Giovanni Maria Troiano
Orcid: 0000-0002-1312-8519
According to our database1,
Giovanni Maria Troiano
authored at least 26 papers
between 2014 and 2024.
Collaborative distances:
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Bibliography
2024
"I Believe the Baby in the Picture is My Baby": User Experiences with Commercial Pregnancy Apps.
Proc. ACM Hum. Comput. Interact., 2024
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the Workshop Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices (DDPCHI 2024) co-located with the CHI Conference on Human Factors in Computing Systems (CHI 2024), 2024
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Proceedings of the IEEE Conference on Games, 2023
2022
Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer Temporality.
Proc. ACM Hum. Comput. Interact., 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
"Are We Now Post-COVID?": Exploring Post-COVID Futures Through a Gamified Story Completion Method.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
"And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 2nd Systems of Assessments for Computational Thinking Learning workshop (TACKLE 2019) co-located with 14th European Conference on Technology Enhanced Learning (EC-TEL 2019), 2019
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014