Géry Casiez
Orcid: 0000-0003-1905-815XAffiliations:
- Université de Lille, CRIStAL, France
- Inria, CNRS, France
According to our database1,
Géry Casiez
authored at least 106 papers
between 2004 and 2024.
Collaborative distances:
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Bibliography
2024
Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Quantifying and Leveraging Uncertain and Imprecise Answers in Multiple Choice Questionnaires for Crowdsourcing: Quantifier et exploiter des réponses incertaines et imprécises dans des questionnaires à choix multiples pour le crowdsourcing.
Proceedings of the 35th Conference on l'Interaction Humain-Machine, 2024
LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing.
Proceedings of the 50th Graphics Interface Conference, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch Inputs.
Proc. ACM Hum. Comput. Interact., 2023
Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Hum. Mach. Syst., 2022
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays.
Frontiers Virtual Real., 2022
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Étude de l'influence de la taille des sphères virtuelles de contrôle sur les rotations 3D: Studying the influence of the size of a virtual trackball on 3D rotations.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022
2021
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.
IEEE Trans. Vis. Comput. Graph., 2020
Frontiers Virtual Real., 2020
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace Figures.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Leveraging finger identification to integrate multi-touch command selection and parameter manipulation.
Int. J. Hum. Comput. Stud., 2017
Int. J. Hum. Comput. Stud., 2017
WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the From Vision to Reality, 2017
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Frequency domain forecasting approach for latency reduction in direct human-computer interaction.
Proceedings of the 56th IEEE Annual Conference on Decision and Control, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
A forecasting algorithm for latency compensation in indirect human-computer interactions.
Proceedings of the 15th European Control Conference, 2016
The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 55th IEEE Conference on Decision and Control, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between hands.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
A three-step interaction pattern for improving discoverability in finger identification techniques.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014
Impact of form factors and input conditions on absolute indirect-touch pointing tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks.
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space.
Proceedings of the Graphics Interface 2012 Conference, 2012
Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012
Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Du mouvement à l'interaction et au geste : études, techniques, outils et périphériques. (From movement to interaction and gesture: studies, techniques, tools and input devices).
, 2012
2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
No more bricolage!: methods and tools to characterize, replicate and compare pointing transfer functions.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010
Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
A performance model of selection techniques for p300-based brain-computer interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Hum. Comput. Interact., 2008
ERCIM News, 2008
IEEE Computer Graphics and Applications, 2008
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008
The effect of spring stiffness and control gain with an elastic rate control pointing device.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
RubberEdge: reducing clutching by combining position and rate control with elastic feedback.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007
2005
Effects of DOF Separation on Elastic Devices for the Navigation in 3D Virtual Environments with Force Feedback.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
2004
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004