Giel van Lankveld

Orcid: 0000-0001-8319-2244

According to our database1, Giel van Lankveld authored at least 17 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
<i>Gamebrics</i>: Design, implementation and practical evaluation of analytical rubrics in serious game play.
J. Comput. Assist. Learn., October, 2024

Educational Robotics at Schools Online with Augmented Reality.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
Ethical FRAPPE - an adapted draft framework for ethical AIED.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

2021
On the Robustness of Stealth Assessment.
IEEE Trans. Games, 2021

2019
Reinforcing Stealth Assessment in Serious Games.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool.
Proceedings of the IEEE Conference on Games, 2019

2018
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2015
Realizing an Applied Gaming Ecosystem: Towards Supporting Service-Based Innovation Knowledge Management and Transfer.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2012
Teaching High School Physics with a Serious Game.
Int. J. Comput. Sci. Sport, 2012

Player behavioural modelling for video games.
Entertain. Comput., 2012

Player Profiling with Fallout 3.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Games as personality profiling tools.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Extraversion in Games.
Proceedings of the Computers and Games - 7th International Conference, 2010

2009
Psychologically Verified Player Modelling.
Proceedings of the GAMEON'2009, 2009

Incongruity-Based Adaptive Game Balancing.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

2008
Difficulty Scaling through Incongruity.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008


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