Guillaume Cordonnier

Orcid: 0000-0003-0124-0180

According to our database1, Guillaume Cordonnier authored at least 22 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
FastFlow: GPU Acceleration of Flow and Depression Routing for Landscape Simulation.
Comput. Graph. Forum, October, 2024

Learning Images Across Scales Using Adversarial Training.
ACM Trans. Graph., July, 2024

Efficient Debris-flow Simulation for Steep Terrain Erosion.
ACM Trans. Graph., July, 2024

Windblown sand around obstacles - simulation and validation of deposition patterns.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024

Physically-based analytical erosion for fast terrain generation.
Comput. Graph. Forum, May, 2024

Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes.
Comput. Graph. Forum, May, 2024

2023
Forming Terrains by Glacial Erosion.
ACM Trans. Graph., August, 2023

ModalNeRF: Neural Modal Analysis and Synthesis for Free-Viewpoint Navigation in Dynamically Vibrating Scenes.
Comput. Graph. Forum, July, 2023

Interactive design of 2D car profiles with aerodynamic feedback.
Comput. Graph. Forum, May, 2023

2022
Interactive simulation of plume and pyroclastic volcanic ejections.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Deep Reconstruction of 3D Smoke Densities from Artist Sketches.
Comput. Graph. Forum, 2022

Neural Green's function for Laplacian systems.
Comput. Graph., 2022

2021
Authoring consistent landscapes with flora and fauna.
ACM Trans. Graph., 2021

Honey, I Shrunk the Domain: Frequency-aware Force Field Reduction for Efficient Fluids Optimization.
Comput. Graph. Forum, 2021

2020
Interactive Meso-scale Simulation of Skyscapes.
Comput. Graph. Forum, 2020

2019
A Review of Digital Terrain Modeling.
Comput. Graph. Forum, 2019

2018
Layered Models for Large Scale Time-Evolving Landscapes. (Modèles à couches pour simuler l'évolution de paysages à grande échelle).
PhD thesis, 2018

Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology.
IEEE Trans. Vis. Comput. Graph., 2018

Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches.
Comput. Graph. Forum, 2018

2017
Authoring landscapes by combining ecosystem and terrain erosion simulation.
ACM Trans. Graph., 2017

EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems.
Comput. Graph. Forum, 2017

2016
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
Comput. Graph. Forum, 2016


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