Guilherme Gonçalves
Orcid: 0000-0002-3264-587X
According to our database1,
Guilherme Gonçalves
authored at least 30 papers
between 2017 and 2024.
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Bibliography
2024
Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) Based on Immersive Virtual Reality Exposure.
IEEE Access, 2024
2023
Exploring the user experience of hands-free VR interaction methods during a Fitts' task.
Comput. Graph., December, 2023
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality.
Comput. Graph., December, 2023
Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences.
ACM Comput. Surv., 2023
Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method.
IEEE Access, 2023
Evaluation of Hands-Free VR Interaction Methods During a Fitts' Task: Efficiency and Effectiveness.
IEEE Access, 2023
How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score.
IEEE Access, 2023
Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization.
Proceedings of the International Conference on Graphics and Interaction, 2023
Proceedings of the International Conference on Graphics and Interaction, 2023
2022
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
Virtual Real., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Multim. Tools Appl., 2022
Multim. Syst., 2022
Intell. Syst. Appl., 2022
Using Virtual Reality to Demonstrate and Promote Products: The Effect of Gender, Product Contextualization and Presence on Purchase Intention and User Satisfaction.
IEEE Access, 2022
Virtual Reality e-Commerce: Contextualization and Gender Impact on User Memory and User Perception of Functionalities and Size of Products.
IEEE Access, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Design of a Transmitter for Inductively-Coupled High-Bitrate Communication in Stacked Chips.
IEEE Trans. Circuits Syst. II Express Briefs, 2021
Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities.
IEEE Access, 2021
Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups.
Proceedings of the International Conference on Graphics and Interaction, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
A novel method to enhance the touristic 360<sup>∘</sup> promotional video experience.
Multim. Tools Appl., 2020
IEEE Access, 2020
2019
The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Evaluation of different body tracking configurations in the sense of presence and embodiment.
Proceedings of the International Conference on Graphics and Interaction, 2019
2017
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad.
Proceedings of the Entertainment Computing - ICEC 2017, 2017