Gonzalo Besuievsky

Orcid: 0000-0003-2025-0835

According to our database1, Gonzalo Besuievsky authored at least 30 papers between 1996 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2022
Reusable Procedural Building Parts.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2020
Earthquake Simulation on Ancient Masonry Buildings.
ACM Journal on Computing and Cultural Heritage, 2020

2019
Seismic Simulation on Virtual Reality.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

A Virtual Reality Front-End for Earthquake Simulation.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Skyline-based geometric simplification for urban solar analysis.
Graph. Model., 2018

Earthquake Simulation for Ancient Building Destruction.
Proceedings of the GCH 2018, 2018

A Procedural Approach for Thermal Visualization on Buildings.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Computing urban radiation: A sparse matrix approach.
Graph. Model., 2017

Calculation of Optimal Luminaires for Architectural Design.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

An Interactive Tool for Modeling Ancient Masonry Buildings.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
Optimizing Window Shape for Daylighting: An Urban Context Approach.
Proceedings of the 4th Eurographics Workshop on Urban Data Modelling and Visualisation, 2016

Tools for Structural Analysis and Optimization of Procedural Masonry Buildings.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Erratum to 'A sample-based method for computing the radiosity inverse matrix' [Computers & Graphics 41 (2014) 1-12].
Comput. Graph., 2015

Inverse opening design with anisotropic lighting incidence.
Comput. Graph., 2015

Far-LoD: Level of Detail for Massive Sky View Factor Calculations in Large Cities.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2015

2014
A sample-based method for computing the radiosity inverse matrix.
Comput. Graph., 2014

Hierarchical Radiosity for Procedural Urban Environments.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2014

A Configurable LoD for Procedural Urban Models intended for Daylight Simulation.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2014

2013
Customizable LoD for Procedural Architecture.
Comput. Graph. Forum, 2013

Visual copy & paste for procedurally modeled buildings by ruleset rewriting.
Comput. Graph., 2013

Challenges in Procedural Modeling of Buildings.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

Statistical Inverse Lighting.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Inverse lighting design for interior buildings integrating natural and artificial sources.
Comput. Graph., 2012

Low-rank Radiosity using Sparse Matrices.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2006
Automatic architectural 3D model generation with sunlight simulation.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2001
Animating radiosity environments through the Multi-Frame Lighting Method.
Comput. Animat. Virtual Worlds, 2001

A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

1998
A Dynamic Light Sources Algorithm for Radiosity Environments.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998

1996
The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments.
Proceedings of the Rendering Techniques '96, 1996


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