. Educ. Technol. Soc., 2016

The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception.
Comput. Hum. Behav., 2016

From duels to classroom competition: Social competition and learning in educational videogames within different group sizes.
Comput. Hum. Behav., 2016

The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames.
Comput. Hum. Behav., 2016

One for all?! Simultaneous examination of load-inducing factors for advancing media-related instructional research.
Comput. Educ., 2016

Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task.
Comput. Educ., 2016

2015
Mind your Ps and Qs! How polite instructions affect learning with multimedia.
Comput. Hum. Behav., 2015

Introducing the familiarity mechanism: A unified explanatory approach for the personalization effect and the examination of youth slang in multimedia learning.
Comput. Hum. Behav., 2015

2014
Seductive details and attention distraction - An eye tracker experiment.
Comput. Hum. Behav., 2014

2013
The personalization effect in multimedia learning: The influence of dialect.
Comput. Hum. Behav., 2013

In situ understanding of performance bottlenecks through visually augmented code.
Proceedings of the IEEE 21st International Conference on Program Comprehension, 2013

2011
Extracting adaptation strategies for e-learning programs with XCS.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2010
Controlling Presentation Speed, Labels, and Tooltips in Interactive Animations.
J. Media Psychol. Theor. Methods Appl., 2010

Reading direction and signaling in a simple computer simulation.
Comput. Hum. Behav., 2010

2008
Neuronale Netze - Eine Einführung in die Grundlagen, Anwendungen und Datenauswertung
Hans Huber Verlag, ISBN: 978-3-456-84513-5, 2008


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