Gheorghe-Daniel Voinea

Orcid: 0000-0003-3465-0282

Affiliations:
  • Transilvania University of Brasov, Romania


According to our database1, Gheorghe-Daniel Voinea authored at least 11 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition.
Proceedings of the Extended Reality - International Conference, 2024

2021
Saliency Detection in a Virtual Driving Environment for Autonomous Vehicle Behavior Improvement.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2019
Towards Using Natural User Interfaces for Robotic Arm Manipulation.
Proceedings of the Advances in Service and Industrial Robotics, 2019

Towards Hybrid Multimodal Brain Computer Interface for Robotic Arm Command.
Proceedings of the Augmented Cognition, 2019

2018
Exploring Cultural Heritage Using Augmented Reality Through Google's Project Tango and ARCore.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

Long Term Use Effects of a P300-Based Spelling Application.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018

Enhancing the Experience of Visiting Outdoor Heritage Sites Using Handheld AR.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
Measurement and Geometric Modelling of Human Spine Posture for Medical Rehabilitation Purposes Using a Wearable Monitoring System Based on Inertial Sensors.
Sensors, 2017

Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skills.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

2016
Challenges Involved in the Design of an e-Health Application for a Wearable Scoliosis Monitoring System.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Effects of Playing Mobile Games While Driving.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016


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