Greis F. M. Silva-Calpa
Orcid: 0000-0001-8264-3808Affiliations:
- University of Rio de Janeiro, Brazil
According to our database1,
Greis F. M. Silva-Calpa
authored at least 24 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Redesign of an m-Health Application for Individuals with Bipolar Disorder: A Strategy for User Adherence and Effective Data Collection.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
A Data-Centric Approach for Pectoral Muscle Deep Learning Segmentation Enhancements in Mammography Images.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023
2022
Real-time data analysis in health monitoring systems: A comprehensive systematic literature review.
J. Biomed. Informatics, 2022
Exploring User-Interaction Techniques by Using a Strength Feedback Measurement Device to Encourage Strength Movements of People with Hand Impairments.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022
2021
Univers. Access Inf. Soc., 2021
Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2021
Enabling Autonomous Medical Image Data Annotation: A human-in-the-loop Reinforcement Learning Approach.
Proceedings of the 16th Conference on Computer Science and Intelligence Systems, 2021
2020
Eye-tracking Data Analysis for Visual Exploration Assessment and Decision Making Interpretation in Virtual Reality Environments.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Topological and tactical study of terrains modeled into a synthetic training environment as a military educational resource.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
End-User Programming Architecture for Physical Movement Assessment: An Interactive Machine Learning Approach.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020
Proceedings of the HCI in Games, 2020
An m-Health Application for Remote Monitoring of People with Bipolar Disorder through Digital Phenotyping and Smartphone Dependency.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020
2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
2018
IEEE Instrum. Meas. Mag., 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
2015
Exploring Collaboration Patterns in a Multitouch Game to Encourage Social Interaction and Collaboration Among Users with Autism Spectrum Disorder.
Comput. Support. Cooperative Work., 2015
2014
Collaborative Strategies in Multitouch Tabletop to Encourage Social Interaction in People with Autism.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
2013
Metáforas de Perspectivas Culturais na (re) definição de padrões de colaboração de um jogo de multi-toque para usuários com autismo.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013
PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013