Géry Casiez

Orcid: 0000-0003-1905-815X

Affiliations:
  • Université de Lille, CRIStAL, France
  • Inria, CNRS, France


According to our database1, Géry Casiez authored at least 106 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Quantifying and Leveraging Uncertain and Imprecise Answers in Multiple Choice Questionnaires for Crowdsourcing: Quantifier et exploiter des réponses incertaines et imprécises dans des questionnaires à choix multiples pour le crowdsourcing.
Proceedings of the 35th Conference on l'Interaction Humain-Machine, 2024

LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing.
Proceedings of the 50th Graphics Interface Conference, 2024

DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Understanding the Challenges of OpenSCAD Users for 3D Printing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch Inputs.
Proc. ACM Hum. Comput. Interact., 2023

Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

User Preference and Performance using Tagging and Browsing for Image Labeling.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
On Computer Mouse Pointing Model Online Identification and Endpoint Prediction.
IEEE Trans. Hum. Mach. Syst., 2022

Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays.
Frontiers Virtual Real., 2022

"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Étude de l'influence de la taille des sphères virtuelles de contrôle sur les rotations 3D: Studying the influence of the size of a virtual trackball on 3D rotations.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

2021
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Relevance and Applicability of Hardware-independent Pointing Transfer Functions.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.
IEEE Trans. Vis. Comput. Graph., 2020

Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task.
Frontiers Virtual Real., 2020

Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Bringing Interactivity to Research Papers and Presentations with Chameleon.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Chameleon: Bringing Interactivity to Static Digital Documents.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Manipulation, Learning, and Recall with Tangible Pen-Like Input.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace Figures.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective.
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019

RayCursor: A 3D Pointing Facilitation Technique based on Raycasting.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Pointing techniques for distant targets in virtual reality.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Storyboard-Based Empirical Modelling of Touch Interface Performance.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Storyboard-Based Empirical Modeling of Touch Interface Performance.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

TurboMouse: End-to-end Latency Compensation in Indirect Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Leveraging finger identification to integrate multi-touch command selection and parameter manipulation.
Int. J. Hum. Comput. Stud., 2017

The design, use, and performance of edge-scrolling techniques.
Int. J. Hum. Comput. Stud., 2017

WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Characterizing Latency in Touch and Button-Equipped Interactive Systems.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Brain-Computer Interfaces and Augmented Reality: a State of the Art.
Proceedings of the From Vision to Reality, 2017

Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Frequency domain forecasting approach for latency reduction in direct human-computer interaction.
Proceedings of the 56th IEEE Annual Conference on Decision and Control, 2017

2016
Next-Point Prediction Metrics for Perceived Spatial Errors.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Desktop Orbital Camera Motions Using Rotational Head Movements.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Designing tactile patterns with programmable friction.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Multi-touch trackpads in the wild.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Controlling autoscroll on trackpads using the force.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

A forecasting algorithm for latency compensation in indirect human-computer interactions.
Proceedings of the 15th European Control Conference, 2016

The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Modeling pointing tasks in mouse-based human-computer interactions.
Proceedings of the 55th IEEE Conference on Decision and Control, 2016

Influence of Error Rate on Frustration of BCI Users.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between hands.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Quantifying Object- and Command-Oriented Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
A three-step interaction pattern for improving discoverability in finger identification techniques.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Adoiraccourcix: multi-touch command selection using finger identification.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Direct and indirect multi-touch interaction on a wall display.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Impact of form factors and input conditions on absolute indirect-touch pointing tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Mockup Builder: 3D modeling on and above the surface.
Comput. Graph., 2013

Designing Intuitive Multi-touch 3D Navigation Techniques.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Small, medium, or large?: estimating the user-perceived scale of stroke gestures.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

How low can you go?: human limits in small unidirectional mouse movements.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks.
IEEE Trans. Vis. Comput. Graph., 2012

Giving a hand to the eyes: leveraging input accuracy for subpixel interaction.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Exposing and understanding scrolling transfer functions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Design of a transparent tactile stimulator.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space.
Proceedings of the Graphics Interface 2012 Conference, 2012

Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012

Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012

Hand occlusion on a multi-touch tabletop.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Du mouvement à l'interaction et au geste : études, techniques, outils et périphériques. (From movement to interaction and gesture: studies, techniques, tools and input devices).
, 2012

2011
Conté: multimodal input inspired by an artist's crayon.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

No more bricolage!: methods and tools to characterize, replicate and compare pointing transfer functions.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

STIMTAC: a tactile input device with programmable friction.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Estimating the Perceived Difficulty of Pen Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Surfpad: riding towards targets on a squeeze film effect.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The effect of DOF separation in 3D manipulation tasks with multi-touch displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Buttonless clicking: Intuitive select and pick-release through gesture analysis.
Proceedings of the IEEE Virtual Reality Conference, 2010

Comparing most recent 3D manipulation techniques for multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Méthode de détermination des fonctions de gains.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Push-and-pull switching: window switching based on window overlapping.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The design and evaluation of 3D positioning techniques for multi-touch displays.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
3D positioning techniques for multi-touch displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Hand occlusion with tablet-sized direct pen input.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

A performance model of selection techniques for p300-based brain-computer interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The Impact of Control-Display Gain on User Performance in Pointing Tasks.
Hum. Comput. Interact., 2008

RubberEdge: Improved Interaction with Mobile Devices via Elastic-Edged Touchpads.
ERCIM News, 2008

Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.
IEEE Computer Graphics and Applications, 2008

Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

The effect of spring stiffness and control gain with an elastic rate control pointing device.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
RubberEdge: reducing clutching by combining position and rate control with elastic feedback.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

2005
Effects of DOF Separation on Elastic Devices for the Navigation in 3D Virtual Environments with Force Feedback.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004


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