Guido Makransky

Orcid: 0000-0003-1862-7824

According to our database1, Guido Makransky authored at least 32 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use.
npj Digit. Medicine, 2024

"I finally felt I had the tools to control these urges": Empowering Students to Achieve Their Device Use Goals With the Reduce Digital Distraction Workshop.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Collaborative generative learning activities in immersive virtual reality increase learning.
Comput. Educ., December, 2023

A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality.
ACM Trans. Comput. Hum. Interact., October, 2023

Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds.
Comput. Educ., August, 2023

The Promise and Pitfalls of Learning in Immersive Virtual Reality.
Int. J. Hum. Comput. Interact., July, 2023

Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior.
Comput. Educ., June, 2023

Fostering science interests through head-mounted displays.
J. Comput. Assist. Learn., April, 2023

Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none?
J. Comput. Assist. Learn., February, 2023

Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study.
Comput. Hum. Behav., 2023

2022
Can extended reality in the metaverse revolutionise health communication?
npj Digit. Medicine, 2022

Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non-WEIRD sample.
J. Comput. Assist. Learn., 2022

Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study.
J. Comput. Assist. Learn., 2022

Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry.
J. Comput. Assist. Learn., 2022

A study of how immersion and interactivity drive VR learning.
Comput. Educ., 2022

Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
The validation and further development of a multidimensional cognitive load scale for virtual environments.
J. Comput. Assist. Learn., 2021

Conducting Unsupervised Virtual Reality User Studies Online.
Frontiers Virtual Real., 2021

Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality.
Comput. Educ., 2021

Pedagogical Agents in Educational VR: An in the Wild Study.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education.
Br. J. Educ. Technol., 2020

Can an immersive virtual reality simulation increase students' interest and career aspirations in science?
Br. J. Educ. Technol., 2020

Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment.
Br. J. Educ. Technol., 2020

Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation.
J. Comput. Assist. Learn., 2019

Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments.
J. Comput. Assist. Learn., 2019

Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence.
Int. J. Hum. Comput. Stud., 2019

Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment.
Comput. Educ., 2019

Investigating the process of learning with desktop virtual reality: A structural equation modeling approach.
Comput. Educ., 2019

Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2017
Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach.
Comput. Hum. Behav., 2017

2012
Computerized adaptive testing in industrial and organizational psychology.
PhD thesis, 2012


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