Giulia Wally Scurati

Orcid: 0000-0002-0389-4279

According to our database1, Giulia Wally Scurati authored at least 12 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
CalD3r and MenD3s: Spontaneous 3D facial expression databases.
J. Vis. Commun. Image Represent., 2024

2023
Extended Reality-Assisted Risk Assessment in Conceptual Product Development.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

Leveraging Information Visualization Through Extended Reality (XR) for Incorporating Changeability in Product-Service Systems.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

2022
A design methodology for affective Virtual Reality.
Int. J. Hum. Comput. Stud., 2022

An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses.
Cyberpsychology Behav. Soc. Netw., 2022

Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2022

2021
Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator.
Virtual Real., 2021

Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information.
Virtual Real., 2021

Design of a Serious Game for Children to Raise Awareness on Plastic Pollution and Promoting Pro-Environmental Behaviors.
J. Comput. Inf. Sci. Eng., 2021

Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions.
IEEE Computer Graphics and Applications, 2021

2020
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior - A Study of the Potential of VR.
IEEE Computer Graphics and Applications, 2020

2018
Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0.
Comput. Ind., 2018


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