Giani Petri

Orcid: 0000-0002-9884-8151

According to our database1, Giani Petri authored at least 16 papers between 2016 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12.
Proceedings of the Computer Supported Education - 12th International Conference, 2020

Improvements in bASES21: 21st-Century Skills Assessment Model to K12.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
MEEGA+, Systematic Model to Evaluate Educational Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Desenvolvimento e Avaliação de um Jogo de Tabuleiro para Ensinar o Conceito de Algoritmos na Educação Básica.
Revista Brasileira de Informática na Educ., 2019

MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação.
Revista Brasileira de Informática na Educ., 2019

bASES21 - Um Modelo para a Autoavaliação de Habilidades do Século XXI no Contexto do Ensino de Computação na Educação Básica.
Revista Brasileira de Informática na Educ., 2019

Effectiveness of Games in Software Project Management Education: An Experimental Study.
J. Univers. Comput. Sci., 2019

SplashCode - A Board Game for Learning an Understanding of Algorithms in Middle School.
Informatics Educ., 2019

2018
Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games.
J. Univers. Comput. Sci., 2018

2017
dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School.
Informatics Educ., 2017

An Instructional Feedback Technique for Teaching Project Management Tools Aligned with PMBOK.
Informatics Educ., 2017

How games for computing education are evaluated? A systematic literature review.
Comput. Educ., 2017

A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017

Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017

2016
How to Evaluate Educational Games: a Systematic Literature Review.
J. Univers. Comput. Sci., 2016

SORTIA 2.0:Um jogo de ordenação para o ensino de Estrutura de Dados [SORTIA 2.0: A sorting game for data structure teaching].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016


  Loading...