Giacinto Barresi

Orcid: 0000-0001-7116-4967

According to our database1, Giacinto Barresi authored at least 44 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Robotic systems for upper-limb rehabilitation in multiple sclerosis: a SWOT analysis and the synergies with virtual and augmented environments.
Frontiers Robotics AI, 2024

Evaluating Therapist Representation Techniques in Mixed Reality-based Tele-rehabilitation Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Social Tasks in a Spatial Augmented Training for the Embodiment of Prosthetic Lower Limbs.
Proceedings of the 10th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics, 2024

Effects of a Memory-Engaging Secondary Task in a Virtual Setting for Stimulating the Embodiment of an Artificial Upper Limb.
Proceedings of the IEEE International Conference on Advanced Robotics and Its Social Impacts, 2024

2023
Self-assessment of affect-related events for physiological data collection in the wild based on appraisal theories.
Frontiers Comput. Sci., 2023

An Augmented Cooperative Setting for Training the Embodiment of an Artificial Lower Limb.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

A Biofeedback-Enhanced Virtual Exergame for Upper Limb Repetitive Motor Tasks.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Human-Centered Functional Task Design for Robotic Upper-Limb Rehabilitation.
Proceedings of the International Conference on Rehabilitation Robotics, 2023

Effects of Social Conditions in a Virtual Exergame for Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the 13th IEEE International Conference on Consumer Electronics - Berlin, 2023

Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2022
Beyond Digital Twins: Phygital Twins for Neuroergonomics in Human-Robot Interaction.
Frontiers Neurorobotics, September, 2022

Editorial: Neuroergonomics in Human-Robot Interaction.
Frontiers Neurorobotics, September, 2022

Spatial Augmented Respiratory Cardiofeedback Design for Prosthetic Embodiment Training: a Pilot Study.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
μRALP and Beyond: Micro-Technologies and Systems for Robot-Assisted Endoscopic Laser Microsurgery.
Frontiers Robotics AI, 2021

User-Centered Design and Development of the Modular TWIN Lower Limb Exoskeleton.
Frontiers Neurorobotics, 2021

Exploring the Embodiment of a Virtual Hand in a Spatially Augmented Respiratory Biofeedback Setting.
Frontiers Neurorobotics, 2021

2020
Affective Communication Enhancement System for Locked-In Syndrome Patients.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

2019
Appraisal theory-based mobile app for physiological data collection and labelling in the wild.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

The Effect of Vibrotactile Feedback on ErrP-based Adaptive Classification of Motor Imagery.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

Design and Evaluation of an Open-source Gaze-controlled GUI for Web-browsing.
Proceedings of the 11th Computer Science and Electronic Engineering Conference, 2019

2018
Haptic Feedback for Control and Active Constraints in Contactless Laser Surgery: Concept, Implementation, and Evaluation.
IEEE Trans. Haptics, 2018

Human in the Loop of Robot Learning: EEG-Based Reward Signal for Target Identification and Reaching Task.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Gaze-controlled Laser Pointer Platform for People with Severe Motor Impairments: Preliminary Test in Telepresence.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Effect of a Click-Like Feedback on Motor Imagery in EEG-BCI and Eye-Tracking Hybrid Control for Telepresence.
Proceedings of the 2018 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2018

2017
Does tactile feedback enhance single-trial detection of error-related eeg potentials?
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Soft brain-machine interfaces for assistive robotics: A novel control approach.
Proceedings of the International Conference on Rehabilitation Robotics, 2017

Effects of galvanic skin response feedback on user experience in gaze-controlled gaming: A pilot study.
Proceedings of the 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2017

Design and control of a novel robotic microsurgical forceps for Transoral Laser Microsurgery.
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2017

2016
Mutual information-based feature selection for low-cost BCIs based on motor imagery.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

Novel modular 2-DOF microsurgical forceps for transoral laser microsurgeries: Ergonomic design and preliminary evaluation.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

Focus-sensitive dwell time in EyeBCI: Pilot study.
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016

2015
Brain-Controlled AR Feedback Design for User's Training in Surgical HRI.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

BCI-based user training in surgical robotics.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

2014
Repetitive Drag & Drop of AR Objects: A Pilot Study.
Proceedings of the Eighth International Conference on Complex, 2014

2013
Comparative usability and performance evaluation of surgeon interfaces in laser phonomicrosurgery.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

Imaging based metrics for performance assessment in laser phonomicrosurgery.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Distractive User Interface for Repetitive Motor Tasks: A Pilot Study.
Proceedings of the Seventh International Conference on Complex, 2013

2006
Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project.
PsychNology J., 2006


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