Giovanni Maria Troiano

Orcid: 0000-0002-1312-8519

According to our database1, Giovanni Maria Troiano authored at least 26 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
"I Believe the Baby in the Picture is My Baby": User Experiences with Commercial Pregnancy Apps.
Proc. ACM Hum. Comput. Interact., 2024

An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024

Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

"Not Nice!": Towards Understanding Dark Patterns in Commercial Health Apps.
Proceedings of the Workshop Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices (DDPCHI 2024) co-located with the CHI Conference on Human Factors in Computing Systems (CHI 2024), 2024

Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCI.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Stairway to Heaven: A Gamified VR Journey for Breath Awareness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

ArticuMotion: Towards Assessing Motor Speech Disorders via Gamification.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety.
Proceedings of the IEEE Conference on Games, 2023

2022
Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer Temporality.
Proc. ACM Hum. Comput. Interact., 2022

2021
"Why Are You Playing Games? You Are a Girl!": Exploring Gender Biases in Esports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"Are We Now Post-COVID?": Exploring Post-COVID Futures Through a Gamified Story Completion Method.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Non-Rigid Musical Interfaces: Exploring Practices, Takes, and Future Perspective.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

"And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Bad Smells in Scratch Projects: A Preliminary Analysis.
Proceedings of the 2nd Systems of Assessments for Computational Thinking Learning workshop (TACKLE 2019) co-located with 14th European Conference on Technology Enhanced Learning (EC-TEL 2019), 2019

Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Non-Rigid HCI: A Review of Deformable Interfaces and Input.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2016
SCI-FI: Shape-Changing Interfaces, Future Interactions.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Sharing Perspectives on the Design of Shape-Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Deformable Interfaces for Performing Music.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
User-defined gestures for elastic, deformable displays.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014


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