Gonçalo Duarte Garcia Pereira

According to our database1, Gonçalo Duarte Garcia Pereira authored at least 14 papers between 2009 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

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Bibliography

2016
Integrating social power into the decision-making of cognitive agents.
Artif. Intell., 2016

2015
Game elements improve performance in a working memory training task.
Int. J. Serious Games, 2015

Social Theatre: Showcasing Social Power Aware Agents.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Exploring Social Power Intelligent Behavior.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Towards Social Power Intelligent Agents.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Disaster Prevention Social Awareness: The Stop Disasters! Case Study.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Free Your Brain a Working Memory Training Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
Conceptualizing Social Power for Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Bases of social power for agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Serious Games for Personal and Social Learning & Ethics: Status and Trends.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
A Game Prototype with Emotional Contagion.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

A Generic Emotional Contagion Computational Model.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

"I'm happy if you are happy.": a model for emotional contagion in game characters.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2009
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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