Guilherme Wood

Orcid: 0000-0001-5055-5336

According to our database1, Guilherme Wood authored at least 24 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2024
User Experience in Neurofeedback Applications Using AR as Feedback Modality.
Comput., May, 2024

2023
Presence and consequences of positive words in scientific abstracts.
Scientometrics, December, 2023

Confirmation Bias as a Mechanism to Focus Attention Enhances Signal Detection.
J. Artif. Soc. Soc. Simul., 2023

2022
Effects of electrical brain stimulation on brain indices and presence experience in immersive, interactive virtual reality.
Virtual Real., 2022

Move your virtual body: differences and similarities in brain activation patterns during hand movements in real world and virtual reality.
Virtual Real., 2022

Networked Models of Social Influence: Explaining Left-Right Political Landscapes in Europe Through Opinion Dynamics and Network Structure.
Proceedings of the Advances in Social Simulation, 2022

2021
The Potential of Functional Near-Infrared Spectroscopy (fNIRS) for Motion-Intensive Game Paradigms.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Sex Differences in User Experience in a VR EEG Neurofeedback Paradigm.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking.
IEEE Trans. Learn. Technol., 2020

2019
Cognitive Heterogeneity of Math Difficulties: A Bottom-up Classification Approach.
J. Numer. Cogn., 2019

Nirs-based neurofeedback Training to Treat dysphagia.
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019

2018
Placebo hampers ability to self-regulate brain activity: A double-blind sham-controlled neurofeedback study.
NeuroImage, 2018

2017
Repetition suppression in aging: A near-infrared spectroscopy study on the size-congruity effect.
NeuroImage, 2017

Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly.
Int. J. Serious Games, 2017

2016
Monotonic non-linear transformations as a tool to investigate age-related effects on brain white matter integrity: A Box-Cox investigation.
NeuroImage, 2016

Neural Entrainment in Drum Rhythms with Silent Breaks: Evidence from Steady-state Evoked and Event-related Potentials.
J. Cogn. Neurosci., 2016

Evaluation of a neurofeedback-based cognitive telerehabilitation system for neurological patients.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Game elements improve performance in a working memory training task.
Int. J. Serious Games, 2015

2014
Changes in hemodynamic signals accompanying motor imagery and motor execution of swallowing: A near-infrared spectroscopy study.
NeuroImage, 2014

The Potential Use of Neurophysiological Signals for Learning Analytics.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Free Your Brain a Working Memory Training Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
Advanced methods for time-varying effective connectivity estimation in memory processes.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013

2006
Neural representations of two-digit numbers: A parametric fMRI study.
NeuroImage, 2006


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