Greg Welch
Orcid: 0000-0002-8243-646XAffiliations:
- University of Central Florida, USA
- University of North Carolina at Chapel Hill, USA (former)
According to our database1,
Greg Welch
authored at least 175 papers
between 1995 and 2024.
Collaborative distances:
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Bibliography
2024
Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality.
Comput. Graph., 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Difficulties in Perceiving and Understanding Robot Reliability Changes in a Sequential Binary Task.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Exploring Spatial Cognitive Residue and Methods to Clear Users' Minds When Transitioning Between Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Analysis of the Saliency of Color-Based Dichoptic Cues in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., December, 2023
Visual Facial Enhancements Can Significantly Improve Speech Perception in the Presence of Noise.
IEEE Trans. Vis. Comput. Graph., November, 2023
Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues.
ACM Trans. Appl. Percept., 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Visual Hearing Aids: Artificial Visual Speech Stimuli for Audiovisual Speech Perception in Noise.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting Emotions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired.
ACM Trans. Access. Comput., 2022
The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations.
Int. J. Hum. Comput. Stud., 2022
Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Mixed Reality Tabletop Gameplay: Social Interaction With a Virtual Human Capable of Physical Influence.
IEEE Trans. Vis. Comput. Graph., 2021
An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays.
ACM Trans. Appl. Percept., 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Sharing gaze rays for visual target identification tasks in collaborative augmented reality.
J. Multimodal User Interfaces, 2020
A Systematic Review of Ten Years of Research on Human Interaction with Social Robots.
Int. J. Hum. Comput. Interact., 2020
IEEE Computer Graphics and Applications, 2020
Applying Stress Management Techniques in Augmented Reality: Stress Induction and Reduction in Healthcare Providers During Virtual Triage Simulation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Implementation and Evaluation of a 50 kHz, $28μs Motion-to-Pose Latency Head Tracking Instrument.
IEEE Trans. Vis. Comput. Graph., 2019
Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality.
Comput. Graph., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019
Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019
Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays.
Proceedings of the Symposium on Spatial User Interaction, 2019
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Effects of Patient Care Assistant Embodiment and Computer Mediation on User Experience.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR.
IEEE Trans. Vis. Comput. Graph., 2018
Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018
Frontiers Robotics AI, 2018
The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Augmented Cognition: Users and Contexts, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Assessing vignetting as a means to reduce VR sickness during amplified head rotations.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments.
J. Virtual Real. Broadcast., 2017
The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.
Comput. Animat. Virtual Worlds, 2017
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Frontiers Robotics AI, 2017
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Robotics Auton. Syst., 2016
Optical Touch Sensing on Nonparametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences.
Presence Teleoperators Virtual Environ., 2016
IEEE Computer Graphics and Applications, 2016
The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
2015
Dynamic State Estimation of a Synchronous Machine Using PMU Data: A Comparative Study.
IEEE Trans. Smart Grid, 2015
Touch sensing on non-parametric rear-projection surfaces: A physical-virtual head for hands-on healthcare training.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
2014
ACM Trans. Sens. Networks, 2014
Presence Teleoperators Virtual Environ., 2014
Illuminating collaboration in emergency health care situations: paramedic-physician collaboration and 3D telepresence technology.
Inf. Res., 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014
2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the Foundations of Augmented Cognition, 2013
Proceedings of the Virtual Realities, 2013
Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness.
Proceedings of the Virtual Realities, 2013
2012
Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatars.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 2011 Fifth ACM/IEEE International Conference on Distributed Smart Cameras, 2011
Proceedings of the IEEE Symposium on Computational Intelligence Applications In Smart Grid, 2011
2010
Proceedings of the IEEE PES Conference on Innovative Smart Grid Technologies, 2010
2009
Presence Teleoperators Virtual Environ., 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the 2nd International ICST Conference on Immersive Telecommunications, 2009
Proceedings of the Computer Vision, 2009
2008
Exploring the potential of video technologies for collaboration in emergency medical care: Part I. Information sharing.
J. Assoc. Inf. Sci. Technol., 2008
Exploring the potential of video technologies for collaboration in emergency medical care: Part II. Task performance.
J. Assoc. Inf. Sci. Technol., 2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
Proceedings of the Virtual Realities, 01.06. - 06.06.2008, 2008
2007
The potential impact of 3d telepresence technology on task performance in emergency trauma care.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007
Proceedings of the British Machine Vision Conference 2007, 2007
2006
Experimental Comparison of 2D and 3D Technology Mediated Paramedic-Physician Collaboration in Remote Emergency Medical Situations.
Proceedings of the Information Realities: Shaping the Digital Future for All, 2006
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006
2005
A general method for comparing the expected performance of tracking and motion capture systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the 10th IEEE International Conference on Computer Vision (ICCV 2005), 2005
2004
Presence Teleoperators Virtual Environ., 2004
A Unified Approach To Real-Time, Multi-Resolution, Multi-Baseline 2d View Synthesis And 3d Depth Estimation Using Commodity Graphics Hardware.
Int. J. Image Graph., 2004
2003
Comput. Graph. Forum, 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Experiential telepresence: how can telepresence research be guided towards better end user experience?
Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, 2003
Dealing with Textureless Regions and Specular Highlights - A Progressive Space Carving Scheme Using a Novel Photo-consistency Measure.
Proceedings of the 9th IEEE International Conference on Computer Vision (ICCV 2003), 2003
2002
J. Graphics, GPU, & Game Tools, 2002
IEEE Computer Graphics and Applications, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
Presence Teleoperators Virtual Environ., 2001
Automatic and Continuous Projector Display Surface Estimation Using Everyday Imagery.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
2000
IEEE Computer Graphics and Applications, 2000
IEEE Computer Graphics and Applications, 2000
Proceedings of the 11th IEEE Visualization Conference, 2000
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office.
Proceedings of the 11th IEEE Visualization Conference, 2000
1999
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the 10th IEEE Visualization Conference, 1999
Table-top spatially-augmented realty: bringing physical models to life with projected imagery.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999
1998
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998
Three-dimensional reconstruction from a set of video cameras of environments for virtual collaboration.
Proceedings of the XI Computer Graphics, 1998
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998
1997
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997
1995
ACM SIGOPS Oper. Syst. Rev., 1995