Guillaume Gilet

Orcid: 0000-0002-9973-1772

According to our database1, Guillaume Gilet authored at least 16 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Fast orientable aperiodic ocean synthesis using tiling and blending.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

2023
Screen space indirect lighting with visibility bitmask.
Vis. Comput., November, 2023

2021
Accelerating Geometry-Based Spherical Harmonics Glyphs Rendering for dMRI Using Modern OpenGL.
Proceedings of the Computational Diffusion MRI - 12th International Workshop, 2021

2019
Local spot noise for procedural surface details synthesis.
Comput. Graph., 2019

2016
A phenomenological model for throughfall rendering in real-time.
Comput. Graph. Forum, 2016

Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis.
Proceedings of the Computer Graphics & Visual Computing, 2016

2015
A multiscale model for rain rendering in real-time.
Comput. Graph., 2015

2014
Local random-phase noise for procedural texturing.
ACM Trans. Graph., 2014

2012
Multiple kernels noise for improved procedural texturing.
Vis. Comput., 2012

Multi-scale Assemblage for Procedural Texturing.
Comput. Graph. Forum, 2012

2010
An Image-Based Approach for Stochastic Volumetric and Procedural Details.
Comput. Graph. Forum, 2010

Procedural texture particles.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Procedural Descriptions of Anisotropic Noisy Textures by Example.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
A Framework for Interactive Hypertexture Modelling.
Comput. Graph. Forum, 2009

2008
From Volume Splatting to Raycasting - A Smooth Transition.
Proceedings of the GRAPP 2008, 2008

2005
Point-based Rendering of Trees.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005


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