Giovanni D'Errico

Orcid: 0000-0003-1415-0731

According to our database1, Giovanni D'Errico authored at least 26 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: A Preliminary Study.
Proceedings of the Extended Reality - International Conference, 2024

2023
A user experience analysis for a mobile Mixed Reality application for cultural heritage.
Virtual Real., December, 2023

EEG and HRV-Based Assessment of Neurosurgeons Training for Anxiety Regulation and Stress Monitoring.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

eXtended Reality & Artificial Intelligence-Based Surgical Training: A Review of Reviews.
Proceedings of the Extended Reality - International Conference, 2023

Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project.
Proceedings of the Extended Reality - International Conference, 2023

Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.
Proceedings of the Extended Reality - International Conference, 2023

Role of the Motor Cortex in Virtual Reality-Based Neurofeedback for Emotional Self-regulation.
Proceedings of the Extended Reality - International Conference, 2023

HRV-Based Detection of Fear of Heights in a VR Environment.
Proceedings of the Extended Reality - International Conference, 2023

2022
Performance and Usability Evaluation of an Extended Reality Platform to Monitor Patient's Health during Surgical Procedures.
Sensors, 2022

Machine Learning Strategies to Improve Generalization in EEG-based Emotion Assessment: \\a Systematic Review.
CoRR, 2022

Wellbeing Assessment of a Museum Experience in Virtual Reality through UCL Measurement Tool Kit and Heart Rate Measurement: a Pilot Study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

EEG features of the interaction between sense of agency and body ownership: a motor imagery BCI case study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Mindfulness-based Emotional Acceptance in Combination with Neurofeedback for Improving Emotion Self-Regulation: a Pilot Study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Reproducible Assessment of Valence and Arousal Based on an EEG Wearable Device.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Project.
Proceedings of the Extended Reality - First International Conference, 2022

Virtual Reality Enhances EEG-Based Neurofeedback for Emotional Self-regulation.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Mobile Extended Reality for the Enhancement of an Underground Oil Mill: A Preliminary Discussion.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Immersive VR as a Promising Technology for Computer-Supported Mindfulness.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Virtual Reality in Italian Museums: A Brief Discussion.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Photogrammetric 3D Reconstruction of Small Objects for a Real-Time Fruition.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

XR-Based Mindfulness and Art Therapy: Facing the Psychological Impact of Covid-19 Emergency.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Virtual Portals for a Smart Fruition of Historical and Archaeological Contexts.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

BRAVO: A Gaming Environment for the Treatment of ADHD.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Augmented Reality to Understand the Leonardo's Machines.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017


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