Giani Petri
Orcid: 0000-0002-9884-8151
According to our database1,
Giani Petri
authored at least 16 papers
between 2016 and 2020.
Collaborative distances:
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Bibliography
2020
bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12.
Proceedings of the Computer Supported Education - 12th International Conference, 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Desenvolvimento e Avaliação de um Jogo de Tabuleiro para Ensinar o Conceito de Algoritmos na Educação Básica.
Revista Brasileira de Informática na Educ., 2019
MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação.
Revista Brasileira de Informática na Educ., 2019
bASES21 - Um Modelo para a Autoavaliação de Habilidades do Século XXI no Contexto do Ensino de Computação na Educação Básica.
Revista Brasileira de Informática na Educ., 2019
Effectiveness of Games in Software Project Management Education: An Experimental Study.
J. Univers. Comput. Sci., 2019
SplashCode - A Board Game for Learning an Understanding of Algorithms in Middle School.
Informatics Educ., 2019
2018
Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games.
J. Univers. Comput. Sci., 2018
2017
dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School.
Informatics Educ., 2017
An Instructional Feedback Technique for Teaching Project Management Tools Aligned with PMBOK.
Informatics Educ., 2017
Comput. Educ., 2017
A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017
Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017
2016
J. Univers. Comput. Sci., 2016
SORTIA 2.0:Um jogo de ordenação para o ensino de Estrutura de Dados [SORTIA 2.0: A sorting game for data structure teaching].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016