Guido Makransky
Orcid: 0000-0003-1862-7824
According to our database1,
Guido Makransky
authored at least 32 papers
between 2012 and 2024.
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Bibliography
2024
A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use.
npj Digit. Medicine, 2024
"I finally felt I had the tools to control these urges": Empowering Students to Achieve Their Device Use Goals With the Reduce Digital Distraction Workshop.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Collaborative generative learning activities in immersive virtual reality increase learning.
Comput. Educ., December, 2023
A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality.
ACM Trans. Comput. Hum. Interact., October, 2023
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds.
Comput. Educ., August, 2023
Int. J. Hum. Comput. Interact., July, 2023
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior.
Comput. Educ., June, 2023
J. Comput. Assist. Learn., April, 2023
Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none?
J. Comput. Assist. Learn., February, 2023
Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study.
Comput. Hum. Behav., 2023
2022
npj Digit. Medicine, 2022
Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non-WEIRD sample.
J. Comput. Assist. Learn., 2022
Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study.
J. Comput. Assist. Learn., 2022
Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry.
J. Comput. Assist. Learn., 2022
Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
The validation and further development of a multidimensional cognitive load scale for virtual environments.
J. Comput. Assist. Learn., 2021
Frontiers Virtual Real., 2021
Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality.
Comput. Educ., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education.
Br. J. Educ. Technol., 2020
Can an immersive virtual reality simulation increase students' interest and career aspirations in science?
Br. J. Educ. Technol., 2020
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment.
Br. J. Educ. Technol., 2020
Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation.
J. Comput. Assist. Learn., 2019
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments.
J. Comput. Assist. Learn., 2019
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence.
Int. J. Hum. Comput. Stud., 2019
Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment.
Comput. Educ., 2019
Investigating the process of learning with desktop virtual reality: A structural equation modeling approach.
Comput. Educ., 2019
Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2017
Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach.
Comput. Hum. Behav., 2017
2012
PhD thesis, 2012