Gianluca Guglielmo

Orcid: 0000-0002-3581-1319

According to our database1, Gianluca Guglielmo authored at least 9 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks.
IEEE Trans. Games, September, 2024

Introducing "The Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Predicting Tetris Performance Using Early Keystrokes.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Training Machine Learning Models to Detect Group Differences in Neurophysiological Data using Recurrence Quantification Analysis based Features.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022

Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Using Deep Learning to Detect Facial Markers of Complex Decision Making.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021


  Loading...