Greg Wadley
Orcid: 0000-0003-4230-3440Affiliations:
- University of Melbourne, School of Computing and Information Systems, Australia
According to our database1,
Greg Wadley
authored at least 66 papers
between 2004 and 2024.
Collaborative distances:
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Behavioral and Physiological Signals-Based Deep Multimodal Approach for Mobile Emotion Recognition.
IEEE Trans. Affect. Comput., 2023
Int. J. Hum. Comput. Stud., 2023
Proceedings of the MEDINFO 2023 - The Future Is Accessible, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild.
Int. J. Hum. Comput. Stud., 2022
Mobile Emotion Recognition via Multiple Physiological Signals using Convolution-augmented Transformer.
Proceedings of the ICMR '22: International Conference on Multimedia Retrieval, Newark, NJ, USA, June 27, 2022
Proceedings of the International Conference on Human Machine Interaction, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets.
Vis. Comput., 2021
Frontiers Virtual Real., 2021
Clinical decision support for increased-risk organ transplants: participatory design.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021
"It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the 28th European Conference on Information Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Support for Carers of Young People with Mental Illness: Design and Trial of a Technology-Mediated Therapy.
ACM Trans. Comput. Hum. Interact., 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Designing for diversity in Aboriginal Australia: Insights from a national technology project.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
4<sup><i>th</i></sup> Symposium on Computing and Mental Health: Designing Ethical eMental Health Services.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
3rd Symposium on Computing and Mental Health: Understanding, Engaging, and Delighting Users.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Designing an app for pregnancy care for a culturally and linguistically diverse community.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
ICTs Effect on Parents Feelings of Presence, Awareness, and Connectedness during a Childs Hospitalization.
CoRR, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
2015
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play.
Hum. Comput. Interact., 2015
Designing a health screening tool to help young people communicate with their general practitioner.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
It feels different from real life: Users' Opinions of Mobile Applications for Mental Health.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
ICT's Effect on Parents' Feelings of Presence, Awareness, and Connectedness during a Child's Hospitalization.
Proceedings of the Australasian Conference on Information Systems, 2015
2014
Moderated online social therapy: Designing and evaluating technology for mental health.
ACM Trans. Comput. Hum. Interact., 2014
Exploring ambient technology for connecting hospitalised children with school and home.
Int. J. Hum. Comput. Stud., 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Citizen involvement in the design of technology for climate change adaptation projects in the Pacific.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 21st European Conference on Information Systems, 2013
2012
"Friendly, don't shoot!": how communication design can enable novel social interactions.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
2011
Supporting Young People With Psychosis In The Community: An ICT Enabled Relapse Prevention Tool.
Proceedings of the Pacific Asia Conference on Information Systems, 2011
Proceedings of the Fifth International Conference on Communities and Technologies, 2011
2010
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010
2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2007
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
2005
Factors influencing users' decisions to adopt voice communication in online console games.
Int. J. Adv. Media Commun., 2005
Proceedings of the Entertainment Computing, 2005
2004
Proceedings of the Entertainment Computing, 2004