Grenville J. Armitage
Orcid: 0000-0002-2805-6511Affiliations:
- Swinburne University of Technology, Melbourne, Australia
According to our database1,
Grenville J. Armitage
authored at least 112 papers
between 1993 and 2023.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
On csauthors.net:
Bibliography
2023
Proceedings of the ACM SIGCOMM 2023 Conference, 2023
2020
ACM Trans. Multim. Comput. Commun. Appl., 2020
Detecting Bottleneck Use of PIE or FQ-CoDel Active Queue Management During DASH-like Content Streaming.
Proceedings of the 45th IEEE Conference on Local Computer Networks, 2020
2019
IEEE Commun. Surv. Tutorials, 2019
2018
ctrlTCP: Reducing latency through coupled, heterogeneous multi-flow TCP congestion control.
Proceedings of the IEEE INFOCOM 2018, 2018
2017
Using Active Queue Management to Assist IoT Application Flows in Home Broadband Networks.
IEEE Internet Things J., 2017
IEEE Commun. Surv. Tutorials, 2017
Comput. Networks, 2017
Proceedings of the 2017 IFIP Networking Conference, 2017
Characterising LEDBAT Performance Through Bottlenecks Using PIE, FQ-CoDel and FQ-PIE Active Queue Management.
Proceedings of the 42nd IEEE Conference on Local Computer Networks, 2017
Proceedings of the 27th International Telecommunication Networks and Applications Conference, 2017
Optimising DASH over AQM-Enabled Gateways Using Intra-Chunk Parallel Retrieval (Chunklets).
Proceedings of the 26th International Conference on Computer Communication and Networks, 2017
Proceedings of the 26th International Conference on Computer Communication and Networks, 2017
2016
Proceedings of the 41st IEEE Conference on Local Computer Networks, 2016
Proceedings of the 41st IEEE Conference on Local Computer Networks, 2016
Potential redundant link fail-over strategies for uptime-sensitive medical telemetry applications.
Proceedings of the 18th IEEE International Conference on e-Health Networking, 2016
2015
Proceedings of the 34th IEEE International Performance Computing and Communications Conference, 2015
2014
IEEE Internet Comput., 2014
Proceedings of the 2014 Internet Measurement Conference, 2014
2013
Multim. Syst., 2013
Proceedings of the 38th Annual IEEE Conference on Local Computer Networks, Sydney, Australia, October 21-24, 2013, 2013
Minimally-intrusive frequent round trip time measurements using Synthetic Packet-Pairs.
Proceedings of the 38th Annual IEEE Conference on Local Computer Networks, 2013
Using delay-gradient TCP for multimedia-friendly 'background' transport in home networks.
Proceedings of the 38th Annual IEEE Conference on Local Computer Networks, 2013
2012
Timely and continuous machine-learning-based classification for interactive IP traffic.
IEEE/ACM Trans. Netw., 2012
REED: Optimizing first person shooter game server discovery using network coordinates.
ACM Trans. Multim. Comput. Commun. Appl., 2012
Investigating the IPv6 teredo tunnelling capability and performance of internet clients.
Comput. Commun. Rev., 2012
Proceedings of the 37th Annual IEEE Conference on Local Computer Networks, 2012
Proceedings of the 12th ACM SIGCOMM Internet Measurement Conference, 2012
2011
Inferring the time-zones of prefixes and autonomous systems by monitoring game server discovery traffic.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011
Proceedings of the NETWORKING 2011, 2011
Proceedings of the NETWORKING 2011, 2011
Proceedings of the Second Annual ACM SIGMM Conference on Multimedia Systems, 2011
Practical machine learning based multimedia traffic classification for distributed QoS management.
Proceedings of the IEEE 36th Conference on Local Computer Networks, 2011
2010
Proceedings of the Algorithms for Next Generation Networks, 2010
IEEE J. Sel. Areas Commun., 2010
Minimising Disruption Caused by Online FPS Game Server Discovery in a Wireless Network.
Proceedings of the 2010 IEEE Wireless Communications and Networking Conference, 2010
Proceedings of the 35th Annual IEEE Conference on Local Computer Networks, 2010
2009
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2009
Collateral Damage: The Impact of Optimised TCP Variants on Real-Time Traffic Latency in Consumer Broadband Environments.
Proceedings of the NETWORKING 2009, 2009
Reliable transmission over covert channels in first person shooter multiplayer games.
Proceedings of the 34th Annual IEEE Conference on Local Computer Networks, 2009
2008
Int. J. Adv. Media Commun., 2008
IEEE Commun. Surv. Tutorials, 2008
Outsourcing automated QoS control of home routers for a better online game experience.
IEEE Commun. Mag., 2008
Comput. Commun. Rev., 2008
An independent H-TCP implementation under FreeBSD 7.0: description and observed behaviour.
Comput. Commun. Rev., 2008
Optimising online FPS game server discovery through clustering servers by origin autonomous system.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008
Proceedings of the NETWORKING 2008, Ad Hoc and Sensor Networks, Wireless Networks, 2008
Proceedings of the International Workshop on Multimedia Signal Processing, 2008
Proceedings of the LCN 2008, 2008
Clustering to Assist Supervised Machine Learning for Real-Time IP Traffic Classification.
Proceedings of IEEE International Conference on Communications, 2008
Proceedings of IEEE International Conference on Communications, 2008
2007
IEEE Commun. Surv. Tutorials, 2007
Covert channels and countermeasures in computer network protocols [Reprinted from IEEE Communications Surveys and Tutorials].
IEEE Commun. Mag., 2007
Performance analysis of the ANGEL system for automated control of game traffic prioritisation.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007
Proceedings of the 15th IEEE International Conference on Networks, 2007
Proceedings of the 15th IEEE International Conference on Networks, 2007
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games.
Proceedings of the 15th IEEE International Conference on Networks, 2007
A Packet Arrival Model for Wolfenstein Enemy Territory Online Server Discovery Traffic.
Proceedings of the 15th IEEE International Conference on Networks, 2007
2006
A preliminary performance comparison of five machine learning algorithms for practical IP traffic flow classification.
Comput. Commun. Rev., 2006
A Blind Method Towards Performance Improvement of High Performance TCP with Random Losses.
Proceedings of the Wired/Wireless Internet Communications, 4th International Conference, 2006
Real-time collaborative network monitoring and control using 3D game engines for representation and interaction.
Proceedings of the 3rd International Workshop on Visualization for Computer Security, 2006
Modifying first person shooter games to perform real time network monitoring and control tasks.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Extrapolating server to client IP traffic from empirical measurements of first person shooter games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Training on multiple sub-flows to optimise the use of Machine Learning classifiers in real-world IP networks.
Proceedings of the LCN 2006, 2006
2005
Int. J. Adv. Media Commun., 2005
Proceedings of the Passive and Active Network Measurement, 6th International Workshop, 2005
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2005
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games.
Proceedings of the 4th Workshop on Network and System Support for Games, 2005
Experimental validation of the random waypoint mobility model through a real world mobility trace for large geographical areas.
Proceedings of the 8th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, 2005
Proceedings of the 1st Annual ACM Workshop on Mining Network Data, 2005
Automated Traffic Classification and Application Identification using Machine Learning.
Proceedings of the 30th Annual IEEE Conference on Local Computer Networks (LCN 2005), 2005
Proceedings of the 30th Annual IEEE Conference on Local Computer Networks (LCN 2005), 2005
Proceedings of the 30th Annual IEEE Conference on Local Computer Networks (LCN 2005), 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004
Experimentally derived interactions between TCP traffic and service quality over DOCSIS cable links.
Proceedings of the Global Telecommunications Conference, 2004. GLOBECOM '04, Dallas, Texas, USA, 29 November, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Revisiting IP QoS: why do we care, what have we learned? ACM SIGCOMM 2003 RIPQOS workshop report.
Comput. Commun. Rev., 2003
Comput. Commun. Rev., 2003
Proceedings of the 11th IEEE International Conference on Networks, 2003
Proceedings of the 11th IEEE International Conference on Networks, 2003
2002
2000
IEEE Commun. Mag., 2000
1999
1998
1997
1996
1995
Comput. Commun. Rev., 1995
1993
Proceedings of the 18th Conference on Local Computer Networks, 1993