Gillian Smith
Orcid: 0000-0002-2765-7702Affiliations:
- Worcester Polytechnic Institute, Department of Computer Science, MA, USA
According to our database1,
Gillian Smith
authored at least 75 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
IEEE Trans. Games, March, 2024
Pairing Ungrading with Project-Based Learning in CS1 for Inherently Flexible Course Design.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
The Matrix of Discomfort: Reimagining Critical AI Artwork through a Lens of Organic Creative Spaces.
Proceedings of the 16th Conference on Creativity & Cognition, 2024
2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
Proceedings of the IEEE Conference on Games, 2023
WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
ACM Trans. Softw. Eng. Methodol., 2022
IEEE Trans. Games, 2022
Proceedings of the 22nd International Conference on New Interfaces for Musical Expression, 2022
"My Brain Does Not Function That Way": Comparing Quilters' Perceptions and Motivations Towards Computing and Quilting.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
2020
What Do Students Learn About Experimental Research by Designing Interactive Fiction Games?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
2019
Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Feminism and procedural content generation: toward a collaborative politics of computational creativity.
Digit. Creativity, 2016
Design Insights into the Creation and Evaluation of a Computer Science Educational Game.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2014
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Understanding procedural content generation: a design-centric analysis of the role of PCG in games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
2012
PhD thesis, 2012
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops.
AI Mag., 2012
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Foundations of Digital Games, 2011
PCG-based game design: enabling new play experiences through procedural content generation.
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008