Glen Robertson

According to our database1, Glen Robertson authored at least 7 papers between 2010 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
Building behavior trees from observations in real-time strategy games.
Proceedings of the International Symposium on Innovations in Intelligent SysTems and Applications, 2015

2014
A Review of Real-Time Strategy Game AI.
AI Mag., 2014

An Improved Dataset and Extraction Process for Starcraft AI.
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014

2012
SARTRE: a case-based poker web app.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Case-based learning by observation: preliminary work.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

2010
Improving AbraQ: An Automatic Query Expansion Algorithm.
Proceedings of the 2010 IEEE/WIC/ACM International Conference on Web Intelligence, 2010

Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction.
Proceedings of the GRAPP 2010, 2010


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