Giulio Jacucci

Orcid: 0000-0002-9185-7928

According to our database1, Giulio Jacucci authored at least 211 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations.
Behav. Inf. Technol., September, 2024

Revisiting embodiment for brain-computer interfaces.
Hum. Comput. Interact., July, 2024

Entity Footprinting: Modeling Contextual User States via Digital Activity Monitoring.
ACM Trans. Interact. Intell. Syst., June, 2024

Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms.
Proc. ACM Hum. Comput. Interact., 2024

"I Felt Everyone Was a Streamer": An Empirical Study on What Makes Avatar Collective Streaming Engaging.
Proc. ACM Hum. Comput. Interact., 2024

A Pilot Study Comparing ChatGPT and Google Search in Supporting Visualization Insight Discovery.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

VMS: Interactive Visualization to Support the Sensemaking and Selection of Predictive Models.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

"I'd rather drink in VRChat": Understanding Drinking in Social Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Interactive visual facets to support fluid exploratory search.
J. Vis., February, 2023

Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers' mental workload in assembly tasks.
Frontiers Robotics AI, February, 2023

Touching Virtual Humans: Haptic Responses Reveal the Emotional Impact of Affective Agents.
IEEE Trans. Affect. Comput., 2023

Supporting Management of Gestational Diabetes with Comprehensive Self-Tracking: Mixed-Method Study of Wearable Sensors.
CoRR, 2023

2022
Does More Context Help? Effects of Context Window and Application Source on Retrieval Performance.
ACM Trans. Inf. Syst., 2022

Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback.
IEEE Trans. Affect. Comput., 2022

Behavior Change Apps for Gestational Diabetes Management: Exploring Desirable Features.
Int. J. Hum. Comput. Interact., 2022

Characterizing Visualization Insights through Entity-Based Interaction: An Exploratory Study.
CoRR, 2022

EntityBot: Actionable Entity Recommendations for Everyday Digital Task.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Characterizing the Quality of Insight by Interactions: A Case Study.
IEEE Trans. Vis. Comput. Graph., 2021

Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony.
ACM Trans. Soc. Comput., 2021

Spoken Conversational Context Improves Query Auto-completion in Web Search.
ACM Trans. Inf. Syst., 2021

Entity Recommendation for Everyday Digital Tasks.
ACM Trans. Comput. Hum. Interact., 2021

Exploring Norm Violations and Norm Management in Collocated Synchronous Communication: Dual-channel Communication as Hybrid Space with Spillover and Asymmetries.
Proc. ACM Hum. Comput. Interact., 2021

Designing for Mixed Reality Urban Exploration.
IxD&A, 2021

Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers.
Cyberpsychology Behav. Soc. Netw., 2021

EntityBot: Supporting Everyday Digital Tasks with Entity Recommendations.
Proceedings of the RecSys '21: Fifteenth ACM Conference on Recommender Systems, Amsterdam, The Netherlands, 27 September 2021, 2021

Augmenting the Performer-Audience Live Participation in Professional Event Productions.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

The expediency of bad habits: Why "inefficient" practices can play a positive role in transformative interventions for sustainable consumption.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

Programmable Smart Home Toolkits Should Better Address Households' Social Needs.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Interactive faceted query suggestion for exploratory search: Whole-session effectiveness and interaction engagement.
J. Assoc. Inf. Sci. Technol., 2020

2019
Developing hand-worn input and haptic support for real-world target finding.
Pers. Ubiquitous Comput., 2019

Understanding user behavior in naturalistic information search tasks.
J. Assoc. Inf. Sci. Technol., 2019

Integrating neurophysiologic relevance feedback in intent modeling for information retrieval.
J. Assoc. Inf. Sci. Technol., 2019

Augmenting objects at home through programmable sensor tokens: A design journey.
Int. J. Hum. Comput. Stud., 2019

PeyeDF: an Eye-Tracking Application for Reading and Self-Indexing Research.
CoRR, 2019

Why do Users Issue Good Queries?: Neural Correlates of Term Specificity.
Proceedings of the 42nd International ACM SIGIR Conference on Research and Development in Information Retrieval, 2019

DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

Explicating "Implicit Interaction": An Examination of the Concept and Challenges for Research.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Interactive Intent Modeling for Exploratory Search.
ACM Trans. Inf. Syst., 2018

No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment.
ACM Trans. Comput. Hum. Interact., 2018

Querytogether: Enabling entity-centric exploration in multi-device collaborative search.
Inf. Process. Manag., 2018

Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Heart-rate sonification biofeedback for poker.
Int. J. Hum. Comput. Stud., 2018

Persuaded by the machine: The effect of virtual nonverbal cues and individual differences on compliance in economic bargaining.
Comput. Hum. Behav., 2018

Improving genomics-based predictions for precision medicine through active elicitation of expert knowledge.
Bioinform., 2018

Multimedia Ubiquitous Technology for Opportunistic Social Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Bio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Naturalistic Digital Task Modeling for Personal Information Assistance via Continuous Screen Monitoring.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Hybrid Events: Mediating Collocated Participation.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

SearchBot: Supporting Voice Conversations with Proactive Search.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VisBIA 2018: workshop on Visual Interfaces for Big Data Environments in Industrial Applications.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

From Hyperlinks to Hypercues: Entity-Based Affordances for Fluid Information Exploration.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Investigating Proactive Search Support in Conversations.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Overlaying social information: The effects on users' search and information-selection behavior.
Inf. Process. Manag., 2017

Toward affective social interaction in VR.
Interactions, 2017

Watching inside the Screen: Digital Activity Monitoring for Task Recognition and Proactive Information Retrieval.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

MediSyn: uncertainty-aware visualization of multiple biomedical datasets to support drug treatment selection.
BMC Bioinform., 2017

Exploring gaze-adaptive features for interacting with multi-document visualizations.
Proceedings of the 10th International Symposium on Visual Information Communication and Interaction, 2017

Visualizing activity traces to support collaborative literature searching.
Proceedings of the 10th International Symposium on Visual Information Communication and Interaction, 2017

An Exploration of Mobile Shape-Changing Textures.
Proceedings of the Tenth International Conference on Tangible, 2017

Proactive Information Retrieval via Screen Surveillance.
Proceedings of the 40th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2017

Interactive Elicitation of Knowledge on Feature Relevance Improves Predictions in Small Data Sets.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Neuroadaptive Meditation in the Real World.
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017

SEED: Entity Oriented Information Search and Exploration.
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

BCI for Physiological Text Annotation.
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017

A two-step, user-centered approach to personalized tourist recommendations.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

Visual Re-Ranking for Multi-Aspect Information Retrieval.
Proceedings of the 2017 Conference on Conference Human Information Interaction and Retrieval, 2017

Evaluation of Prototypes and the Problem of Possible Futures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Theory-Driven Collocated CMC: A Study of Collocated Mediated Interaction as a Public Sphere.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Crowdboard: Augmenting In-Person Idea Generation with Real-Time Crowds.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Gaze-Adaptive Above and On-Surface Interaction.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Extracting relevance and affect information from physiological text annotation.
User Model. User Adapt. Interact., 2016

Follow the vibes: A comparison between two tactile displays in a navigation task in the field.
PsychNology J., 2016

Web-Based Public-Screen Gaming: Insights from Deployments.
IEEE Pervasive Comput., 2016

Supporting the Serendipitous Use of Domestic Technologies.
IEEE Pervasive Comput., 2016

Is exploratory search different? A comparison of information search behavior for exploratory and lookup tasks.
J. Assoc. Inf. Sci. Technol., 2016

Design Research as Conceptual Designing: The Manhattan Design Concept.
Interact. Comput., 2016

The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2016

Natural brain-information interfaces: Recommending information by relevance inferred from human brain signals.
CoRR, 2016

Beyond Search Queries.
Computer, 2016

Adaptive information density for augmented reality displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Total Immersion: Designing for Affective Symbiosis in a Virtual Reality Game with Haptics, Biosensors, and Emotive Agents.
Proceedings of the Symbiotic Interaction, 2016

Flexible entity search on surfaces.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Beyond Relevance: Adapting Exploration/Exploitation in Information Retrieval.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Reach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Resourceful interaction in information discovery.
Proceedings of the 32nd IEEE International Conference on Data Engineering Workshops, 2016

Demo Abstract: Spaceify, an Edge Computing Platform for Web of Things.
Proceedings of the IEEE/ACM Symposium on Edge Computing, 2016

Pointing while Looking Elsewhere: Designing for Varying Degrees of Visual Guidance during Manual Input.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing for Active Place Presence at Home: The Hole in Space Design Experiment.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Live Participation: Augmenting Events with Audience-Performer Interaction Systems.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Physiological Computing.
Computer, 2015

Threading and conversation in co-located chats.
Comput. Hum. Behav., 2015

Interactive intent modeling: information discovery beyond search.
Commun. ACM, 2015

User Model in a Box: Cross-System User Model Transfer for Resolving Cold Start Problems.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

Personal Device as a Controller for Interactive Surfaces: Usability and Utility of Different Connection Methods.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Interaction Techniques for Wall-Sized Screens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Human Computer Interaction Meets Psychophysiology: A Critical Perspective.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

SciNet: Interactive Intent Modeling for Information Discovery.
Proceedings of the 38th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2015

FutureView: Enhancing Exploratory Image Search.
Proceedings of the Joint Workshop on Interfaces and Human Decision Making for Recommender Systems, 2015

Exploring Peripheral Physiology as a Predictor of Perceived Relevance in Information Retrieval.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

IntentStreams: Smart Parallel Search Streams for Branching Exploratory Search.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected Tags.
Proceedings of the End-User Development - 5th International Symposium, 2015

A Wearable Multimodal Interface for Exploring Urban Points of Interest.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Checksum gestures: continuous gestures as an out-of-band channel for secure pairing.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

NARI: Natural Augmented Reality Interface - Interaction Challenges for AR Applications.
Proceedings of the GRAPP 2015, 2015

Designing for Exploratory Search on Touch Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

InspirationWall: Supporting Idea Generation Through Automatic Information Exploration.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Understanding performative interactions in public settings.
Pers. Ubiquitous Comput., 2014

Subliminal Cueing of Selection Behavior in a Virtual Environment.
Presence Teleoperators Virtual Environ., 2014

Design challenges in motivating change for sustainable urban mobility.
Comput. Hum. Behav., 2014

Influence of Reading Speed on Pupil Size as a Measure of Perceived Relevance.
Proceedings of the Posters, 2014

Supporting Exploratory Search Through User Modeling.
Proceedings of the Posters, 2014

Interaction Model to Predict Subjective-Specificity of Search Results.
Proceedings of the Posters, 2014

Designing for presenters at public walk-up-and-use displays.
Proceedings of the Eighth International Conference on Tangible, 2014

Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

Pointing and Selecting with Tactile Glove in 3D Environment.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

Applying Physiological Computing Methods to Study Psychological, Affective and Motivational Relevance.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

Navigating Complex Information Spaces: A Portfolio Theory Approach.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

OUTMedia - Symbiotic Service for Music Discovery in Urban Augmented Reality.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

Predicting term-relevance from brain signals.
Proceedings of the 37th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2014

Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Groupsourcing: nudging users away from unsafe content.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

The role of location-based event browsers in collaborative behaviors: an explorative study.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

mailVis: Visualizing emailbox for re-finding emails.
Proceedings of the 9th IEEE Conference on Visual Analytics Science and Technology, 2014

A Field Trial of an Anonymous Backchannel Among Primary School Pupils.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

Narrow or Broad?: Estimating Subjective Specificity in Exploratory Search.
Proceedings of the 23rd ACM International Conference on Conference on Information and Knowledge Management, 2014

Intentradar: search user interface that anticipates user's search intents.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

How carat affects user behavior: implications for mobile battery awareness applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Domestic appropriations of tokens to the web.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Interactive Public Displays.
IEEE Computer Graphics and Applications, 2013

Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Comparing eye and gesture pointing to drag items on large screens.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

BubblesDial: exploring large display content graphs on small devices.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces.
Proceedings of the 19th Annual International Conference on Mobile Computing and Networking, 2013

SciNet: a system for browsing scientific literature through keyword manipulation.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Directing exploratory search: reinforcement learning from user interactions with keywords.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

MatkaHupi: a persuasive mobile application for sustainable mobility.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Directing exploratory search with interactive intent modeling.
Proceedings of the 22nd ACM International Conference on Information and Knowledge Management, 2013

Designing web-connected physical artefacts for the 'aesthetic' of the home.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Supporting exploratory search tasks with interactive user modeling.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

Information-seeking behaviors of computer scientists: Challenges for electronic literature search tools.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

2012
Pressages: augmenting phone calls with non-verbal messages.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Tailoring Feedback to Users' Actions in a Persuasive Game for Household Electricity Conservation.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012

An exploration of inadvertent variations in mobile pressure input.
Proceedings of the Mobile HCI '12, 2012

Incorporating subliminal perception in synthetic environments.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

What is the object of design?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Smart meters: A users' view.
PsychNology J., 2011

Designing Integration of Sharing, Messaging, and Awareness for Mobile Users.
PsychNology J., 2011

Provoking the city - touch installations for urban space.
Digit. Creativity, 2011

Eco-Feedback on the Go: Motivating Energy Awareness.
Computer, 2011

From Space to Stage: How Interactive Screens Will Change Urban Life.
Computer, 2011

Collaborative use of mobile augmented reality with paper maps.
Comput. Graph., 2011

Near real time energy monitoring for end users: Requirements and sample applications.
Proceedings of the IEEE Second International Conference on Smart Grid Communications, 2011

FizzyVis: designing for playful information browsing on a multitouch public display.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Evaluating an automatic rotation feature in collaborative tabletop workspaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Large displays in urban life - from exhibition halls to media facades.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Performative interaction in public space.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Supporting Multi-user Participation with Affective Multimodal Fusion.
Proceedings of the Ninth International Conference on Creating, 2011

Saving is fun: designing a persuasive game for power conservation.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Ubiquitous Media for Collocated Interaction.
Proceedings of the Shared Encounters, 2010

Engaging spect-actors with multimodal digital puppetry.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Designing for performative interactions in public spaces.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

EnergyLife: pervasive energy awareness for households.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Natural user interfaces: the prospect and challenge of touch and gestural computing.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Worlds of information: designing for engagement at a public multi-touch display.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Designing Effective Feedback of Electricity Consumption for Mobile User Interfaces.
PsychNology J., 2009

On the Role of Presence in Mixed Reality.
Presence Teleoperators Virtual Environ., 2009

Mobile implementation of a web 3D carousel with touch input.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Bodily Explorations in Space: Social Experience of a Multimodal Art Installation.
Proceedings of the Human-Computer Interaction, 2009

Multitouch and surface computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Like bees around the hive: a comparative study of a mobile augmented reality map.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

ElectroEmotion - A tool for producing emotional corpora collaboratively.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Preface.
PsychNology J., 2008

It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Urban mixed realities: technologies, theories and frontiers.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Exploring emotions and multimodality in digitally augmented puppeteering.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Active construction of experience through mobile media: a field study with implications for recording and sharing.
Pers. Ubiquitous Comput., 2007

Extending large-scale event participation with user-created mobile media on a public display.
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, 2007

Opening the Digital Box for Design Work: Supporting Performative Interactions, Using Inspirational Materials and Configuring of Place.
Proceedings of the Disappearing Computer, 2007

Comedia: mobile group media for active spectatorship.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Performative roles of materiality for collective creativity.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
The emerging roles of performance within HCI and interaction design.
Interact. Comput., 2006

Collective creation and sense-making of mobile media.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Mobile media sharing in large-scale events: beyond MMS.
Interactions, 2005

Exploring relationships between learning, artifacts, physical space, and computing.
Digit. Creativity, 2005

Building social discourse around mobile photos: a systemic perspective.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study.
Proceedings of the Human-Computer Interaction, 2005

Supporting the shared experience of spectators through mobile group media.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005

A manifesto for the performative development of ubiquitous media.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

2004
Computational support to record and re-experience visits.
Pers. Ubiquitous Comput., 2004

Supporting configurability in a mixed-media environment for design students.
Pers. Ubiquitous Comput., 2004

Facilitated and performed 'happenings' as resources in ubiquitous computing design.
Digit. Creativity, 2004

Configuring gestures as expressive interactions to navigate multimedia recordings from visits on multiple projections.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

2003
Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Supporting Collaboration Ubiquitously: An Augmented Learning Environment for Architecture Students.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

2002
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices.
Pers. Ubiquitous Comput., 2002

Imagining and experiencing in design, the role of performances.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002

Acting to know: improving creativity in the design of mobile services by using performances.
Proceedings of the 4th Conference on Creativity & Cognition, 2002

2000
Visualizing Context, Mobility and Group Interaction: Role Games to Design Product Concepts for Mobile Communication.
Proceedings of the 4th International Conference on Designing Cooperative Systems, 2000

On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Improving Inter-Organizational Processes with Integrated Organization and Technology Development.
J. Univers. Comput. Sci., 1999

Building the premise of a virtual organization: obstacles and enabling conditions.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
Telecooperation Systems in Engineering Companies Supplying the Metallurgy Industry: The Experience of the OrgTech Project.
Proceedings of the Globalization of Manufacturing in the Digital Communications Era of the 21<sup>st</sup> Century: Innovation, 1998


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