Gudrun Klinker
Orcid: 0000-0003-0971-5726Affiliations:
- Technical University Munich, Germany
According to our database1,
Gudrun Klinker
authored at least 245 papers
between 1984 and 2024.
Collaborative distances:
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Bibliography
2024
Frontiers Virtual Real., 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3).
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness.
Proceedings of the HCI in Games, 2024
2023
Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions.
Int. J. Hum. Comput. Interact., 2023
Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
An Experimental Video Conference Platform to Bridge the Gap Between Digital and In-Person Communication.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023
Proceedings of the Virtual Reality and Mixed Reality, 2023
Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
C.DOT - Convolutional Deep Object Tracker for Augmented Reality Based Purely on Synthetic Data.
IEEE Trans. Vis. Comput. Graph., 2022
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations.
Frontiers Virtual Real., 2022
Exploring underwater archaeology findings with a diving simulator in virtual reality.
Frontiers Virtual Real., 2022
Frontiers Virtual Real., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Extended Reality Training for Business and Education: The New Generation of Learning Experiences.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Maintenance in Process Industries with Digital Twins and Mixed Reality: Potentials, Scenarios and Requirements.
Proceedings of the IEEE International Conference on Industrial Engineering and Engineering Management, 2022
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components.
Proceedings of the HCI International 2022 Posters, 2022
A Procedural Building Generator Based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences.
Proceedings of the Virtual Reality and Mixed Reality, 2022
2021
EAI Endorsed Trans. Mob. Commun. Appl., 2021
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications.
ISPRS Int. J. Geo Inf., 2021
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 4th IEEE International Conference on Multimedia Information Processing and Retrieval, 2021
As-built Industrial Scene Reconstruction based on Photogrammetry and Prior-Knowledge for Extended Reality Scenarios.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
2020
ACM Journal on Computing and Cultural Heritage, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design.
Proceedings of the IEEE Conference on Games, 2020
2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform.
Frontiers Neurorobotics, 2017
Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications.
Proceedings of the 50 Jahre Universitäts-Informatik in München, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2016
OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 2016 IEEE/IFIP Network Operations and Management Symposium, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays.
Proceedings of the 7th Augmented Human International Conference, 2016
2015
On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry.
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Trans. Vis. Comput. Graph., 2015
Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique.
IEEE Trans. Vis. Comput. Graph., 2015
Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015
Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Trans. Vis. Comput. Graph., 2015
Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Dynamic threshold adjustment in a proximity-based location tracking system using reference modules.
Proceedings of the International Wireless Communications and Mobile Computing Conference, 2015
Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
A visual tracking model implemented on the iCub robot as a use case for a novel neurorobotic toolkit integrating brain and physics simulation.
Proceedings of the 15th IEEE-RAS International Conference on Humanoid Robots, 2015
Testing a proximity-based location tracking system with Bluetooth Low Energy tags for future use in the OR.
Proceedings of the 17th International Conference on E-health Networking, 2015
Proceedings of the International Conference on Cyberworlds, 2015
Evaluation von Lokalisierungstechnologien für den Einsatz im Operationssaal.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design.
Proceedings of the Computer-Aided Architectural Design. The Next City - New Technologies and the Future of the Built Environment, 2015
Vision enhancement: defocus correction via optical see-through head-mounted displays.
Proceedings of the 6th Augmented Human International Conference, 2015
2014
J. Virtual Real. Broadcast., 2014
Absolute Spatial Context-aware Visual Feature Descriptors for Outdoor Handheld Camera Localization - Overcoming Visual Repetitiveness in Urban Environments.
Proceedings of the VISAPP 2014, 2014
Ubiquitous, Dynamic Inclusion and Fusion of Tracking Data from Various Sources for Mobile AR Applications in "AR-ready Environments".
Proceedings of the VISAPP 2014, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Entwicklung und Evaluation eines automatischen Prüfverfahrens zur Kalibrierung und Optimierung eines Lokalisierungssystems mittels optischem Tracking.
Proceedings of the 13. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Int. J. Online Biomed. Eng., 2013
Comput. Graph., 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Gestyboard 2.0: A Gesture-Based Text Entry Concept for High Performance Ten-Finger Touch-Typing and Blind Typing on Touchscreens.
Proceedings of the Human Factors in Computing and Informatics, 2013
Gestyboard BackTouch 1.0: Two-Handed Backside Blind-Typing on Mobile Touch-Sensitive Surfaces.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2013
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, 2013
Proceedings of the 16th International IEEE Conference on Intelligent Transportation Systems, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
An outdoor ground truth evaluation dataset for sensor-aided visual handheld camera localization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Animation-based requirements analysis of a map application user interface to support critical MCI situations.
Proceedings of the Informatiktage 2013, 2013
Gestairboard: A gesture-based touch typing keyboard using the Kinect camera.
Proceedings of the Informatiktage 2013, 2013
Fog of Triage: Usage of the Fog of War concept for the Triage in a Mass Casualty Incident (MCI).
Proceedings of the Informatiktage 2013, 2013
Augmented chemical reactions: An augmented reality tool to support chemistry teaching.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013
Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry.
Proceedings of the CSEDU 2013, 2013
Proceedings of the 20th Asia-Pacific Software Engineering Conference, 2013
2012
Temporal Calibration in Multisensor Tracking Setups.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Creating a common operation picture in realtime with user-centered interfaces for mass casualty incidents.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
User-centered development of UI elements for selecting items on a digital map designed for heavy rugged tablet PCs in mass casualty incidents.
Proceedings of the ACM International Health Informatics Symposium, 2012
User-centered comparison between classical and edge interaction on a heavy rugged tablet PC used in MCIs.
Proceedings of the 57. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie, 42. Jahrestagung der Gesellschaft für Informatik, Was bewegt uns in der/die Zukunft?, 2012
How-to interact with a map application on a heavy rugged tablet PC when both hands are needed to hold the device.
Proceedings of the 57. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie, 42. Jahrestagung der Gesellschaft für Informatik, Was bewegt uns in der/die Zukunft?, 2012
An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
2011
Virtual Real., 2011
Guest Editors' Introduction: Special Section on the IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
IEEE Trans. Vis. Comput. Graph., 2011
Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2011
IEEE Pervasive Comput., 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Engineering of Mixed Reality Systems, 2010
Int. J. Auton. Adapt. Commun. Syst., 2010
Evaluation of an Augmented Reality Supported Picking System Under Practical Conditions.
Comput. Graph. Forum, 2010
Stereo Vision based Vehicle Detection.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010
Fusion of clothoid segments for a more accurate and updated prediction of the road geometry.
Proceedings of the 13th International IEEE Conference on Intelligent Transportation Systems, 2010
Creating Passion for Augmented Reality Applications - A Teaching Concept for a Lab Course.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Designing and comparing two-handed gestures to confirm links between user controlled objects.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the International Conference on Humans and Computers, 2010
Proceedings of the 40. Jahrestagung der Gesellschaft für Informatik, Service Science - Neue Perspektiven für die Informatik, INFORMATIK 2010, Leipzig, Germany, September 27, 2010
Proceedings of the 40. Jahrestagung der Gesellschaft für Informatik, Service Science - Neue Perspektiven für die Informatik, INFORMATIK 2010, Leipzig, Germany, September 27, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Supporting casual interactions between board games on public tabletop displays and mobile devices.
Pers. Ubiquitous Comput., 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Human-Computer Interaction. Ambient, 2009
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009
Pick-by-Vision comes on age: evaluation of an augmented reality supported picking system in a real storage environment.
Proceedings of the 6th International Conference on Computer Graphics, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Ubiquitous Intelligence and Computing, 5th International Conference, 2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Splitting the Scene Graph - Using Spatial Relationship Graphs Instead of Scene Graphs in Augmented Reality.
Proceedings of the GRAPP 2008, 2008
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
2007
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007
Online Estimation of the Target Registration Error for <i>n</i> -Ocular Optical Tracking Systems.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2007, 10th International Conference, Brisbane, Australia, October 29, 2007
Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
2006
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006
Effective control of a car driver's attention for visual and acoustic guidance towards the direction of imminent dangers.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Spatial relationship patterns: elements of reusable tracking and calibration systems.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality.
Pers. Ubiquitous Comput., 2005
2004
Proceedings of the MIXER '04, 2004
Proceedings of the MIXER '04, 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Augmented reality for port placement and navigation in robotically assisted minimally invasive cardiovascular surgery.
Proceedings of the CARS 2004. Computer Assisted Radiology and Surgery. Proceedings of the 18th International Congress and Exhibition, 2004
2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002
2001
Augmented Maintenance of Powerplants: A Prototyping Case Study of a Mobile AR System.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001
Proceedings of the 8th Asia-Pacific Software Engineering Conference (APSEC 2001), 2001
2000
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000
Proceedings of the Confluence of Computer Vision and Computer Graphics, 2000
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented World.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999
1998
Proceedings of the 3D Structure from Multiple Images of Large-Scale Environments, 1998
1997
Presence Teleoperators Virtual Environ., 1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Automated Camera Calibration and 3D Egomotion Estimation for Augmented Reality Applications.
Proceedings of the Computer Analysis of Images and Patterns, 7th International Conference, 1997
1995
Proceedings of the Computer Vision, 1995
1993
Proceedings of the 4th IEEE Visualization Conference, 1993
A physical approach to color image understanding.
A K Peters, ISBN: 978-1-56881-013-3, 1993
1992
Commun. ACM, 1992
1990
1988
Implementation and performance of a complex vision system on a systolic array machine.
Future Gener. Comput. Syst., 1988
Proceedings of the Second International Conference on Computer Vision, 1988
1984
Comput. Vis. Graph. Image Process., 1984