Giuseppe Maggiore

According to our database1, Giuseppe Maggiore authored at least 16 papers between 2009 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
High performance encapsulation and networking in Casanova 2.
Entertain. Comput., 2017

Metacasanova: an optimized meta-compiler for domain-specific languages.
Proceedings of the 10th ACM SIGPLAN International Conference on Software Language Engineering, 2017

2016
Building Game Scripting DSL's with the Metacasanova Metacompiler.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

2015
Casanova: A Simple, High-Performance Language for Game Development.
Proceedings of the Serious Games - First Joint International Conference, 2015

2014
Smarter Smartphones: Understanding and Predicting User Habits from GPS Sensor Data.
Proceedings of the 9th International Conference on Future Networks and Communications (FNC'14) / The 11th International Conference on Mobile Systems and Pervasive Computing (MobiSPC'14) / Affiliated Workshops, 2014

2013
Casanova: a language for game development.
PhD thesis, 2013

The Domain of Parametric Hypercubes for Static Analysis of Computer Games Software.
Proceedings of the Formal Methods and Software Engineering, 2013

LGOAP: Adaptive layered planning for real-time videogames.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Resource Entity Action: A Generalized Design Pattern for RTS Games.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
On Casanova and Databases or the Similarity Between Games and DBs.
Proceedings of the Twentieth Italian Symposium on Advanced Database Systems, 2012

A compilation technique to increase X3D performance and safety.
Proceedings of the ACM Symposium on Applied Computing, 2012

Writing Real-Time .Net Games in Casanova.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

A formal specification for casanova, a language for computer games.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
Engaging high school students in computer science via challenging applications.
Proceedings of the SIGITE' 11 ACM Special Interest Group for Information Technology Education Conference, 2011

Designing Casanova: A Language for Games.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2009
Learning by Fixing and Extending Games.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009


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