Guillaume Loup

According to our database1, Guillaume Loup authored at least 6 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

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Bibliography

2021
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2018
ADDEGames: An Assistance Design Tool for Digital Epistemic Games.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Conception et développement d'interactions immersives pour jeux sérieux. (Design and development of immersive interactions for serious games).
PhD thesis, 2017

2016
Toward a Play Management System for Play-Based Learning.
Proceedings of the Adaptive and Adaptable Learning, 2016

Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations.
Proceedings of the Adaptive and Adaptable Learning, 2016

2014
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform.
Proceedings of the 2014 Virtual Reality International Conference, 2014


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