Guihuan Feng
Orcid: 0000-0002-8435-5161
According to our database1,
Guihuan Feng
authored at least 19 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Int. J. Hum. Comput. Interact., April, 2024
2023
GestureSurface: VR Sketching through Assembling Scaffold Surface with Non-Dominant Hand.
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
General Category Network: Handwritten Mathematical Expression Recognition with Coarse-Grained Recognition Task.
Proceedings of the IEEE International Conference on Acoustics, 2023
VisaudiBlow: Fine-grained Blowing Interaction Based on Visual and Auditory Detection.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2021
Artificial Evolution Network: A Computational Perspective on the Expansibility of the Nervous System.
IEEE Trans. Neural Networks Learn. Syst., 2021
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021
2020
2017
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017
Proceedings of the Fifth International Symposium of Chinese CHI, 2017
2016
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016
Proceedings of the Fourth International Symposium on Chinese CHI, 2016
2015
基于语法描述语言的在线手绘流程图识别 (On-line Handwritten Flowchart Recognition Based on Grammar Description Language).
计算机科学, 2015
2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
2012
Proceedings of the 25th IEEE Conference on Software Engineering Education and Training, 2012
2011
Proceedings of the Document Recognition and Retrieval XVIII, 2011
2009
On-line hand-drawn electric circuit diagram recognition using 2D dynamic programming.
Pattern Recognit., 2009
2008
2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006