Greis F. M. Silva-Calpa

Orcid: 0000-0001-8264-3808

Affiliations:
  • University of Rio de Janeiro, Brazil


According to our database1, Greis F. M. Silva-Calpa authored at least 24 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The challenge of stress induction in serious games, considering gameplay.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024

Redesign of an m-Health Application for Individuals with Bipolar Disorder: A Strategy for User Adherence and Effective Data Collection.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

2023
Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

A Data-Centric Approach for Pectoral Muscle Deep Learning Segmentation Enhancements in Mammography Images.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

2022
Real-time data analysis in health monitoring systems: A comprehensive systematic literature review.
J. Biomed. Informatics, 2022

Exploring User-Interaction Techniques by Using a Strength Feedback Measurement Device to Encourage Strength Movements of People with Hand Impairments.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022

2021
End-user adaptable technologies for rehabilitation: a systematic literature review.
Univers. Access Inf. Soc., 2021

Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2021

Enabling Autonomous Medical Image Data Annotation: A human-in-the-loop Reinforcement Learning Approach.
Proceedings of the 16th Conference on Computer Science and Intelligence Systems, 2021

2020
Eye-tracking Data Analysis for Visual Exploration Assessment and Decision Making Interpretation in Virtual Reality Environments.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Topological and tactical study of terrains modeled into a synthetic training environment as a military educational resource.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

End-User Programming Architecture for Physical Movement Assessment: An Interactive Machine Learning Approach.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020

A Self-adaptive Serious Game for Eye-Hand Coordination Training.
Proceedings of the HCI in Games, 2020

An m-Health Application for Remote Monitoring of People with Bipolar Disorder through Digital Phenotyping and Smartphone Dependency.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020

2019
Exploring Motor and Sensory Devices in a Bicycle Simulator.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

2018
A 3D-printable instrument to improve force vector measurement in CPR training.
IEEE Instrum. Meas. Mag., 2018

Floating Hamster Ball: A Locomotion Method for Free Flight in Virtual Environments.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2015
Exploring Collaboration Patterns in a Multitouch Game to Encourage Social Interaction and Collaboration Among Users with Autism Spectrum Disorder.
Comput. Support. Cooperative Work., 2015

2014
Collaborative Strategies in Multitouch Tabletop to Encourage Social Interaction in People with Autism.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2013
Metáforas de Perspectivas Culturais na (re) definição de padrões de colaboração de um jogo de multi-toque para usuários com autismo.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013


  Loading...