Gianluca Paravati

According to our database1, Gianluca Paravati authored at least 55 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Cloud-Native Software Development Life Cycle: A Case Study with Italian Ministry of Justice.
Proceedings of the Advanced Information Networking and Applications, 2024

2019
Augmented Reality for Maintenance.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

2018
Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
IEEE Trans. Vis. Comput. Graph., 2018

Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

2017
Point Cloud-Based Automatic Assessment of 3D Computer Animation Courseworks.
IEEE Trans. Learn. Technol., 2017

Supporting Web Analytics by Aggregating User Interaction Data From Heterogeneous Devices Using Viewport-DOM-Based Heat Maps.
IEEE Trans. Ind. Informatics, 2017

Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications.
IEEE Trans. Hum. Mach. Syst., 2017

EA-GLES: An Energy-Aware 3D Graphics Library for Mobile Devices.
Proceedings of the IEEE International Conference on AI & Mobile Services, 2017

Mental Workload Assessment for UAV Traffic Control Using Consumer-Grade BCI Equipment.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Adjustable Autonomy for UAV Supervision Applications Through Mental Workload Assessment Techniques.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Comparing Usability of User Interfaces for Robotic Telepresence.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

T4T: Tangible interface for tuning 3D object manipulation tools.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

HOT: Hold your own tools for AR-based constructive art.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Vocal One Switch (VOS) Selection Interfaces for Virtual and Augmented Reality Hands-free Tasks.
Proceedings of the Italian Chapter Conference 2016, 2016

Which Learning Outcomes Should I Acquire? A Bar Chart-Based Semantic System for Visually Comparing Learners' Acquirements with Labor Market Requirements.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016

Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Human-Computer Interaction in Smart Environments.
Sensors, 2015

Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping.
EAI Endorsed Trans. Creative Technol., 2015

VDHM: Viewport-DOM Based Heat Maps as a Tool for Visually Aggregating Web Users' Interaction Data from Mobile and Heterogeneous Devices.
Proceedings of the 2015 IEEE International Conference on Mobile Services, MS 2015, New York City, NY, USA, June 27, 2015

Using handheld devices to sup port augmented reality-based maintenance and assembly tasks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

Joint Traditional and Company-Based Organization of Information Systems and Product Development Courses.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015

New Frontiers of Delivery Services Using Drones: A Prototype System Exploiting a Quadcopter for Autonomous Drug Shipments.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015

A Flexible AR-based Training System for Industrial Maintenance.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Automatic Grading of 3D Computer Animation Laboratory Assignments.
IEEE Trans. Learn. Technol., 2014

Challenges, Opportunities, and Future Trends of Emerging Techniques for Augmented Reality-Based Maintenance.
IEEE Trans. Emerg. Top. Comput., 2014

Relevance-Based Template Matching for Tracking Targets in FLIR Imagery.
Sensors, 2014

Computer-assisted analysis of painting brushstrokes: digital image processing for unsupervised extraction of visible features from van Gogh's works.
EURASIP J. Image Video Process., 2014

A Workflow Analysis for Implementing AR-Based Maintenance Procedures.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
A kinect-based interface to animate virtual characters.
J. Multimodal User Interfaces, 2013

Enabling Human-Machine Interaction in Projected Virtual Environments Through Camera Tracking of Imperceptible Markers.
Int. J. Hum. Comput. Interact., 2013

A Kinect-based natural interface for quadrotor control.
Entertain. Comput., 2013

Automatically Mapping Human Skeletons onto Virtual Character Armatures.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

Endowing existing desktop applications with customizable body gesture-based interfaces.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
Automatic Assessment of 3D Modeling Exams.
IEEE Trans. Learn. Technol., 2012

An Algorithmic and Architectural Study on Montgomery Exponentiation in RNS.
IEEE Trans. Computers, 2012

Improving bandwidth and time consumption in remote visualization scenarios through approximated Diff-Map calculation.
Comput. Vis. Sci., 2012

An immersive visualization framework for monitoring, simulating and controlling smart street lighting networks.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

2011
Development of frameworks for remote control of interactive applications on mobile devices.
PhD thesis, 2011

Controlling generic visualization environments using handheld devices and natural feature tracking.
IEEE Trans. Consumer Electron., 2011

Improving Robustness of Infrared Target Tracking Algorithms Based on Template Matching.
IEEE Trans. Aerosp. Electron. Syst., 2011

An Adaptive Control System to Deliver Interactive Virtual Environment Content to Handheld Devices.
Mob. Networks Appl., 2011

An open and scalable architecture for delivering 3D shared visualization services to heterogeneous devices.
Concurr. Comput. Pract. Exp., 2011

A Kinect-Based Natural Interface for Quadrotor Control.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

A reconfigurable multi-touch framework for teleoperation tasks.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011

2010
A feedback-based control technique for interactive live streaming systems to mobile devices.
IEEE Trans. Consumer Electron., 2010

A 6-DOF ARTag-based tracking system.
IEEE Trans. Consumer Electron., 2010

On Quality of Experience in Remote Visualization on Mobile Devices.
Int. J. Mob. Hum. Comput. Interact., 2010

A Multi-touch Solution to Build Personalized Interfaces for the Control of Remote Applications.
Proceedings of the User Centric Media - Second International ICST Conference, 2010

2009
Search and retrieval of multimedia objects over a distributed P2P network for mobile devices.
IEEE Wirel. Commun., 2009

A Genetic Algorithm for Target Tracking in FLIR Video Sequences Using Intensity Variation Function.
IEEE Trans. Instrum. Meas., 2009

An Adaptive Control System for Interactive Virtual Environment Content Delivery to Handheld Devices.
Proceedings of the User Centric Media - First International Conference, 2009

2008
VICTORY: a 3D search engine over P2P and wireless P2P networks.
Proceedings of the 4th Annual International Conference on Wireless Internet, 2008

A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008


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