Guillaume Loup

Orcid: 0000-0003-3476-583X

According to our database1, Guillaume Loup authored at least 12 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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PhD thesis 
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Bibliography

2024
Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Design of a New Digital Cognitive Screening Tool on Tablet: AlzVR Project.
Proceedings of the 19th International Conference on Software Technologies, 2024

2021
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
From Design to Management of JENs (in the JEN.Lab Project).
Int. J. Serious Games, 2020

2019
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting.
Int. J. Hum. Comput. Interact., 2019

2018
A Visual Programming Tool to Design Mixed and Virtual Reality Interactions.
Int. J. Virtual Real., 2018

Towards a Model of User Experience in Immersive Virtual Environments.
Adv. Hum. Comput. Interact., 2018

ADDEGames: An Assistance Design Tool for Digital Epistemic Games.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Conception et développement d'interactions immersives pour jeux sérieux. (Design and development of immersive interactions for serious games).
PhD thesis, 2017

2016
Toward a Play Management System for Play-Based Learning.
Proceedings of the Adaptive and Adaptable Learning, 2016

Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations.
Proceedings of the Adaptive and Adaptable Learning, 2016

2014
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform.
Proceedings of the 2014 Virtual Reality International Conference, 2014


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