Giannis Drossis
According to our database1,
Giannis Drossis
authored at least 19 papers
between 2010 and 2020.
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Bibliography
2020
Enhancing accessibility in cultural heritage environments: considerations for social computing.
Univers. Access Inf. Soc., 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Information worlds: interactive visualizations and storytelling using augmented, virtual and mixed reality
PhD thesis, 2019
2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Interaction with Immersive Cultural Heritage Environments Using Virtual Reality Technologies.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2017
UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
Immersive 3D Environment for Data Centre Monitoring Based on Gesture Based Interaction.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the European Space project on Smart Systems, Big Data, Future Internet, 2016
2015
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015
2013
3D Visualization and Multimodal Interaction with Temporal Information Using Timelines.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Comparative Evaluation among Diverse Interaction Techniques in Three Dimensional Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
2010
The booTable experience: iterative design and prototyping of an alternative interactive tabletop.
Proceedings of the Conference on Designing Interactive Systems, 2010