Graham Morgan
Orcid: 0000-0002-0089-0395
According to our database1,
Graham Morgan
authored at least 79 papers
between 1999 and 2024.
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Bibliography
2024
IEEE Trans. Parallel Distributed Syst., December, 2024
Sensors, March, 2024
Poster: IoTSimSecure: Towards an IoT Simulator Supporting Cyber-Threat Detection Algorithms.
Proceedings of the 8th IEEE International Conference on Fog and Edge Computing, 2024
2023
A Hybrid Accuracy- and Energy-Aware Human Activity Recognition Model in IoT Environment.
IEEE Trans. Sustain. Comput., 2023
Platform for Energy Efficiency Monitoring Electrical Vehicle in Real World Traffic Simulation.
Proceedings of the 25th IEEE Conference on Business Informatics, 2023
Enhancing Declarative Temporal Model Mining in Relational Databases: A Preliminary Study.
Proceedings of the International Database Engineered Applications Symposium Conference, 2023
2022
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2022
Dynamic Data Streams for Time-Critical IoT Systems in Energy-Aware IoT Devices Using Reinforcement Learning.
Sensors, 2022
CorrDetector: A framework for structural corrosion detection from drone images using ensemble deep learning.
Expert Syst. Appl., 2022
Privacy-preserving cooperative localization in vehicular edge computing infrastructure.
Concurr. Comput. Pract. Exp., 2022
Proceedings of the IDEAS'22: International Database Engineered Applications Symposium, Budapest, Hungary, August 22, 2022
Proceedings of the 31st ACM International Conference on Information & Knowledge Management, 2022
AI-based Sepsis prediction in Surgical Practice; Lessons learnt from Model Development.
Proceedings of the AMIA 2022, 2022
2021
IEEE Netw., 2021
Preventing sepsis; how can artificial intelligence inform the clinical decision-making process? A systematic review.
Int. J. Medical Informatics, 2021
Concurr. Comput. Pract. Exp., 2021
2020
J. Parallel Distributed Comput., 2020
En-ABC: An ensemble artificial bee colony based anomaly detection scheme for cloud environment.
J. Parallel Distributed Comput., 2020
IoTSim-SDWAN: A simulation framework for interconnecting distributed datacenters over Software-Defined Wide Area Network (SD-WAN).
J. Parallel Distributed Comput., 2020
IoTWC: Analytic Hierarchy Process Based Internet of Things Workflow Composition System.
Proceedings of the 2020 IEEE International Conference on Cloud Engineering, 2020
Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
2019
IoT-CANE: A unified knowledge management system for data-centric Internet of Things application systems.
J. Parallel Distributed Comput., 2019
IEEE Consumer Electron. Mag., 2019
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019
2018
Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images.
Proceedings of the 2nd International Conference on Digital Signal Processing, 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
2017
A paradigm for the development of serious games for health as benefit delivery systems.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health.
Proceedings of the 2017 International Conference on Digital Health, 2017
2015
Toward Consistency of State in MMOGs Through Semantically Aware Contention Management.
IEEE Trans. Emerg. Top. Comput., 2015
Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs.
Comput. Electron. Agric., 2015
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
Proceedings of the Euro-Par 2015: Parallel Processing, 2015
Adopting Best Practices from the Games Industry in Development of Serious Games for Health.
Proceedings of the 5th International Conference on Digital Health 2015, 2015
2014
Smart Routing: A Novel Application of Collaborative Path-Finding to Smart Parking Systems.
Proceedings of the IEEE 16th Conference on Business Informatics, 2014
Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Positive relationship between duration of action video game play and visuospatial executive function in children.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation.
Proceedings of the Symposium on Applied Computing, 2014
Proceedings of the Euro-Par 2014 Parallel Processing, 2014
Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree.
Proceedings of the CSEDU 2014, 2014
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
Proceedings of the IEEE 15th Conference on Business Informatics, 2013
A Read-Write-Validate approach to optimistic concurrency control for energy efficiency of resource-constrained systems.
Proceedings of the 2013 9th International Wireless Communications and Mobile Computing Conference, 2013
Proceedings of the Algorithms and Architectures for Parallel Processing, 2013
Proceedings of the Euro-Par 2013 Parallel Processing, 2013
Proceedings of the Distributed Applications and Interoperable Systems, 2013
Proceedings of the Brain and Health Informatics - International Conference, 2013
An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity.
Proceedings of the HEALTHINF 2013, 2013
2012
Liana: A Framework That Utilizes Causality to Schedule Contention Management across Networked Systems.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2012, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
2011
Later Validation/Earlier Write: Concurrency Control for Resource-Constrained Systems with Real-Time Properties.
Proceedings of the 30th IEEE Symposium on Reliable Distributed Systems Workshops, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
2009
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2009, 2009
2008
IEEE Trans. Software Eng., 2008
Proceedings of the 11th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2008), 2008
2007
A Message Oriented Middleware Solution Enabling Non-repudiation Evidence Generation for Reliable Web Services.
Proceedings of the Service Availability, 4th International Service Availability Symposium, 2007
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
2006
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006
2005
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005
Proceedings of the Challenges of Expanding Internet: E-Commerce, 2005
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005
2004
Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games.
Proceedings of the Entertainment Computing, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Proceedings of the 8th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2003), 2003
Component Replication in Distributed Systems: A Case Study Using Enterprise Java Beans.
Proceedings of the 22nd Symposium on Reliable Distributed Systems (SRDS 2003), 2003
2001
Measuring the Cost of Scalability and Reliability for Internet-Based, Server-Centered Applications.
Proceedings of the 6th Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2001), 2001
A Dependable Distributed Auction System: Architecture and an Implementation Framework.
Proceedings of the Fifth International Symposium on Autonomous Decentralized Systems, 2001
2000
Proceedings of the Networked Group Communication, 2000
Proceedings of the 2000 International Conference on Dependable Systems and Networks (DSN 2000) (formerly FTCS-30 and DCCA-8), 2000
1999
Design and implemantation of a CORBA fault-tolerant object group service.
Proceedings of the Distributed Applications and Interoperable Systems II, Second IFIP WG 6.1 International Working Conference on Distributed Applications and Interoperable Systems, June 28, 1999