Gun A. Lee
Orcid: 0000-0002-1644-6934Affiliations:
- University of South Australia, Adelaide, SA, Australia
According to our database1,
Gun A. Lee
authored at least 165 papers
between 2002 and 2024.
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Bibliography
2024
Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality.
Int. J. Hum. Comput. Interact., December, 2024
'Being there together for health': A Systematic Review on the Feasibility, Effectiveness and Design Considerations of Immersive Collaborative Virtual Environments in Health Applications.
CoRR, 2024
Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments.
Proceedings of the 19th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Adaptive Portals: Enhancing Virtual Reality Interaction Spaces With Real-Time Self-Adjusting Portals.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Studying Behavioral Metrics to Design Automatic Intervention Systems in Virtual Environments.
Proceedings of the 15th International Conference on Information and Communication Technology Convergence, 2024
Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention.
Virtual Real., December, 2023
Message from the ISMAR 2023 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., November, 2023
Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research.
Multimodal Technol. Interact., March, 2023
IEEE Trans. Vis. Comput. Graph., 2023
Effect of Auto-Erased Sketch Cue in Multiuser Surgical Planning Virtual Reality Collaboration System.
IEEE Access, 2023
The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Multim. Tools Appl., 2021
Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration.
Frontiers Virtual Real., 2021
A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning.
Comput. Graph., 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020
J. Multimodal User Interfaces, 2020
Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration.
IEEE Access, 2020
Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the 24th International Conference on Information Visualisation, 2020
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Int. J. Hum. Comput. Stud., 2019
Frontiers Robotics AI, 2019
A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System.
Proceedings of the 23rd International Conference in Information Visualization, 2019
Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018
Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration.
KSII Trans. Internet Inf. Syst., 2018
The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration.
Comput. Support. Cooperative Work., 2018
Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
User virtual costume visualisation in an augmented virtuality immersive cinematic environment.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Enhancing player engagement through game balancing in digitally augmented physical games.
Int. J. Hum. Comput. Stud., 2017
CoVAR: a collaborative virtual and augmented reality system for remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Improving co-presence with augmented visual communication cues for sharing experience through video conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Study of augmented gesture communication cues and view sharing in remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
Development of Smartphone Blood Culture Application Using Barcode and Hospital Information System: A University Hospital Experience.
Proceedings of the AMIA 2013, 2013
2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Assistive techniques for precise touch interaction in handheld augmented reality environments.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces.
Proceedings of the Image and Vision Computing New Zealand, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
J. Vis. Lang. Comput., 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
2007
Proceedings of the IEEE Virtual Reality Conference, 2007
2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Proceedings of the Entertainment Computing, 2006
Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2005
Commun. ACM, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2002
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002