Glen Berseth

Orcid: 0000-0001-7351-8028

According to our database1, Glen Berseth authored at least 64 papers between 2013 and 2024.

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Bibliography

2024
Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churn.
CoRR, 2024

Amortizing intractable inference in diffusion models for vision, language, and control.
CoRR, 2024

RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning.
CoRR, 2024

Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control.
CoRR, 2024

Surprise-Adaptive Intrinsic Motivation for Unsupervised Reinforcement Learning.
Proceedings of the 1st Reinforcement Learning Conference, 2024

Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration.
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Proceedings of the IEEE International Conference on Robotics and Automation, 2024

Reasoning with Latent Diffusion in Offline Reinforcement Learning.
Proceedings of the Twelfth International Conference on Learning Representations, 2024

Intelligent Switching for Reset-Free RL.
Proceedings of the Twelfth International Conference on Learning Representations, 2024

Searching for High-Value Molecules Using Reinforcement Learning and Transformers.
Proceedings of the Twelfth International Conference on Learning Representations, 2024

Closing the Gap between TD Learning and Supervised Learning - A Generalisation Point of View.
Proceedings of the Twelfth International Conference on Learning Representations, 2024

Improving Intrinsic Exploration by Creating Stationary Objectives.
Proceedings of the Twelfth International Conference on Learning Representations, 2024

Enhancing Agent Learning through World Dynamics Modeling.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2024, 2024

2023
Torque-Based Deep Reinforcement Learning for Task-and-Robot Agnostic Learning on Bipedal Robots Using Sim-to-Real Transfer.
IEEE Robotics Autom. Lett., October, 2023

Heterogeneous Crowd Simulation Using Parametric Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., April, 2023

Towards Learning to Imitate from a Single Video Demonstration.
J. Mach. Learn. Res., 2023

Reasoning with Latent Diffusion in Offline Reinforcement Learning.
CoRR, 2023

Robust and Versatile Bipedal Jumping Control through Multi-Task Reinforcement Learning.
CoRR, 2023

Robust and Versatile Bipedal Jumping Control through Reinforcement Learning.
Proceedings of the Robotics: Science and Systems XIX, Daegu, 2023

Maximum State Entropy Exploration using Predecessor and Successor Representations.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Bootstrapping Adaptive Human-Machine Interfaces with Offline Reinforcement Learning.
IROS, 2023

2022
Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robot.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

ASHA: Assistive Teleoperation via Human-in-the-Loop Reinforcement Learning.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

AnyMorph: Learning Transferable Polices By Inferring Agent Morphology.
Proceedings of the International Conference on Machine Learning, 2022

CoMPS: Continual Meta Policy Search.
Proceedings of the Tenth International Conference on Learning Representations, 2022

2021
Chapter 9 Towards Democratizing Human-Building Simulation and Analytics.
Proceedings of the Resilience in the Digital Age, 2021

Interactive Architectural Design with Diverse Solution Exploration.
IEEE Trans. Vis. Comput. Graph., 2021

ReLMM: Practical RL for Learning Mobile Manipulation Skills Using Only Onboard Sensors.
CoRR, 2021

Explore and Control with Adversarial Surprise.
CoRR, 2021

Gamification of Crowd-Driven Environment Design.
IEEE Computer Graphics and Applications, 2021

Information is Power: Intrinsic Control via Information Capture.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policies.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

X2T: Training an X-to-Text Typing Interface with Online Learning from User Feedback.
Proceedings of the 9th International Conference on Learning Representations, 2021

SMiRL: Surprise Minimizing Reinforcement Learning in Unstable Environments.
Proceedings of the 9th International Conference on Learning Representations, 2021

Fully Autonomous Real-World Reinforcement Learning with Applications to Mobile Manipulation.
Proceedings of the Conference on Robot Learning, 8-11 November 2021, London, UK., 2021

2020
Morphology-Agnostic Visual Robotic Control.
IEEE Robotics Autom. Lett., 2020

Ecological Reinforcement Learning.
CoRR, 2020

Deep Integration of Physical Humanoid Control and Crowd Navigation.
Proceedings of the MIG '20: Motion, 2020

2019
SMiRL: Surprise Minimizing RL in Dynamic Environments.
CoRR, 2019

Visual Imitation Learning with Recurrent Siamese Networks.
CoRR, 2019

Contextual Imagined Goals for Self-Supervised Robotic Learning.
Proceedings of the 3rd Annual Conference on Robot Learning, 2019

2018
Terrain RL Simulator.
CoRR, 2018

Interactive Diversity Optimization of Environments.
CoRR, 2018

Model-Based Action Exploration.
CoRR, 2018

Interactive spatial analytics for human-aware building design.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Feedback Control For Cassie With Deep Reinforcement Learning.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Model-Based Action Exploration for Learning Dynamic Motion Skills.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Control.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning.
ACM Trans. Graph., 2017

CODE: Crowd-optimized design of environments.
Comput. Animat. Virtual Worlds, 2017

On density-flow relationships during crowd evacuation.
Comput. Animat. Virtual Worlds, 2017

Evaluating and Optimizing Evacuation Plans for Crowd Egress.
IEEE Computer Graphics and Applications, 2017

Understanding spatial perception and visual modes in the review of architectural designs.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Crowd sourced co-design of floor plans using simulation guided games.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Perceptual evaluation of space in virtual environments.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2016
Terrain-adaptive locomotion skills using deep reinforcement learning.
ACM Trans. Graph., 2016

ACCLMesh: curvature-based navigation mesh generation.
Comput. Animat. Virtual Worlds, 2016

Towards Computer Assisted Crowd Aware Architectural Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Dynamic terrain traversal skills using reinforcement learning.
ACM Trans. Graph., 2015

Environment optimization for crowd evacuation.
Comput. Animat. Virtual Worlds, 2015

Evaluating and optimizing level of service for crowd evacuations.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
SteerFit: Automated Parameter Fitting for Steering Algorithms.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Characterizing and optimizing game level difficulty.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
SteerPlex: Estimating Scenario Complexity for Simulated Crowds.
Proceedings of the Motion in Games, 2013


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