Gnanathusharan Rajendran

Orcid: 0000-0001-5370-3656

According to our database1, Gnanathusharan Rajendran authored at least 26 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Broken Trust: Does the Agent Matter?
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024

2023
Robot Broken Promise? Repair strategies for mitigating loss of trust for repeated failures.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

2022
Exploring Theory of Mind for Human-Robot Collaboration.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Sensitivity of Trust Scales in the Face of Errors.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

2021
An Architecture for Emotional Facial Expressions as Social Signals.
IEEE Trans. Affect. Comput., 2021

2020
Identifying embodied metaphors for computing education.
Comput. Hum. Behav., 2020

"Sorry to Disturb You": Autism and Robot Interruptions.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

2019
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function.
Int. J. Hum. Comput. Stud., 2019

2018
Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills.
ACM Trans. Comput. Hum. Interact., 2018

Toward Improved Child-Robot Interaction by Understanding Eye Movements.
IEEE Trans. Cogn. Dev. Syst., 2018

Social Impact of Recharging Activity in Long-Term HRI and Verbal Strategies to Manage User Expectations During Recharge.
Frontiers Robotics AI, 2018

Investigating social vulnerability in children using computer mediated role-play.
Comput. Educ., 2018

Cultural Social Signal Interplay with an Expressive Robot.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Robot Expressive Behaviour and Autistic Traits.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Do You Think I Approve of That? Designing Facial Expressions for a Robot.
Proceedings of the Social Robotics - 9th International Conference, 2017

Evaluating robot facial expressions.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

2016
Gaze contingent joint attention with an avatar in children with and without ASD.
Proceedings of the 2016 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, 2016

2015
Erratum to: Developing technology for autism: an interdisciplinary approach.
Pers. Ubiquitous Comput., 2015

BrainQuest: an active smart phone game to enhance executive function.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
One step at a time: Multimodal interfaces and children's executive functioning.
Proceedings of the 4th International Conference on Development and Learning and on Epigenetic Robotics, 2014

How does life experience influence teaching a contingent robot?
Proceedings of the 4th International Conference on Development and Learning and on Epigenetic Robotics, 2014

2013
Virtual environments and autism: a developmental psychopathological approach.
J. Comput. Assist. Learn., 2013

Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Developing technology for autism: an interdisciplinary approach.
Pers. Ubiquitous Comput., 2012

2011
Social Communication between Virtual Characters and Children with Autism.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2000
Computer mediated interaction in Asperger's syndrome: the Bubble Dialogue program.
Comput. Educ., 2000


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