Guilherme Wood
Orcid: 0000-0001-5055-5336
According to our database1,
Guilherme Wood
authored at least 24 papers
between 2006 and 2024.
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Bibliography
2024
Comput., May, 2024
2023
Scientometrics, December, 2023
J. Artif. Soc. Soc. Simul., 2023
2022
Effects of electrical brain stimulation on brain indices and presence experience in immersive, interactive virtual reality.
Virtual Real., 2022
Move your virtual body: differences and similarities in brain activation patterns during hand movements in real world and virtual reality.
Virtual Real., 2022
Networked Models of Social Influence: Explaining Left-Right Political Landscapes in Europe Through Opinion Dynamics and Network Structure.
Proceedings of the Advances in Social Simulation, 2022
2021
The Potential of Functional Near-Infrared Spectroscopy (fNIRS) for Motion-Intensive Game Paradigms.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
2020
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking.
IEEE Trans. Learn. Technol., 2020
2019
J. Numer. Cogn., 2019
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019
2018
Placebo hampers ability to self-regulate brain activity: A double-blind sham-controlled neurofeedback study.
NeuroImage, 2018
2017
Repetition suppression in aging: A near-infrared spectroscopy study on the size-congruity effect.
NeuroImage, 2017
Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly.
Int. J. Serious Games, 2017
2016
Monotonic non-linear transformations as a tool to investigate age-related effects on brain white matter integrity: A Box-Cox investigation.
NeuroImage, 2016
Neural Entrainment in Drum Rhythms with Silent Breaks: Evidence from Steady-state Evoked and Event-related Potentials.
J. Cogn. Neurosci., 2016
Evaluation of a neurofeedback-based cognitive telerehabilitation system for neurological patients.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2015
Int. J. Serious Games, 2015
2014
Changes in hemodynamic signals accompanying motor imagery and motor execution of swallowing: A near-infrared spectroscopy study.
NeuroImage, 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
2013
Advanced methods for time-varying effective connectivity estimation in memory processes.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013
2006
NeuroImage, 2006